Universe Sandbox

Universe Sandbox Legacy => Universe Sandbox Legacy | Discussion => Topic started by: FiahOwl on November 09, 2011, 04:45:59 PM

Title: Space Articles, Simulation Creation, And More!
Post by: FiahOwl on November 09, 2011, 04:45:59 PM
Feel free to suggest some links that I should use. I would be very happy to include them in this thread.

Star Information

(http://universesandbox.com/forum/index.php?action=dlattach;topic=5034.0;attach=11079;image)
Generate Stars (http://web.archive.org/web/20030218125318/www.geocities.com/Area51/Corridor/8611/mseqstar.htm) | Star Table Concerning Life (http://web.archive.org/web/20080213185317/http://curriculum.calstatela.edu/courses/builders/lessons/less/les1/StarTables.html) | Star Classification (http://en.wikipedia.org/wiki/Stellar_classification) |  Stars for dummies (http://web.archive.org/web/20000619122946/http://www.sartar.demon.co.uk/tutorial/stars.html)

Planetary Mapping/ Modeling

(http://universesandbox.com/forum/index.php?action=dlattach;topic=5034.0;attach=11135;image)
Tons Of Prehistoric Earth Maps (http://universesandbox.com/forum/index.php?action=dlattach;topic=4233.0;attach=11134) [Source (http://jan.ucc.nau.edu/~rcb7/rect_globe.html)] | donjon (http://donjon.bin.sh/scifi/world/) | Planet Gen (http://www.gharat.net/pages/planetgen.html) |  FiahOwl's Textures (http://universesandbox.com/forum/index.php/topic,5252)

Generating Planets

(http://universesandbox.com/forum/index.php?action=dlattach;topic=5034.0;attach=11652;image)
Planet/Moon Generator (http://www.transhuman.talktalk.net/iw/Geosync.htm) |  A nice tutorial (http://www.squidoo.com/starsystem), best used with the Planet/Moon Generator (http://www.transhuman.talktalk.net/iw/Geosync.htm) 

Planet Classification

(http://universesandbox.com/forum/index.php?action=dlattach;topic=5034.0;attach=11653;image)
Planet Classification (http://arcbuilder.home.bresnan.net/PCLMaster.html) | Star Trek Classification System (http://www.sttff.net/planetaryclass.html)

Inspiration

Extrasolar Planet Catalog (http://exoplanet.eu/) | Artificial Gravity Calculator (http://www.artificial-gravity.com/sw/SpinCalc/SpinCalc.htm) | Natural Gravity Calculator (http://astro.unl.edu/classaction/animations/renaissance/gravcalc.html) |
Wormhole Travel (http://www.orionsarm.com/fm_store/TraversableLorenzianWormholes-Overview.pdf) | Brains and Computers (http://www.orionsarm.com/fm_store/Brains2.pdf) | Find out the sky color of your world (http://www.orionsarm.com/xcms.php?r=oa-page&page=gen_skyonalienworlds) | Must read. (http://www.trisen.com/sol/static/wg/wg.html) | Glossary of Astrophysics. (http://ie.lbl.gov/education/glossary/glossaryfa.htm) | General Chemistry Glossary (http://antoine.frostburg.edu/chem/senese/101/glossary.shtml) 

Spaceflight

Advanced Propulsion for the 21st Century (http://trs-new.jpl.nasa.gov/dspace/bitstream/2014/40612/1/03-1854.pdf) | Antimatter Space Propulsion (http://www.engr.psu.edu/antimatter/introduction.html) | Mars - Terraforming (http://www.users.globalnet.co.uk/~mfogg/haynes.htm)


Calculations


Calculate the life of a star

10^10*<star mass>/<star luminosity>

So a 1.17 Star mass star would have the following:

10^10*1.17/1.62

Which equals 6.5 Billion years on the main sequence.


