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Author Topic: New Idea  (Read 3530 times)

dylan

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New Idea
« on: December 12, 2015, 04:41:34 PM »
Hay Dan can you add frame dragging

if it is to complicated to add its ok it would be amasing to add

if you don't know what frame dragging is go to https://en.wikipedia.org/wiki/Frame-dragging

tsarjack

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Re: New Idea
« Reply #1 on: December 17, 2015, 07:38:07 PM »
Yes! that is a great idea!

ekcja

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Re: New Idea
« Reply #2 on: December 21, 2015, 04:16:43 AM »
Yup,  i agree with you.
Dan can you add frame dragging? ;)

DiamondMiner10

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Re: New Idea
« Reply #3 on: December 21, 2015, 09:15:33 AM »
Wow this seems cool

My inner How The Universe Works nerd is acting up now

Gordon Freeman

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Re: New Idea
« Reply #4 on: December 21, 2015, 11:53:52 AM »
So you mean calculating the rotational gravity distortion as well? Would work automatically with the implementation of SPH.

https://www.youtube.com/watch?v=XkAPv5s92z0

Greenleaf

  • Thomas Grønneløv
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Re: New Idea
« Reply #5 on: December 21, 2015, 03:27:43 PM »
So you mean calculating the rotational gravity distortion as well? Would work automatically with the implementation of SPH.


SPH is not some magic bullet which does everything in the world. It is _just_ a way to work with material in a numeric way. It does not automatically deal with relativity.


As to frame dragging I seem to recall Jennifer having worked with just that before US, so perhaps it will come in some day.

Gordon Freeman

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Re: New Idea
« Reply #6 on: December 22, 2015, 01:43:40 AM »
I thought your idea for SPH was to divide spheres into 1000-some points which each have their individual gravitational influence, thus creating twisted gravity wells upon rotation?

Greenleaf

  • Thomas Grønneløv
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Re: New Idea
« Reply #7 on: December 22, 2015, 03:12:24 AM »
While somewhat cruse, you could say that a planet would be split into a number of elements which each have their own attraction. Frame dragging is however not a matter of something with a "whirly" shape have attraction, but rather space time itself being dragged around with the rotating object.