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Author Topic: How do i add my own models?  (Read 11174 times)

boj

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How do i add my own models?
« on: December 31, 2011, 07:33:27 PM »
So i just bought the universe sandbox and i saw that you can use your own models for planets.

Seeing this, i converted a Team Fortress 2 hat model into .3ds format (which i saw it could convert) and plonked it into the media folder. I then typed in the name and it seemed to be trying to do something but it was all frozen but the task manager didn't say it was "not responding".

I tried again with .obj format but it did the same thing.

Anyone got any help?

boj

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Re: How do i add my own models?
« Reply #1 on: January 04, 2012, 10:39:10 AM »

FiahOwl

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Re: How do i add my own models?
« Reply #2 on: January 04, 2012, 11:36:06 AM »
I want to know this too :)

boj

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Re: How do i add my own models?
« Reply #3 on: January 04, 2012, 12:00:40 PM »
We must get to ze bottom of this

Kepler-22b

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Re: How do i add my own models?
« Reply #4 on: January 05, 2012, 06:09:25 AM »
Here is a Pyramid.  ;)


boj

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Re: How do i add my own models?
« Reply #5 on: January 05, 2012, 08:25:22 AM »
man, how'd you get it in the game  ???

Kepler-22b

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Re: How do i add my own models?
« Reply #6 on: January 05, 2012, 08:41:34 AM »
OMG, i must learn english!!!

- Copy pyramid.3ds in dokumente/universe sandbox/media folder
- Start game
- Add an planet
- focus planet
- go to pysical properties
- write pyramid in model

Edit:

Your team fortress 2 model ist too complex.
I don't know how Dan has included the complex teapot.

Only 4-8 Polygons working fine.
« Last Edit: January 05, 2012, 09:02:37 AM by Kepler-22b »

boj

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Re: How do i add my own models?
« Reply #7 on: January 05, 2012, 09:00:26 AM »
Well i found a Blender addon that lets you export models to .X format which the teapot and everything else uses in the game files but i'm guessing it's not meant to look like a big meltsplosion:

Kepler-22b

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Re: How do i add my own models?
« Reply #8 on: January 05, 2012, 09:43:23 AM »
Hehehehehehehe!!!!!!!!!!!!

Massive complexe x-files working fine.  ;D
« Last Edit: January 05, 2012, 09:53:36 AM by Kepler-22b »

boj

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Re: How do i add my own models?
« Reply #9 on: January 05, 2012, 10:25:07 AM »
so how'd you do that

Kepler-22b

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Re: How do i add my own models?
« Reply #10 on: January 05, 2012, 10:29:09 AM »
Airplain Mesh

Made with Gmax and directx file exporter.
« Last Edit: January 05, 2012, 04:20:04 PM by Kepler-22b »

boj

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Re: How do i add my own models?
« Reply #11 on: January 05, 2012, 11:49:33 AM »
look, your models are cool and all but...



none of you are telling me how to do this ;-;

Kepler-22b

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Re: How do i add my own models?
« Reply #12 on: January 05, 2012, 12:03:56 PM »
Wait an moment please. PM me.

BMW

Now with UV Mapping.  :o


Download removed. Reason. Trademark name.
« Last Edit: January 05, 2012, 04:12:11 PM by Kepler-22b »

Kepler-22b

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Re: How do i add my own models?
« Reply #13 on: January 05, 2012, 02:35:12 PM »
VW Beetle and Lockheed Martin F-35.

Kepler-22b

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Re: How do i add my own models?
« Reply #14 on: January 05, 2012, 04:42:17 PM »
I miss only the Pixelshader. Very good programmcore.  ;)

Kepler-22b

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Re: How do i add my own models?
« Reply #15 on: January 06, 2012, 09:44:56 AM »
@ boj

Here your tutorial.


Download Blender 2.61 http://www.blender.org/download/get-blender

Download DirectX Exporter 1.9 http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/DirectX_Exporter

Start Blender.

Import a .3ds or .obj file or create your own mesh.

Delete all camaras and lights in the scene.
Check all checkboxes in the scene.

Go to DirectX export menue

check rotate x 90 degrees
check flip normals
check apply modifiers
check include frame rate
check export textures
check export armatures

Export the x file

Have fun!

boj

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Re: How do i add my own models?
« Reply #16 on: January 06, 2012, 11:30:41 AM »
okay, so i tried your tutorial but it came up with this:


boj

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Re: How do i add my own models?
« Reply #17 on: January 06, 2012, 11:41:04 AM »
I managed to make something from scratch though:


Kepler-22b

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Re: How do i add my own models?
« Reply #18 on: January 06, 2012, 12:16:43 PM »
NICE!  ;D

I want to see more.

Dan Dixon

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Re: How do i add my own models?
« Reply #19 on: January 06, 2012, 12:20:56 PM »
Three things to keep in mind:

- You should scale the model to have a radius of 1 unit before you export, then the scaling in Universe Sandbox will be correct.
- .x files will work better than .3ds files in this version
- Save your original model files as .x may not be supported in the next major update.

Kepler-22b

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Re: How do i add my own models?
« Reply #20 on: January 06, 2012, 01:16:03 PM »
- You should scale the model to have a radius of 1 unit before you export, then the scaling in Universe Sandbox will be correct.

Thanks for helping. I've noticed that.
I could not compare with your teepot teapot. i have no x-file importer.  :'(
« Last Edit: January 06, 2012, 01:30:03 PM by Kepler-22b »

Dan Dixon

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Re: How do i add my own models?
« Reply #21 on: January 06, 2012, 01:54:00 PM »
Interestingly, the teapot is a model built into the 3D engine that I'm using.

It's built-in to the engine because it's this:
http://en.wikipedia.org/wiki/Utah_teapot