[Found somewhere on the internet]

A worldbuilder's Guide to Banks Orbitals

Size of a Banks Orbital Ring:

A ring designed to produce a 24 hour day and 1 gravity on its inner surface has a radius of 1.89 X 106 kilometres. Given that
g = the acceleration on the inner surface
t = the time the Orbital takes for a complete turn
r = the radius of the orbital,
then
r ∝ g (r is proportional to g)
r ∝ t2

Required ring-wall height:

Minimum for good containment of a 1 bar atmosphere at 1 gravity is 100 kilometres, where:
h = height of the rimwalls
g = gravity
p = pressure
then
h ∝ 1/g
h ∝ p
Twice-yearly eclipses:

The amount of time for a total eclipse of the sun by the far side of the ring is given by:

t = ω/(2rΩsinθ)
where:
ω = the width of the Orbital
r = the radius of the Orbital
Ω = angular velocity of the Orbital about the star
θ = the tilt of the Orbital

Or to put it another way, given a "standard" orbital (Earth-normed) with a width of 1000 kilometres moving about a sun just like ours and at 1 a.u., the time of the eclipse is 21.8 minutes. To vary that,
t ∝ ω
t ∝ 1/r
t ∝ 1/Ω or t ∝ year length
t ∝ 1/sinθ

Calculating the orbital's year given its distance from the star and the mass of the star is done in the same way as for a planet.

Apparent width of the Ring-arch in the sky at the zenith, for a 'one standard gee' Orbital 1000 km broad from rim to rim is 0.9 minutes of arc (by comparison Sol or Luna covers 30 minutes, or half a degree, as seen from Old Earth).

Required Materials for a typical 1000 km wide orbital:

1.6 X 1022 kilograms magnanotube fibres (a layer less than a few micrometers thick)
8.9 X 1020 kilograms nickel-iron (kamacite & taenite) 10 metres thick
3.2 X 1022 kilograms foamed diamondoid 2 kilometres thick
3.2 X 1022 kilograms corundumoid plus silicates & other minerals 0.5 kilometres thick
1.2 X 1021 kg water 100 m thick

Total costs: energy for creation of 16 exatonnes of magmatter, mass of 1 large rocky & carbonaceous moon, mass of 1 midsized icy moon

[Source (http://www.orionsarm.com/eg-article/4845ef5c4ca7c)]


Bode's Law

Determining the orbital distance of planets from their star depends on a fairly intricate mechanism known as Bode's Law. According to Bode's Law, planetary orbits follow a recognizable mathematical pattern of development; this system replicates it. Roll 1d6 (http://www.brockjones.com/dieroller/dice.htm) to create a “seed” number. (The Sol system’s seed number
is 3.) Beginning with 0 and then the seed, run a series of doublings out for as many planets as your system has. (For the Sol system, that series is 0, 3, 6, 12, 24, 48, and so on.) Now roll the die again, and add that constant to the seed series. (The Sol Bode's constant is 4, which gives 4, 7, 10, 16, 28, 52, and so on.) Now divide the new series by 10, and that’s your planetary
orbit pattern in AU. (Again for the Sol system, we get 0.4, Mercury; 0.7, Venus; 1, Earth; 1.6, Mars; 2.8, the
asteroid belt; 5.2, Jupiter, and so on.) Even the Sol system pattern breaks down with Neptune, so you can
vary the Bode's result if you like.


[From a book]

At some point, I plan to make a comprehensive tutorial for randomly generating planetary systems, but for now have this:

How to generate some VERY BASIC parameters for a planet using dice: Note: D% gives a result of 0.00-0.99 inclusive.

Semi-major axis: 10^(4D%-2) AU. This will generate distances from 0.01 AU (near the roche limit of most stars) to 100 AU. This formula works for binary companions as well as planets. However, for very distance binaries (and a few planets) you may want to add an extra 2D%. About half of the planets generated by this method will be within 1 AU and half will be beyond 1 AU. If you want, you can multiply the result by the square root of the star's luminosity to get a similar proportion of "hot" and "cold" planets.

