Device does not support multi-level texture width and height values that are not powers of 2.
Parameter name: numberLevels
at Microsoft.Xna.Framework.Graphics.Texture2D.ValidateSizeParamsAgainstCaps(Int32 width, Int32 height, _D3DCAPS9 caps, Int32 numberLevels, String widthParamName, String heightParamName)
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Species.Game1.UIManager.Initialise(ContentManager Content)
at Species.Game1.UIManager.LoadContent(ContentManager Content)
at Species.Game1.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Species.Game1.Initialize()
at Microsoft.Xna.Framework.Game.Run()
at Species.Program.Main(String[] args)
That video was hilarious. It's a joke, right? Supposed Evolutionary principles = crawling phallus-oids and floating sides of beef along with other creatures that can't possibly walk without defying the laws of physics.
Giant Army should hunt these buffoons down and beat the crap out of them for staining their industry.
no i'm pretty sure the physics engine is working.