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Author Topic: Impacts and Mass  (Read 2886 times)

bterrill

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Impacts and Mass
« on: May 15, 2011, 05:37:56 AM »
Ok so I have bee tinkering with this thing for about 4 or 5 hours since I got it yesterday and am working on building a mega solar system (actually about 10 of them orbitting a supermassive blackhole.

Through many trials (thousands of years, some even millions) I got a good orbit system for them but as I introduce more bodies such as planets (with and without moons) , astroids, other blackholes I tend to notice somethings eventually get gobbled up which is fine , but it seems this does not increase the mass of my blackhole(s).

Am I just not seeing the increase due to it being so minor? It's not like if it weighs 1760 suns that a 30 sun mass star shuold add much to it , but Ishuold see something. I also noticed light pulses do not get sucked in , but they DO distort if the blackhole is dense enough -- found this odd too.

I was hoping that with random placement of astroidsand what not that I could eventually build up mass within objects like blackholes or even planets that get impacted -- is that how this works and I'm just not noticing it , and if not, will it be added?


I am really liking this so far, but man I think I need to invest in a bit more ram as I get some lag after so muchon screen (but I got only 2 gbs and I run vista, so it is me not the game)

Thanks !

Joshimitsu91

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Re: Impacts and Mass
« Reply #1 on: May 15, 2011, 07:20:38 AM »
Yes mass does add together when two objects combine :) It should do anyway...

Darvince

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Re: Impacts and Mass
« Reply #2 on: May 15, 2011, 08:48:40 AM »
Black holes aren't fully implemented yet.

Dan Dixon

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Re: Impacts and Mass
« Reply #3 on: June 10, 2011, 05:23:28 PM »
Make sure you're running at a slow enough time step that the objects aren't flying past each other.

In combine mode,  a 1760 sun object + 30 sun object will combine to make a 1790 sun object.

And light particles will be bent by massive objects, but will only be sucked in if the mass is large enough.

In Universe Sandbox (and in reality), black holes don't have any magic properties, they are just really dense and typically massive objects.