Planet type:
D100:
1= Gas Dwarf:
2-30= Rock Dwarf:
31-60= Ice Dwarf:
61-80= Ice Giant:
81-99= Gas Giant:
100= Rock Giant:

This may not reflect the actual frequencies of planets. Note that this is not based on distance. However, it seems to be more common to find icy and gaseous planets inside the frost line than rocky planets outside the frost line. Also note that extremely hot ice or gas planets may lose their outer layers and end up as cthonian planets. The lighter and less dense the planet, the more vulnerable it is to this happening.

Planet mass:
Gas Dwarf: M= 10^(1D%) Earths.
Rock or Ice dwarf: M= 10^(3D% -2) Earths.
Ice Giant: M= 10^(1D% + 1) Earths, upper limit 50 earths.
Gas Giant: M= 10^(3D%+1) Earths, lower limit 25 earths, upper limit 4000 earths.

For gas dwarfs, this will generate mass between 1 and 10 earths. I'm not sure smaller gas planets would be able to hold themselves together in the inner regions of the system (and ones further out would probably grow).
Rock or ice dwarfs go from about the mass of the moon to large "super-earths". Ice and gas giants range from neptune-sized to the deuterium fusion limit.

Your planets density will be dependent on its composition (rock is more dense than gas), its mass (gravity compresses most substances, which means that a 0.05 earth mass planet will be less dense than a 5 earth mass planet of the same composition), and temperature (see "puffy planets." to a lesser extent ice dwarfs may get hot enough to boil and puff up). For superjovians you typically want to generate a diameter (between 130,000 and 140,000 km) instead of a density. For puffy planets generate a bigger radius.

Orbital inclination and eccentricity can be based on many factors, including tides and orbital resonances. It's good to think carefully about how a large planet's gravity will affect the rest of the system.

Title: Re: [FIA] Everything
Post by: FiahOwl on November 09, 2011, 04:46:44 PM
[RESERVED]

Go on, Good Sir. Nothing to see here.
Title: Re: [FIA] Everything
Post by: FiahOwl on November 09, 2011, 04:46:55 PM
[RESERVED]

Go on, Good Sir. Nothing to see here.
Title: Re: [FIA] Everything
Post by: FiahOwl on November 09, 2011, 04:47:04 PM
[RESERVED]

Go on, Good Sir. Nothing to see here.
Title: Re: [FIA] Everything
Post by: FiahOwl on November 09, 2011, 04:47:13 PM
Fiah's historical systems


These are some of the first systems I've ever made.


The Ares System
A Binary System With 2 Planets. Very old, and one of my first systems ever.

The HD 821344342 System
A Binary System With 2 Stars and Several Planets.

Ahera
Home System of the Therosans.

Halius
An Ice planet with 4 moons.
Title: Re: [FIA] Everything
Post by: FiahOwl on November 09, 2011, 04:47:21 PM
[RESERVED]

Go on, Good Sir. Nothing to see here.
Title: Re: [FIA] Everything
Post by: FiahOwl on November 09, 2011, 04:47:31 PM
[RESERVED]

Go on, Good Sir. Nothing to see here.
Title: Re: [FIA] Everything
Post by: FiahOwl on November 12, 2011, 11:28:51 AM
[RESERVED]

Go on, Good Sir. Nothing to see here.
Title: Re: Aeridani Industry Kitten Poaching & Planet Building Supplies
Post by: FiahOwl on November 20, 2011, 08:23:25 PM
[RESERVED]

Go on, Good Sir. Nothing to see here.
Title: Re: Aeridani Space Industries
Post by: FiahOwl on December 04, 2011, 05:55:43 PM
[RESERVED]

Go on, Good Sir. Nothing to see here.
Title: Re: Aeridani Space Industries
Post by: FiahOwl on December 06, 2011, 01:54:47 PM
All the BBCode used to make this, it would boggle anyone's head.

Does anyone like the way the category "Star Information" is made?
Title: Re: Aeridani Space Industries
Post by: smjjames on December 06, 2011, 03:09:33 PM
I think it's pretty good.

