Universe Sandbox
Universe Sandbox => Universe Sandbox ² | Discussion => Topic started by: dylan on August 12, 2015, 01:06:49 PM
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in the next update can you make asteroids burn when they inter a planets atmosphere
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nah
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why do you respond to stuff as if you're Giant Army?
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why do you respond to stuff as if you're Giant Army?
REKT
Seriously though is this even necessary? Time in the game usually runs at days a second so it would be unneeded in my opinion. And how often do you attach to the planets surface after sending an object towards it to see it burn through the atmosphere.
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why do you respond to stuff as if you're Giant Army?
REKT
Seriously though is this even necessary? Time in the game usually runs at days a second so it would be unneeded in my opinion. And how often do you attach to the planets surface after sending an object towards it to see it burn through the atmosphere.
that's why I said "nah"
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in the next update can you make asteroids burn when they inter a planets atmosphere
Despite what some people seem to think, I can inform you that I have a task named "atmospheric collision" on my board, which is just that. Keep in mind that the simulation can run at very different time scales. Galaxies move on one, planetary orbits another, collisions yet another and objects in atmospheres in yet another still. Adding atmospheric collisions will bring something of interest into the lower time scale.
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in the next update can you make asteroids burn when they inter a planets atmosphere
Despite what some people seem to think, I can inform you that I have a task named "atmospheric collision" on my board, which is just that. Keep in mind that the simulation can run at very different time scales. Galaxies move on one, planetary orbits another, collisions yet another and objects in atmospheres in yet another still. Adding atmospheric collisions will bring something of interest into the lower time scale.
thanks for telling me that
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I'm afraid atmospheric collisions will make collision performance slower. The object will collide both against the atmosphere and the ground.
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I'm afraid atmospheric collisions will make collision performance slower. The object will collide both against the atmosphere and the ground.
then the Devs can just add a toggle option like with collisions and tidal friction