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Author Topic: Formula Universalis [Season 6 - Race 18 - 40K]  (Read 139089 times)

matty406

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Re: Formula Universalis [Season 4 - Post-season upgrades]
« Reply #510 on: June 26, 2018, 04:14:54 PM »
I'll put my 2 points into Orson's finesse

Darvince

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Re: Formula Universalis [Season 4 - Post-season upgrades]
« Reply #511 on: June 26, 2018, 07:20:57 PM »
let's put the show on the road (heh)

atomic7732

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Re: Formula Universalis [Season 5 - Car construction]
« Reply #512 on: June 26, 2018, 09:56:32 PM »
vroom vroom

season 5 will have some new features, here's a quick rundown of what they are and what they do

Relations
- Every driver will now have an opinion on every other driver in the league, based on their previous interactions with them
- Clean racing will improve drivers' opinions of each other, and positive relations will encourage them to race cleanly and cooperate with drivers' they like to quicken their lap times
- Based on the type of incident or crash and which side of it they are on, drivers will lose relations (or even become rivals) with the other driver in the incident. In general, if a crash causes a driver to retire from the race or pit for repairs, they will decrease their relations significantly compared to a small incident with minimal damage. The "instigator" will lose less relations per incident (for example if Frank Oosterhout crashes into ketila and she retires, ketila will hate Frank more than Frank will hate her, and vice versa)
- Low relations will encourage drivers to race faster, more aggressively, and even try to crash out their rivals.
- You cannot influence relations, but they will decay toward neutral at a rate of 25% per race.
- There is no maximum or minimum relation directly imposed (it's not like, 100 or something), but because of the decay rate, there is a value (that depends on the length of the race and number of incidents) that cannot be surpassed in positive or negative relations, but in general relations should be between -100 and 100.
- Crash incidents have been modified to allow for the involvement of two cars/drivers in an accident. In the Race Incident Report, both drivers will be listed, the first driver being the one who "caused" the crash, and the second driver being the one affected. Every incident will result in a loss of relations between the two drivers, but not necessarily a loss of time on the track. Loss of time will be marked with an asterisk, indicating that their lap time will be slower as a result of the crash, that they had to pit, or they crashed out of the race.
- All relation information is reflected in the output text files which are uploaded with every race, but I will probably add it to the spreadsheet for easy visualization

Practice
- The flow of gameplay is going to be modified beginning this season with the addition of a practice session.
- Instead of daily races and qualifying for the next session, a race "weekend" is going to play out over two irl days.
- Day 0 will be the day prior to the practice session, where players must submit an alternate test setup to compare with their current setup the following day. This is so that all teams can test different setups to determine optimal skill point distribution on their cars without running simulations with the Formula Universalis code themselves.
- The alternate setup may be created by moving one point on your car setup, as was allowed in previous seasons.
- This season, though, if you would like to change your setup, you must submit it before the practice session is completed. You may not compete in the qualifying session or race with a setup other than your current setup or your test setup.
- If you do not submit an alternate setup, you will compete in both practice sessions with your current setup, and that will be the setup used in qualifying and the race.
- For Race 1, Day 0 will be its own day, for all successive races "Day 0" will begin after the previous race results are posted.
- Day 1 will consist of two 3 lap "qualifying" sessions for all teams with their current setup and their new test setup so that they can be analyzed and compared. Each team will then be able to select which setup they would like to use for the official qualifying session and the race. By default, if the team does not choose, I will use the faster setup.
- Day 2 will consist of the qualifying session and the corresponding race.
- After the completion of Day 2 (the race), you will be able to submit your test setup for the next practice session (Day 0).

Car Construction

New season, new car. Now is your chance to redesign your car to keep up with the competition! The amount of points you may assign to your car is based on how many points it had at the end of the previous season. Available points per team will be listed below, as well as the maximum amount of skill points that can be assigned per category.

Team Solea Racing - 24 (10)
Dotruga Formula Racing - 23 (9)
Cows Go Moo Racing - 23 (9)
BONGATAR - 21 (8)
Team V.V. Imperial - 22 (9)
Team Digiikwk Racers - 25 (10)
Team Vincent - 14 (5)

The maximum points available per skill is calculated as floor(x*5/12) where x is the total available skill points.

here's the sheet for car setups as of the end of last season

Practice for the Kaeshari Grand Prix will occur on Thursday

blotz

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Re: Formula Universalis [Season 4 - Post-season upgrades]
« Reply #513 on: June 27, 2018, 06:10:41 AM »
where da kode

atomic7732

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Re: Formula Universalis [Season 5 - Car construction]
« Reply #514 on: June 27, 2018, 07:25:14 AM »
will post when i get home

FiahOwl

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Re: Formula Universalis [Season 5 - Car construction]
« Reply #515 on: June 27, 2018, 10:45:41 AM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '190809'.

