Welcome to the second map game on Interguild. This one is radically different from FlashMarsh's, in a few key ways.
Instead of having a set nation size and doing issues on it like you would in NationStates, you expand your territory, fight other players, and try to conquer the map using resources you gain from having provinces.
In this game, you may not delete or change the black borders. You choose a zone you want to start in, and fill it with your chosen, unique national color. Every turn, you can add provinces to your nation by taking them using resources. Each neutral (white) province costs 5 resources each. You begin with 5 resources each turn, and any additional ones you have from your production. For sea zones, fill in the white circle.
You can declare war on other nations. When you are at war, you can claim the zones of your enemy, but they cost 10 resources to claim instead of 5, so if you have 80 resources, you could choose to claim 8 enemy zones, 4 normal zones or any combination.
The war will start the next turn. If you exterminate another player's nation completely, you will gain 50% of their stored resources. You can rebel from a nation if no more neutral territory is left, taking 10%, or 8, of their zones, whichever is lesser, from their territory, but you are automatically at war with that player.
You can form pacts with other nations, which means they cannot attack you and you may send each other resources through trade. When you trade, you can send up to 50 resources from your saved resources that were left unspent in your turn.
When you leave resources in your turn unspent, they go into a bank of saved resources. You can spend these resources in your turn, or send them away to your allies. They collect over time, and are part of your resources that you can spend.
There are capital provinces distributed throughout the map that are roughly in the locale of real life Europe's capitals. The special capital provinces produce 5 resources per turn, and you can get an additional bonus of 1 resource per turn from all of that country's provinces if you own the whole nation. If one of your capitals is stolen, you will lose up to 30 of your saved resources, and the production bonus will cancel.
(Note: Luxembourg is considered part of Belgium, Kosovo and Montenegro are considered part of Serbia, Cyprus is considered part of Turkey, Jordan is considered part of Israel, Saudi Arabia part of Iraq, Kazakhstan part of Russia, Morocco part of Portugal, and Lebanon part of Syria for this game.)
You win, and the game ends, when all zones of the map are yours.