That's pretty cool, when I attempt to simulate a supernova or nebula I tend to just take VY Canis Majors of random colours and turn them to dust before letting them get ripped around by a black hole or star...This seems better
I just had a conversation with Eric about how to handle supernova. Turns out it's complicated. Not sure if they'll be in the initial release of v3, but it's something we want to do.
I would assume that that would be complicated and require code for a lot of stuff
The nucleosynthesis process , the continuation of this process would consume energy. So when the mass of the core exceeds the Chandrasekhar limit, electron degeneracy pressure will be unable to support its weight against the force of gravity, and the core will undergo sudden, catastrophic collapse to form a neutron star or (in the case of cores that exceed the Tolman-Oppenheimer-Volkoff limit), a black hole. Through a process that is not completely understood, some of the gravitational potential energy released by this core collapse is thereby converted into a Type Ib, Type Ic, or Type II supernova.
Then maybe the remants
I wonder if we'll see White and black dwarfs,Black holes/gamma ray bursts, and(my favourite) Neutron stars in Ubox3
Though this alone would require code for what to form, how to form them, how they behave, the gravity they generate, light, code for the actual time vs. Life, how they work fade time ect.In my mind the simplest way to include supernova in Ubox3 would be like the current black hole system:Button in the menu of stars could grow stars to correct size,mass,dense and make it go Nova.This would be an easier way to include them instead of trying to add stellar evolution right then and there you could work on both and have this a debug/test mode for nova for feedback...but then again this would almost be more complicated