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kill bong

yes
1 (11.1%)
of course
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this is a great idea
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Total Members Voted: 9

Author Topic: most recent universalis mod file (kolmod v0.09)  (Read 30601 times)

Darvince

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Re: most recent universalis mod file
« Reply #30 on: February 28, 2013, 01:50:45 PM »
give lakes that have provinces that don't border the sea their own province

Darvince

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Re: most recent universalis mod file
« Reply #31 on: February 28, 2013, 02:22:40 PM »
there are more trade goods than that

also city size is 0 to 1 million (but this is only recommended for the huge cities in the 1700s and 1800s)
base tax is 1 to 15 for colonizable provinces
you do not need the temple/workshop/marketplace/university lines

all trade goods:
grain wine wool cloth fish fur salt (base goods)
iron copper gold slaves (metals)
ivory tea chinaware spices coffee cotton sugar tobacco (exotic goods)

vh

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Re: most recent universalis mod file
« Reply #32 on: February 28, 2013, 02:29:15 PM »
ok

also
remove_core =
is a thing and

the base buildings are:
temple
armory
dock
constable
marketplace

and somehow university
« Last Edit: February 28, 2013, 02:35:59 PM by vh »

atomic7732

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Re: most recent universalis mod file
« Reply #33 on: February 28, 2013, 03:16:34 PM »
ok

also
remove_core =
is a thing and

the base buildings are:
temple
armory
dock
constable
marketplace

and somehow university
that's for history stuff that isn't on october 14, 1399

vh

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Re: most recent universalis mod file
« Reply #34 on: March 01, 2013, 07:34:16 PM »
i should probably remove the kallisto-specific information to another file but i'm too lazy

almost done, just need the buildings and territory data.
Code: [Select]
« Last Edit: March 02, 2013, 12:11:39 PM by vh »

vh

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Re: most recent universalis mod file
« Reply #35 on: March 02, 2013, 03:40:33 PM »
d

Darvince

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Re: most recent universalis mod file
« Reply #36 on: March 02, 2013, 03:57:30 PM »
wtf why is it gray now

vh

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Re: most recent universalis mod file
« Reply #37 on: March 02, 2013, 04:02:45 PM »
because i made it grey

yes i have the colored version

Darvince

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Re: most recent universalis mod file
« Reply #38 on: March 02, 2013, 08:22:51 PM »
oh ok mommy

vh

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Re: most recent universalis mod file
« Reply #39 on: March 02, 2013, 09:00:46 PM »
the d

vh

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Re: most recent universalis mod file
« Reply #40 on: March 02, 2013, 09:07:07 PM »
sdf

Darvince

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Re: most recent universalis mod file
« Reply #41 on: March 02, 2013, 09:09:46 PM »
ok mommy

Darvince

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Re: most recent universalis mod file
« Reply #42 on: March 03, 2013, 02:07:15 AM »
protip for vh: i'm deleting all your manpower, basetax, trade goods and replacing them with sensicle ones

because you're not going to have a big region of super rich cities in the south (this is what base tax 14 is for) and you're not going to have wine and sugar being produced in antarctic conditions

Hellpotatoe

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Re: most recent universalis mod file
« Reply #43 on: March 03, 2013, 05:30:12 AM »
protip for darvince: i divided all the basetaxes and manpower of the north by 5 so i don't know what you're talking about
he is talking about how sugar cane and grapes dont grow in ice

vh

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Re: most recent universalis mod file
« Reply #44 on: March 03, 2013, 05:33:27 AM »
yes but i've already told him i haven't finished my goods stats yet

vh

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Re: most recent universalis mod file
« Reply #45 on: March 03, 2013, 05:34:03 AM »
AND I CAN'T BECAUSE IT'S NOT LOADING INTO AUSCHWITZ so that is why i gave darvince the files to do so.

blotz

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Re: most recent universalis mod file
« Reply #46 on: March 03, 2013, 05:38:49 AM »
LOLOL jk

vh

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Re: most recent universalis mod file
« Reply #47 on: March 03, 2013, 07:05:56 AM »
protip for vh: i'm deleting all your manpower, basetax, trade goods and replacing them with sensicle ones

because you're not going to have a big region of super rich cities in the south (this is what base tax 14 is for) and you're not going to have wine and sugar being produced in antarctic conditions

well don't bother changing them one by one you sugg it'll take like 2 seconds for me the fix the entire thing.

but upload the mod if you've got it to work with clauswitz

Darvince

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Re: most recent universalis mod file
« Reply #48 on: March 03, 2013, 10:45:57 AM »
i did get it to work with scen-ed but three provinces have wrong color on provs.bmp

Darvince

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Re: most recent universalis mod file
« Reply #49 on: March 03, 2013, 11:35:52 AM »

vh

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Re: most recent universalis mod file
« Reply #50 on: March 03, 2013, 11:39:03 AM »
i will be modding in 2 hours i think

blotz

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Re: most recent universalis mod file
« Reply #51 on: March 03, 2013, 11:40:01 AM »
i'll mod for 2 hours then.
takn

Darvince

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Re: most recent universalis mod file
« Reply #52 on: March 03, 2013, 11:47:02 AM »
NO


vh

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vh

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Re: most recent universalis mod file
« Reply #55 on: March 03, 2013, 06:54:48 PM »
[08:51.25] <ubv> we need an event in the mod 'kolkon
[08:51.33] <+Darvince> kol ubv
[08:51.38] <ubv> wait what would it do^
[08:51.43] <+Darvince> uhh
[08:51.53] <+Darvince> boost relations between all big nations?


atomic7732

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #56 on: March 04, 2013, 09:31:30 AM »
oh yeah guys finish whatever you're working on by the 15th because then my spring break starts and you know how spring break goes no one has your same week and I will have tons of time to do crap for once. or maybe school will give me crap idk

vh

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #57 on: March 04, 2013, 02:43:39 PM »
darvince remove kallisto's two culture groups and replace it with this pls

Code: [Select]
kallistoviniosan = {
sinopian = {
}
mudian = {
}
kolian = {
}
biodrian = {
}
skirtist = {
}
kolokian = {
}
kallistan = {
}
starrian = {
}
luminian = {
}
vatallusian = {
}
seraphian = {
}
distortian = {
}
celestian = {
}
#other narcults here
}

Darvince

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #58 on: March 04, 2013, 03:52:54 PM »
you know culture group is like german culture or something, right? a culture group that large is impossible, even with today's tech.

vh

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #59 on: March 04, 2013, 03:57:34 PM »
well naru said we had the same culture so !!!