Welcome, Guest

Poll

How would you like future videos to be? (Please don't put more than one vote at each number)

1 - Much longer (> 30 min).
5 (16.1%)
1- Longer (15 - 30 min).
4 (12.9%)
1 - Shorter (< 10 min).
0 (0%)
2 - More quotes.
4 (12.9%)
2 - Less quotes.
3 (9.7%)
3 - Slower quotes.
4 (12.9%)
3 - Faster quotes.
0 (0%)
4 - More statistics/strategic overviews.
8 (25.8%)
5 - They need more varied music.
2 (6.5%)
OR - They're completely fine the way the last one was.
1 (3.2%)

Total Members Voted: 12

Author Topic: Map War 2 - G7  (Read 1463646 times)

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Map War 2 - Preparing for Game 5
« Reply #3060 on: December 21, 2011, 01:11:09 PM »
Bla is a female virus. >:(

Naru523

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 1295
  • let's walk the true path of life
Re: Map War 2 - Preparing for Game 5
« Reply #3061 on: December 21, 2011, 01:12:17 PM »
No, like you open a tab to reveal text.
I know, but that's an alternate way.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Map War 2 - Preparing for Game 5
« Reply #3062 on: December 21, 2011, 01:13:30 PM »
Kolno.

Blans for update:
1) Make map 1920 x 960 pixels. The number of zones will stay roughly the same, however.
2) Remove all victories but conquest and diplomacy.
3) Make military bases, extractors and artillery bases have 4 upgradeable levels. Make cities have 8 upgradeable levels.
4) Make the upgrades depend on how much tech you have.
5) Make your tech growth FIXED for every 5 turns - you can choose to spend 5, 10 or 25% of your resources on tech.
6) There shall be research bases, which can give 5% of your resources as research each turn for free.
7) Change resources gained pr. turn depending on tech to be tech divided by 10. Or 8?
« Last Edit: December 21, 2011, 03:08:02 PM by Bla »

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Map War 2 - Preparing for Game 5
« Reply #3063 on: December 21, 2011, 01:15:10 PM »
Hut
Settlement
Villiage
Commune
Town
City
Metropolis
Megatropolis

kolkolkol

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Map War 2 - Preparing for Game 5
« Reply #3064 on: December 21, 2011, 01:17:12 PM »
Very good suggestions. I think I will use:

1 - Camp
2 - Outpost
3 - Hamlet
4 - Village
5 - Town
6 - City
7 - Metropolis
8 - Megatropolis

And btw, I think you've been attacked in AE. I heard some of my trade routes with your bases were pillaged.

Edit: Inb4 Darvince.
« Last Edit: December 21, 2011, 02:22:38 PM by Bla »

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Map War 2 - Preparing for Game 5
« Reply #3065 on: December 21, 2011, 01:19:50 PM »
Kolno.

Blans for update:
1) Make map 1920 x 960 pixels. The number of zones will stay roughly the same, however.
2) Remove all victories but conquest and diplomacy.
3) Make military bases, extractors and artillery bases have 4 upgradeable levels. Make cities have 8 upgradeable levels.
4) Make the upgrades depend on how much tech you have.
5) Make your tech growth FIXED for every 5 turns - you can choose to spend 0, 10 or 25% of your resources on tech.


inb4 formula to figure out way to optimize growth. the only problem with formulas is that they depend on what other players do. If other plays follow forumla, you have a fomulaception and nothing works.kol.

deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Map War 2 - Preparing for Game 5
« Reply #3066 on: December 21, 2011, 01:23:37 PM »
Very good suggestions. I think I will use:

1 - Camp
2 - Outpost
3 - Settlement
4 - Hamlet
5 - Town
6 - City
7 - Metropolis
8 - Megatropolis

And btw, I think you've been attacked in AE. I heard some of my trade routes with your bases were pillaged.
A camp and an outpost ARE settlements.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Map War 2 - Preparing for Game 5
« Reply #3067 on: December 21, 2011, 01:25:02 PM »
They're all settlements, and a city could be viewed as one big camp with highly specialized areas, right? :P Also a megapolis is also a city. And a city is a big town, or a town is a small city.

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Map War 2 - Preparing for Game 5
« Reply #3068 on: December 21, 2011, 01:27:15 PM »
Very good suggestions. I think I will use:

1 - Camp
2 - Outpost
3 - Settlement
4 - Hamlet
5 - Town
6 - City
7 - Metropolis
8 - Megatropolis

And btw, I think you've been attacked in AE. I heard some of my trade routes with your bases were pillaged.

actually i checked immediately and my fleet was still in place. in addition, both the routes were pillaged on the same base on your side. so i was wondering if you were attacked! :P

FiahOwl

  • *****
  • Posts: 1234
  • This is, to give a dog and in recompense desire my dog again.
Re: Map War 2 - Preparing for Game 5
« Reply #3069 on: December 21, 2011, 01:27:54 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '50164'.

