Please read this it's important kthnxbaiOkay, this time around, I'm going to use the tried and tested old fashioned RTD rules:
Every turn consist of the rollers (players) posting their actions. I then post the result.
Your actions' success probabilities are determined with a dice. The success layout works like this:
6.Super Success
5.Average Success
4.Minor Success
3.Minor Fail
2.Average Fail
1.Super Fail
Your success probability is also effected by certain conditions you have. For example, if your action is "Eat cake" and you have a condition that says "Missing Teeth", that may cause some problems for you.
Another thing to keep in mind, doing impossible (what is "impossible" depends on theme) things usually tend to completely fail. Like, creating a magic sword out of thin air.
Simple actions, such as walking and talking, aren't influenced by the dice roll. You can have a simple and a major action in the same turn.
Turn-posting format:
> Walk to John and punch him.
"Take that sucker!"
Note how actions are bold and underlined, while speech is in quotes and not underlined. The "punch" action will be affected by the roll, while 'Take that sucker!' and "Walk to John" will not.
In the game, you have limited space in your inventory and a limit on how many things you can wear. If you have some sort of bag equipped, you can use it to expand your storage space. Remember: Inventory is for 'used' or 'held' items, like swords and books, and Equipped is for clothing/armor.
Abilities let you do things you normally can't do, or they boost your performance somehow. If you had the ability "Photosynthesis," you would regenerate health in the sun. Active abilites are abilites that you can conrol, while passive are automatic. You gain abilities through experiences, reading a book, or learning from someone else.
From the old one, I'm going to keep the races, weapons, ect but they're not going to be bound to their horrid damage values and all that pointless math I had in the previous thread.
To get in, fill this sheet in, then post it.
-- races - starting weapons --Name : <character name>
Race :
Inventory : (0/10)
Equipped : (0/10)
Active Abilities :
Passive Abilities :
Conditions :
-- You are allowed a single item in your inventory and equipped when you start, and a single ability --
players aliveHellpotatoe
Vh
Darvince
Bong
Atomic
Players dead/removed