Also, maybe a calculator for finding a stars correct luminosity vs it's tempurature? I don't know how the tempurature vs luminosity calculation works. Although for now, the star tempurature only changes the color.
Title: Re: Aeridani Space Industries
Post by: FiahOwl on December 06, 2011, 03:52:50 PM
The Star generator does that. Input the mass and it gives all the details.
Title: Re: Aeridani Space Industries
Post by: smjjames on December 06, 2011, 04:35:49 PM
Cool, although it doesn't work very well, or accurately. Tried with Barnards Star and it didn't get the other settings correct, half the time it just bugs out. Tried to get it to do Eta Carinae and it wouldn't work very well.

Title: Re: Aeridani Space Industries
Post by: FiahOwl on December 06, 2011, 04:49:41 PM
http://web.archive.org/web/20030218125318/www.geocities.com/Area51/Corridor/8611/mseqstar.htm (http://web.archive.org/web/20030218125318/www.geocities.com/Area51/Corridor/8611/mseqstar.htm)

Input the direct mass and you've got your realistic specs.

(It also says Main Sequence stars.)
Title: Re: Aeridani Space Industries
Post by: smjjames on December 06, 2011, 04:52:39 PM
I thought Barnards Star was on the main sequence, maybe not. Eta Carinae certainly isn't.

Edit: Wikipedia doesn't specifically say if its a main sequence, but the calculator there did get the spectral type pretty close, M6 compared to the M4 that it actually is.

It did also get the siuns temp a bit off, but I guess it can be used to take a stab at the luminosity until Dan gets the calculations for it in US.
Title: Re: Aeridani Space Industries
Post by: FiahOwl on December 07, 2011, 02:52:04 PM
I thought Barnards Star was on the main sequence, maybe not. Eta Carinae certainly isn't.

Edit: Wikipedia doesn't specifically say if its a main sequence, but the calculator there did get the spectral type pretty close, M6 compared to the M4 that it actually is.

It did also get the siuns temp a bit off, but I guess it can be used to take a stab at the luminosity until Dan gets the calculations for it in US.

Or maybe Dan's sun temperature is wrong??!!
Title: Re: Aeridani Space Industries
Post by: smjjames on December 07, 2011, 03:01:26 PM
I think he's only off by around a hundred K anyways, the calculator thing went and rounded up to the nearest hundred for some reason.

It may not be great, but it'll help in figuring out luminosity.
Title: Re: Aeridani Space Industries
Post by: atomic7732 on December 07, 2011, 03:06:05 PM
Fiah, the topic isn't very descriptive as to what you have in it... I was wondering what this was.
Title: Re: Aeridani Space Industries
Post by: FiahOwl on December 07, 2011, 03:25:28 PM
Fiah, the topic isn't very descriptive as to what you have in it... I was wondering what this was.

Fixing it...
Title: Re: Aeridani Space Industries
Post by: FiahOwl on December 07, 2011, 03:29:01 PM
Fiah, the topic isn't very descriptive as to what you have in it... I was wondering what this was.

Fixing it...

Done!
Title: This thing
Post by: atomic7732 on December 07, 2011, 04:06:48 PM
I meant the actual topic. Not the first/original post
Title: Re: Aeridani Space Industries
Post by: FiahOwl on December 07, 2011, 04:19:36 PM
I meant the actual topic. Not the first/original post

OH.
Title: Re: Aeridani Space Industries
Post by: FiahOwl on December 08, 2011, 09:51:31 AM
Determining the orbital distance of planets from their star depends on a fairly intricate mechanism known as Bode’s Law. According to Bode’s Law, planetary orbits follow a recognizable mathematical pattern of development; this system replicates it. Roll 1d6 (http://www.brockjones.com/dieroller/dice.htm) to create a “seed” number. (The Sol system’s seed number
is 3.) Beginning with 0 and then the seed, run a series of doublings out for as many planets as your system has. (For the Sol system, that series is 0, 3, 6, 12, 24, 48, and so on.) Now roll the die again, and add that constant to the seed series. (The Sol Bode’s constant is 4, which gives 4, 7, 10, 16, 28, 52, and so on.) Now divide the new series by 10, and that’s your planetary
orbit pattern in AU. (Again for the Sol system, we get 0.4, Mercury; 0.7, Venus; 1, Earth; 1.6, Mars; 2.8, the
asteroid belt; 5.2, Jupiter, and so on.) Even the Sol system pattern breaks down with Neptune, so you can
vary the Bode’s result if you like.
Title: Re: Aeridani Space Industries
Post by: FiahOwl on December 13, 2011, 03:07:28 PM
Here are the most used phrases in the OP.

