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Author Topic: Simulation Boundaries?  (Read 2122 times)

Retsof

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Simulation Boundaries?
« on: December 24, 2015, 09:32:21 PM »
Is there a way to set boundaries on a simulation?  So that I don't have to manually delete any bodies that are flying off to infinity?

Greenleaf

  • Thomas Grønneløv
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Re: Simulation Boundaries?
« Reply #1 on: December 25, 2015, 02:55:00 AM »
Is there a way to set boundaries on a simulation?  So that I don't have to manually delete any bodies that are flying off to infinity?


Currently no, but that actually makes sense. I will make a note.

vmorgo

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Re: Simulation Boundaries?
« Reply #2 on: December 25, 2015, 07:46:41 AM »
Perhaps a function similar to "Control-F" for cleaning out unneeded/unwanted fragments.  Maybe simplest to allow user to set simulation boundaries, e.g., to 668 AU, and turn anything that flies beyond them automatically into a fragment, thus "Control-F" will clean up such objects.