« Last Edit: March 22, 2021, 01:01:10 AM by FiahOwl »

Darvince

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Re: Formula Universalis [Season 5 - Car construction]
« Reply #516 on: June 27, 2018, 05:27:44 PM »
Darvince Of The Darviskani Tribe
Turning - 5
Top Speed - 7
Braking - 6
Acceleration - 6
Pitting - 1

atomic7732

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Re: Formula Universalis [Season 5 - Car construction]
« Reply #517 on: June 27, 2018, 11:12:23 PM »
too lazy to update github so here's a pastebin of the source code

https://pastebin.com/FGmWtSbk



also if you would like to test an alternate setup during practice, please provide an alternate setup with 1 point moved

blotz

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Re: Formula Universalis [Season 5 - Car construction]
« Reply #518 on: June 28, 2018, 01:12:36 PM »
hi guys run my virus :D

atomic7732

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Re: Formula Universalis [Season 5 - Car construction]
« Reply #519 on: June 28, 2018, 01:23:14 PM »
Peregrine Falcon v5
Turning - 6
Top Speed - 6
Braking - 5
Acceleration - 6
Pitting - 1

alternate setup +1 top speed, -1 acceleration
« Last Edit: June 28, 2018, 03:29:36 PM by atomic7732 »

blotz

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Re: Formula Universalis [Season 5 - Car construction]
« Reply #520 on: June 28, 2018, 02:39:47 PM »
note: only for kaeshar track, not entirely accurate ;)

atomic7732

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Re: Formula Universalis [Season 5 - Car construction]
« Reply #521 on: June 30, 2018, 03:06:39 PM »
shall i start the season with 3 people?

make your cars dongbats

TheMooCows

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Re: Formula Universalis [Season 5 - Car construction]
« Reply #522 on: June 30, 2018, 06:17:54 PM »
Slowmobile
Turning - 6
Top Speed - 5
Braking - 5
Acceleration - 6
Pitting - 1

alternate setup +1 top speed, -1 braking

atomic7732

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Re: Formula Universalis [Season 5 - Car construction]
« Reply #523 on: June 30, 2018, 11:49:00 PM »
special practice session for those with car constructions so far


blotz

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Re: Formula Universalis [Season 5 - Car construction]
« Reply #524 on: July 01, 2018, 07:18:31 AM »
what track is that

tuto99

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Re: Formula Universalis [Season 5 - Car construction]
« Reply #525 on: July 01, 2018, 11:48:07 AM »
Blasto-Mobile 500
Turning - 5
Top Speed - 6
Braking - 5
Acceleration - 6
Pitting - 1

Alt Setup: +1 Turning, -1 Top Speed

matty406

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Re: Formula Universalis [Season 5 - Car construction]
« Reply #526 on: July 01, 2018, 12:15:31 PM »
   fast goer 1
Turning      3
Top Speed      4
Braking      3
Acceleration   4
Pitting      1
« Last Edit: July 01, 2018, 12:23:21 PM by matty406 »

Darvince

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Re: Formula Universalis [Season 5 - Car construction]
« Reply #527 on: July 01, 2018, 02:52:07 PM »
practice +1 turning -1 top speed i guess

blotz

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Re: Formula Universalis [Season 5 - Car construction]
« Reply #528 on: July 01, 2018, 08:17:35 PM »
4466
test 4457

atomic7732

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Re: Formula Universalis [Season 5 - Car construction]
« Reply #529 on: July 01, 2018, 09:15:48 PM »
Kaeshari Practice 1 (Default setup)



Kaeshari Practice 2 (Alternate setup)



TeamP1 DefaultP2 Alternate
Team Solea Racing9:59.1659:59.104
Dotruga Formula Racing15:01.72715:02.588
Cows Go Moo Racing15:02.29515:01.463
BONGATAR15:03.32815:04.912
Team V.V. Imperial15:01.57614:58.699
Team Diigikwk Racers15:01.84314:59.848
Team Vincent15:11.50915:11.569

blue indicates a driver's time was not included in the team's total time as a result of an incident
red indicates a team did not submit an alternate setup for practice

Teams that submitted an alternate setup will by default use the quickest setup determined by the team's total time in one practice session. If you would like your team to use the other setup for any reason, you may choose to by posting here.