« Last Edit: March 22, 2021, 01:45:54 AM by FiahOwl »

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Map War 2 - Preparing for Game 5
« Reply #3070 on: December 21, 2011, 01:32:05 PM »
Oh, and who noticed that Carl Sagan blinked at 2:44 in the video? :P
« Last Edit: December 21, 2011, 01:48:26 PM by Bla »

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Map War 2 - Preparing for Game 5
« Reply #3071 on: December 21, 2011, 02:20:58 PM »
1 - Camp
2 - Outpost
3 - Settlement
4 - Hamlet
4.416642561024409616384655362621441048576 - Village
5 - Town
6 - City
7 - Metropolis
8 - Megalopolis

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Map War 2 - Preparing for Game 5
« Reply #3072 on: December 21, 2011, 03:31:42 PM »
Sneak peek, or whatever it is called, on the next growth formula.
There will not be an upkeep on your resources. On this graph you can see that it will COST resources each turn if you save more than 1000, simulating the upkeep of having a large military! :)

Oh, and yes, I think trade income should be reduced, so I might divide it by 10 instead of 5.

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Map War 2 - Preparing for Game 5
« Reply #3073 on: December 21, 2011, 03:46:43 PM »
ok could you adjust the formula slightly to account for number of regions? it'd not fun if a large country earns over 1000 monies each turn. Or even if they earn under 1000 monies, they lost significant amount of income.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Map War 2 - Preparing for Game 5
« Reply #3074 on: December 21, 2011, 03:49:07 PM »
No. If you don't have large country, ur doin it rong. Expand and go get a large country! :P

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Map War 2 - Preparing for Game 5
« Reply #3075 on: December 21, 2011, 03:52:03 PM »
Then you find out that suddenly there's ponies communism everywhere and you can't color anything through all the ponies through the communism.

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Map War 2 - Preparing for Game 5
« Reply #3076 on: December 21, 2011, 04:02:30 PM »
No. If you don't have large country, ur doin it rong. Expand and go get a large country! :P

nonono
i mean if you have large country you get big income and then you're in crap because you're losing 99% of that income to ur formula. So big country be able to aqquire more monies without going into a blapression

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Map War 2 - Preparing for Game 5
« Reply #3077 on: December 21, 2011, 04:05:24 PM »
It will because of the other factors which give it a bigger production. Assuming e is 1000:
a = 5 + b + (c+d)/10

This means that large countries will have a bigger excess from b and thus they will be able to stockpile more resources before stagnating.

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Map War 2 - Preparing for Game 5
« Reply #3078 on: December 21, 2011, 04:15:09 PM »
I like the linear better.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Map War 2 - Preparing for Game 5
« Reply #3079 on: December 21, 2011, 04:18:08 PM »
I'm very convinced that quadratic is more fun. It will make it possible to STAGNATE, how awesome is that?! Increase tech or production so you can keep a bigger military. Isn't it just so incredibly awesomely realistic? :P

The linear function is just where the cost equals the amount of saved resources all the time, for comparing.

Edit: The progress on the manual so far is attached below.
« Last Edit: December 21, 2011, 06:29:34 PM by Bla »

deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Map War 2 - Preparing for Game 5
« Reply #3080 on: December 21, 2011, 07:46:40 PM »
I don't want a Word Document, I want it on pastebin.com.

FiahOwl

  • *****
  • Posts: 1234
  • This is, to give a dog and in recompense desire my dog again.
Re: Map War 2 - Preparing for Game 5
« Reply #3081 on: December 21, 2011, 07:58:07 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '50264'.

« Last Edit: March 22, 2021, 01:45:36 AM by FiahOwl »

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Map War 2 - Preparing for Game 5
« Reply #3082 on: December 21, 2011, 07:59:12 PM »

deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Map War 2 - Preparing for Game 5
« Reply #3083 on: December 21, 2011, 07:59:26 PM »
Ahh, don't quote me!!! :P


deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Map War 2 - Preparing for Game 5
« Reply #3085 on: December 21, 2011, 08:00:31 PM »
NUUUUU-!

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Map War 2 - Preparing for Game 5
« Reply #3086 on: December 22, 2011, 01:51:18 AM »
I don't want a Word Document, I want it on pastebin.com.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Map War 2 - Preparing for Game 5
« Reply #3087 on: December 22, 2011, 03:35:59 AM »
It will be a Word document now, but what did you say about a pastebin Mudkipz? Could they work together without you having to download the document?
People don't have to read the rules, I will tell them if they make mistakes like in previous games. But it's a mess to edit the rules in the first post, and the 20000 character limit is annoying.

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Map War 2 - Preparing for Game 5
« Reply #3088 on: December 22, 2011, 03:58:29 AM »
paste bin is here and you put stuff on it
http://pastebin.com/
seems liek rules have picture though
ohwelp.
and also i don't have registd msoft wurd kol

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Map War 2 - Preparing for Game 5
« Reply #3089 on: December 22, 2011, 04:15:04 AM »
Open Office can open .docx too.
http://www.openoffice.org/
If it wasn't for school demanding us buy these stupid, waste of money Microsoft Office things, I'd use Open Office as well.

But do I just copy-all paste it into pastebin? What then? Will it disappear?
What if I copied it into a Google Document?
Also, I will probably show the tables etc. to the first post.