(http://www.wordle.net/thumb/wrdl/4564953/Untitled)
Title: Re: Aeridani Space Industries
Post by: vh on December 13, 2011, 05:07:03 PM
cool what program did you use to make that image?
Title: Re: Aeridani Space Industries
Post by: Darvince on December 13, 2011, 05:09:11 PM
wordle.net
Title: Re: Aeridani Space Industries
Post by: FiahOwl on December 20, 2011, 02:26:59 PM
I just finished the update!
Title: Re: Aeridani Space Industries
Post by: smjjames on January 04, 2012, 10:30:30 AM
I've got a question as far as Bodes law. I want to create a fictional Kepler-22 (star system, not the forumer), however I'm not sure how to do bodes law with one planetary body already set?

Edit: And um, putting the radius (had to convert it to diameter) to 2.38 that of Earths makes the mass to 0.32 Jupiters, assuming Earth desnity, does that seem correct? *goes off to do more research on it....*

Edit2: Looks like I may have been doing the steps and conversion the wrong way, causing the number to balloon twice as much as it should have.
Title: Re: Aeridani Space Industries
Post by: FiahOwl on January 04, 2012, 11:19:26 AM
I've got a question as far as Bodes law. I want to create a fictional Kepler-22 (star system, not the forumer), however I'm not sure how to do bodes law with one planetary body already set?

Edit: And um, putting the radius (had to convert it to diameter) to 2.38 that of Earths makes the mass to 0.32 Jupiters, assuming Earth desnity, does that seem correct? *goes off to do more research on it....*

Edit2: Looks like I may have been doing the steps and conversion the wrong way, causing the number to balloon twice as much as it should have.

What's the SMA from the parent star? I'll work out a formula.
Title: Re: Aeridani Space Industries
Post by: FiahOwl on January 04, 2012, 11:29:31 AM
I've got a question as far as Bodes law. I want to create a fictional Kepler-22 (star system, not the forumer), however I'm not sure how to do bodes law with one planetary body already set?

Assuming .85 AU Orbit of Kepler 22-b:


Seed Number 5 = 0, 5,
Constant Nu 3 = .38, .85,

It's just a personal preference to add the seed number to the hundredths decimal place for objects less then 1 AU out. For the objects in 1-10 AU, I roll 1d10 and add that number the the decimal place. For objects past 10 AU, I roll another 1d10. If I get a 10, I count that as a 0.
Title: Re: Aeridani Space Industries
Post by: smjjames on January 04, 2012, 01:09:44 PM
Cool, thanks, and adding the decimal actually makes it more accurate. Mercury is 0.44 AU I believe and 0.85 puts it slightly further than what the data is for Kepler-22b.

How did you get the 8 in the .38? Did you add the 5 to the 3 since 3/10 is really .333333~ even though it doesn't show that on the calculator? I get the second part, but you've confused me with the first one.

Edit: 0.38 just happens to be Mercurys orbit, hmm......
Title: Re: Aeridani Space Industries
Post by: FiahOwl on January 06, 2012, 02:26:04 PM
How did you get the 8 in the .38? Did you add the 5 to the 3 since 3/10 is really .333333~ even though it doesn't show that on the calculator? I get the second part, but you've confused me with the first one.

Because using:

Quote
It's just a personal preference to add the seed number to the tenths decimal place for objects less then 1 AU out.