Qualifying and the race will occur around the same time tomorrow.
« Last Edit: July 01, 2018, 09:24:00 PM by atomic7732 »

atomic7732

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Re: Formula Universalis [Season 5 - Race 1 (Kaeshar)]
« Reply #530 on: July 02, 2018, 08:31:59 PM »
Kaeshari Qualifying

Corners - 5
Technical - 4
Straights - 7
Weather - tropics dry
Length - 100.10 s



Kaeshari Grand Prix



Just like the first grand prix here, Sago Aludetsei wins the second race in Kaeshar for Dotruga Formula Racing!

Relation table



You may now submit your alternate setup for the Aeridanish practice sessions. Practice will be run around the same time tomorrow. Note: Your current setup is the one you selected for this race or your fastest setup as determined in the practice post (highlighted green).

Aeridanish track stats:
Corners - 3
Technical - 8
Straights - 2

Lap times attached
« Last Edit: July 02, 2018, 08:51:28 PM by atomic7732 »

blotz

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Re: Formula Universalis [Season 5 - Race 1 (Kaeshar)]
« Reply #531 on: July 03, 2018, 05:49:06 PM »
3467

atomic7732

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Re: Formula Universalis [Season 5 - Race 1 (Kaeshar)]
« Reply #532 on: July 03, 2018, 05:50:15 PM »
alt 7655

edit: tmc wants +1 acceleration -1 top speed for his alt
« Last Edit: July 03, 2018, 11:44:32 PM by atomic7732 »

atomic7732

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Re: Formula Universalis [Season 5 - Race 1 (Kaeshar)]
« Reply #533 on: July 03, 2018, 11:43:47 PM »
Aeridanish Practice 1 (Default setup)



Aeridanish Practice 2 (Alternate setup)



TeamP1 DefaultP2 Alternate
Team Solea Racing9:00.3438:59.978
Dotruga Formula Racing13:29.52713:27.714
Cows Go Moo Racing13:29.52013:29.068
BONGATAR8:55.4558:56.477
Team V.V. Imperial8:59.5028:57.874
Team Diigikwk Racers13:27.66713:29.181
Team Vincent13:36.72613:36.016

blue indicates a driver's time was not included in the team's total time as a result of an incident
red indicates a team did not submit an alternate setup for practice

Teams that submitted an alternate setup will by default use the quickest setup determined by the team's total time in one practice session. If you would like your team to use the other setup for any reason, you may choose to by posting here.

Qualifying and the race will occur around the same time tomorrow.

blotz

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Re: Formula Universalis [Season 5 - Race 2 (Aeridani)]
« Reply #534 on: July 04, 2018, 09:06:43 AM »
use mai 3467 thx

atomic7732

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Re: Formula Universalis [Season 5 - Race 2 (Aeridani)]
« Reply #535 on: July 06, 2018, 06:38:02 PM »
Aeridanish Qualifying



Aeridanish Grand Prix



Josh Wise won't have it though, and the reigning champion beats Sago Aludetsei in the second race of the season!

Relation table



You may now submit your alternate setup for the Ethanthovan practice sessions. Practice will be run around the same time tomorrow. Note: Your current setup is the one you selected for this race or your fastest setup as determined in the practice post (highlighted green).

Ethanthovan track stats:
Corners - 3
Technical - 2
Straights - 6

Lap times attached
« Last Edit: July 06, 2018, 07:06:28 PM by atomic7732 »

tuto99

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Re: Formula Universalis [Season 5 - Race 2 (Aeridani)]
« Reply #536 on: July 06, 2018, 06:42:40 PM »
alternate setup:
+1 top speed, -1 turning

blotz

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Re: Formula Universalis [Season 5 - Race 2 (Aeridani)]
« Reply #537 on: July 06, 2018, 06:42:54 PM »
YEET

Darvince

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Re: Formula Universalis [Season 5 - Race 2 (Aeridani)]
« Reply #538 on: July 06, 2018, 06:49:49 PM »
same as tutuero

blotz

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Re: Formula Universalis [Season 5 - Race 2 (Aeridani)]
« Reply #539 on: July 06, 2018, 07:17:33 PM »
4466