Wow, the controls are great. I did not expect that quick of a fix!
Here is the system I mentioned in my above post. There are three kinds of bodies (besides the earth) in this program ice, rock, and glue. Glue is added to speed up the simulation. It is big enough to actually have a good chance at catching some of the other bodies. If you edit the .xml file and play with the size and mass of the glue like I have you will find that size is the most important thing inorder to quickly buildup a moonlet. You can also edit the distance the objects orbit the Earth. The further out they are the more they influence each other.
Anyway check it out. If you want to play 'save the moonlet' just select any object orbiting the Earth and increase it's size (to increase it's chances of getting hit) and reverse it's direction. If the mass is the same the very first collision will nearly zero it's velocity sending it plummeting towards the earth. If you raise the mass a bit, the moonlet will enter a dangerous elliptical orbit that will put it at risk of more collisions.
Have fun.