Means the innermost planet will always have a tenth of 0. So I add the seed to the constant for the innermost world.
Title: Re: Aeridani Space Industries
Post by: FiahOwl on January 06, 2012, 02:30:12 PM
This is win:

http://web.archive.org/web/20000619122946/http://www.sartar.demon.co.uk/tutorial/stars.html (http://web.archive.org/web/20000619122946/http://www.sartar.demon.co.uk/tutorial/stars.html)
Title: Re: Aeridani Space Industries
Post by: FiahOwl on January 06, 2012, 02:35:31 PM
So, guys. Just post links to your threads if you want them here, and I'll find (or make) the right category to put them in.
Title: Re: Aeridani Space Industries (Resources for EVERYTHING space.)
Post by: FiahOwl on January 17, 2012, 02:00:09 PM
Updated.
Title: Re: Aeridani Space Industries (Resources for EVERYTHING space.)
Post by: FiahOwl on February 27, 2012, 05:24:26 AM
I'm not sure bumping is tolerated so much by phinehas...
Title: Re: Aeridani Space Industries (Resources for EVERYTHING space.)
Post by: Omnigeek6 on February 28, 2012, 12:28:02 AM
At some point, I plan to make a comprehensive tutorial for randomly generating planetary systems, but for now have this:

How to generate some VERY BASIC parameters for a planet using dice: Note: D% gives a result of 0.00-0.99 inclusive.

Semi-major axis: 10^(4D%-2) AU. This will generate distances from 0.01 AU (near the roche limit of most stars) to 100 AU. This formula works for binary companions as well as planets. However, for very distance binaries (and a few planets) you may want to add an extra 2D%. About half of the planets generated by this method will be within 1 AU and half will be beyond 1 AU. If you want, you can multiply the result by the square root of the star's luminosity to get a similar proportion of "hot" and "cold" planets.

Planet type:
D100:
1= Gas Dwarf:
2-30= Rock Dwarf:
31-60= Ice Dwarf:
61-80= Ice Giant:
81-99= Gas Giant:
100= Rock Giant:

This may not reflect the actual frequencies of planets. Note that this is not based on distance. However, it seems to be more common to find icy and gaseous planets inside the frost line than rocky planets outside the frost line. Also note that extremely hot ice or gas planets may lose their outer layers and end up as cthonian planets. The lighter and less dense the planet, the more vulnerable it is to this happening.

Planet mass:
Gas Dwarf: M= 10^(1D%) Earths.
Rock or Ice dwarf: M= 10^(3D% -2) Earths.
Ice Giant: M= 10^(1D% + 1) Earths, upper limit 50 earths.
Gas Giant: M= 10^(3D%+1) Earths, lower limit 25 earths, upper limit 4000 earths.

For gas dwarfs, this will generate mass between 1 and 10 earths. I'm not sure smaller gas planets would be able to hold themselves together in the inner regions of the system (and ones further out would probably grow).
Rock or ice dwarfs go from about the mass of the moon to large "super-earths". Ice and gas giants range from neptune-sized to the deuterium fusion limit.

Your planets density will be dependent on its composition (rock is more dense than gas), its mass (gravity compresses most substances, which means that a 0.05 earth mass planet will be less dense than a 5 earth mass planet of the same composition), and temperature (see "puffy planets." to a lesser extent ice dwarfs may get hot enough to boil and puff up). For superjovians you typically want to generate a diameter (between 130,000 and 140,000 km) instead of a density. For puffy planets generate a bigger radius.

Orbital inclination and eccentricity can be based on many factors, including tides and orbital resonances. It's good to think carefully about how a large planet's gravity will affect the rest of the system.
Title: Re: Space Articles, Simulation Creation, And More!
Post by: Darvince on June 26, 2012, 04:11:40 PM
*norton safety poopie
Title: Re: Space Articles, Simulation Creation, And More!
Post by: FiahOwl on November 18, 2012, 10:22:43 AM
B-b-b-b-b-b-ump.
Title: Re: Space Articles, Simulation Creation, And More!
Post by: FiahOwl on December 31, 2013, 05:10:55 PM
B-b-b-b-b-b-ump.
Title: Re: Space Articles, Simulation Creation, And More!
Post by: vh on December 31, 2013, 10:22:28 PM
b-b-b-b-b-b-b-b-b-blown up.