I'm wondering if there is something you can do in the XML to give an object texture a color that is different from it's intended one.
For example, to make an object look like a purple Mars.
Here's what I tried to do:
<Texture>mars.dds</Texture>
<Color>800080</Color>
<ColorReal>800080</ColorReal>
<ColorVivid>800080</ColorVivid>
I don't think this is right, it still looks like normal Mars in the sim with this code.
If anyone can enlighten me to the best way to colorize an object, I would highly appreciate it.