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Author Topic: A partnership with SpaceEngine  (Read 4551 times)

kairunotabi

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A partnership with SpaceEngine
« on: February 16, 2013, 10:30:03 PM »
Space Engine has good visuals and some features that UBox 3 won't have and/or features that will never be implemented. The same thing applies to Space Engine. If we could export/import SE files to UBox 3 or UBox 3 files to SE, that would be awesome! Just think about the possibilities!

SE's visuals is far more advance than what UBox 2 or 3 have or would have, also you can land on the celestial bodies like you we're living there which is quite better than the landing feature of UBox 3, on the other hand, Ubox can simulate gravity better and allows as to do a lot of interaction than SE.

So how would the partnership works? Both team will do their project on their own, instead they can discuss features that would make their projects better like the ability to export and import files from SE to UBox or UBox to SE or even UBox to SE to 3DS/Blender3D/Unity3D/ETC! By having such features, researchers and game developers can easily use those assets in many ways whether for personal use, public education, commercial works and more!

Let's discuss about it deeper shall we?

Hellpotatoe

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Re: A partnership with SpaceEngine
« Reply #1 on: February 17, 2013, 02:17:52 AM »
It isn't that easy, just say "Hey, let's do a partnership?"

And if SE have good textures, take them and put in UBOX, its very easy...

and/or features that will never be implemented.

If they'll never be implemented, they dont need of them, I'm right?

unl0cker

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Re: A partnership with SpaceEngine
« Reply #2 on: February 17, 2013, 03:05:46 AM »
Quote
If they'll never be implemented, they dont need of them, I'm right?

I know, sounds fishy indeed, but in fact no you're not. Implementing a feature not always depend on the need for it, there are other major factors at play.


vh

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Re: A partnership with SpaceEngine
« Reply #3 on: February 17, 2013, 05:13:46 AM »
Dan said that the performance of universe sandbox 3 would be hopefully as good as version 2. I can run most things on my computer, space engine is not one of them. If all the stuff from space engine (the glittery graphics or whatever) was implemented into universe sandbox i'm not sure that would be good for performance. Or maybe it would, what do I know

(http://universesandbox.com/forum/index.php/topic,8350.msg92236.html#msg92236)
« Last Edit: February 17, 2013, 05:20:35 AM by vh »

phinehas

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Re: A partnership with SpaceEngine
« Reply #4 on: February 19, 2013, 07:51:31 PM »
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« Last Edit: December 03, 2014, 08:28:56 PM by phinehas »