Universe Sandbox

Universe Sandbox => Universe Sandbox ² | Discussion => Topic started by: JayPix2012 on April 02, 2016, 06:33:12 PM

Title: Oh I know, add this feature. Just Saying. What do you want in UB2?
Post by: JayPix2012 on April 02, 2016, 06:33:12 PM
What about adding solid rings into Universe Sandbox 2? You can customize the color and thickness of the rings. They have to a render of some soft of course. I hope this feature will make it into the program.
Title: Re: Oh I know, add this feature. Just Saying. What do you want in UB2?
Post by: Gordon Freeman on April 03, 2016, 02:19:50 AM
Solid rings are physically impossible. They'd rip apart almost instantly.
Title: Re: Oh I know, add this feature. Just Saying. What do you want in UB2?
Post by: JayPix2012 on April 03, 2016, 11:05:29 AM
Solid rings are physically impossible. They'd rip apart almost instantly.
No, what I mean't is for something to be add to Universe Sandbox 2 to make rings that appear solid like Saturn's is all. 
Title: Re: Oh I know, add this feature. Just Saying. What do you want in UB2?
Post by: Cryo on April 03, 2016, 12:33:12 PM
So essentially a renderer that shows the optical illusion that rings are a solid mass and not billions of rock and ice? Gotcha.
Title: Re: Oh I know, add this feature. Just Saying. What do you want in UB2?
Post by: Gregory on April 03, 2016, 06:59:51 PM
You mean hundreds, billions would look solid, but thanks for your info.
Title: Re: Oh I know, add this feature. Just Saying. What do you want in UB2?
Post by: Physics_Hacker on April 05, 2016, 09:46:50 AM
You mean hundreds, billions would look solid, but thanks for your info.

Exactly. If a ring system has billions of particles, most of our computers aren't able to handle that sort of computation, so i would just be easier to make rings that are solid, until a second large gravitational gradient comes near them, then the system would change and use a system a bit like we have now except behind the scenes, still showing the rings as solid but using the particles we have now as guidepoints, render the solid rings bending and being ripped apart, much like how SPH will handle planets, except maybe a bit simpler, since most likely all of this will occur 2D as (bent) rings rather than a 3D, round/near-round planet.
Title: Re: Oh I know, add this feature. Just Saying. What do you want in UB2?
Post by: JayPix2012 on April 06, 2016, 05:21:14 PM
So esentially a renderer that shows the otical illusion that rings are a solid mass and not billions of rock and ice? Gotcha.
You got it right Cryo.
Title: Re: Oh I know, add this feature. Just Saying. What do you want in UB2?
Post by: Cryo on April 06, 2016, 05:37:29 PM
So esentially a renderer that shows the otical illusion that rings are a solid mass and not billions of rock and ice? Gotcha.
You got it right Cryo.
Horrible grammar mistakes.The shame is unbearable,I'm referring to my post.
Title: Re: Oh I know, add this feature. Just Saying. What do you want in UB2?
Post by: JayPix2012 on April 07, 2016, 11:58:02 PM
So esentially a renderer that shows the otical illusion that rings are a solid mass and not billions of rock and ice? Gotcha.
You got it right Cryo.
Horrible grammar mistakes.The shame is unbearable,I'm referring to my post.
I don't mind. We all make some mistakes or so.