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Author Topic: Community USForum Map - Rev #334  (Read 754069 times)

Darvince

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Re: Community USForum Map - Rev #84
« Reply #1440 on: March 11, 2013, 04:22:13 PM »
i did a cute thing

FiahOwl

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Re: Community USForum Map - Rev #84
« Reply #1441 on: March 11, 2013, 04:56:56 PM »

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« Last Edit: March 22, 2021, 02:00:31 AM by FiahOwl »

Darvince

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Re: Community USForum Map - Rev #84
« Reply #1442 on: March 11, 2013, 05:43:07 PM »
no

blotz

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Re: Community USForum Map - Rev #85
« Reply #1443 on: March 11, 2013, 07:15:44 PM »
sry i'm late i'll upload it tom.

FiahOwl

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Re: Community USForum Map - Rev #85
« Reply #1444 on: March 11, 2013, 07:50:19 PM »

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Darvince

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Re: Community USForum Map - Rev #85
« Reply #1445 on: March 11, 2013, 09:28:22 PM »
i did an enlarged thing

Hellpotatoe

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Re: Community USForum Map - Rev #84
« Reply #1446 on: March 12, 2013, 02:36:25 AM »
naw with height mapp basis to darv/anyone that wants make a better version
Since no one complained about it being bad or not realistic, this is cannon now. I will maek teh climate.

FiahOwl

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Re: Community USForum Map - Rev #85
« Reply #1447 on: March 12, 2013, 04:35:06 AM »

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Hellpotatoe

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Re: Community USForum Map - Rev #85
« Reply #1448 on: March 12, 2013, 04:48:12 AM »
naw with height mapp basis to darv/anyone that wants make a better version
Since no one complained about it being bad or not realistic, this is cannon now. I will maek teh climate.

. . . I actually was silently crying in my room by the fact it's sort of bad.
SINCE NO ONE COMPLAINED
ITS CANNON
CRY
CRY MOAR


Edit: Take this sort of bad climate mapp too
« Last Edit: March 12, 2013, 09:19:24 AM by Hellpotatoe »

FiahOwl

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Re: Community USForum Map - Rev #85
« Reply #1449 on: March 12, 2013, 11:08:17 AM »

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Hellpotatoe

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Re: Community USForum Map - Rev #85
« Reply #1450 on: March 12, 2013, 11:12:37 AM »
yay, do it please :D

Darvince

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Re: Community USForum Map - Rev #85
« Reply #1451 on: March 12, 2013, 12:33:31 PM »
I didn't redo it because I felt if i redid it I would completely redo it and you'd hate me because I'd change teh coastline as well.

FiahOwl

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Re: Community USForum Map - Rev #85
« Reply #1452 on: March 12, 2013, 12:50:10 PM »

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Hellpotatoe

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Re: Community USForum Map - Rev #85
« Reply #1453 on: March 12, 2013, 01:10:02 PM »
I didn't redo it because I felt if i redid it I would completely redo it and you'd hate me because I'd change teh coastline as well.
Well, you can do it, since its full of saguan nations I feel like forced to give you permission (not that I dont want :P)

FiahOwl

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Re: Community USForum Map - Rev #85
« Reply #1454 on: March 12, 2013, 01:29:47 PM »

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Hellpotatoe

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Re: Community USForum Map - Rev #85
« Reply #1455 on: March 12, 2013, 01:35:12 PM »
how the fuck
What the prob?

I think that you didn't get it. There is a 'water complex' in the mountain top, and from it flow 4 rivers.

If you mean the river going to north, I didn't made the lake that should be at it end. The lake was going to have a cave or something like this, and the river should go underground on it.

blotz

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Re: Community USForum Map - Rev #85
« Reply #1456 on: March 12, 2013, 01:43:00 PM »
Changelog:

Fix'd my internal borders being on the wrong layer
Added my internal borders
Added shipyards

Also, mudkipz and darvince, you put your shipyards on the wrony layer, their suppose to be in artificial objects

FiahOwl

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Re: Community USForum Map - Rev #85
« Reply #1457 on: March 12, 2013, 01:50:32 PM »

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blotz

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Re: Community USForum Map - Rev #85
« Reply #1458 on: March 12, 2013, 01:51:51 PM »
unrealistic tho

FiahOwl

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Re: Community USForum Map - Rev #85
« Reply #1459 on: March 12, 2013, 01:59:41 PM »

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blotz

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Re: Community USForum Map - Rev #85
« Reply #1460 on: March 12, 2013, 02:00:25 PM »
ok

FiahOwl

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Re: Community USForum Map - Rev #85
« Reply #1461 on: March 12, 2013, 02:35:20 PM »

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FiahOwl

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Re: Community USForum Map - Rev #85
« Reply #1462 on: March 12, 2013, 02:51:14 PM »

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blotz

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Re: Community USForum Map - Rev #85
« Reply #1463 on: March 12, 2013, 03:03:58 PM »
oops i mean 86

blotz

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Re: Community USForum Map - Rev #85
« Reply #1464 on: March 12, 2013, 03:04:33 PM »
*looks at southern bongatar*

i need to distort

Darvince

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Re: Community USForum Map - Rev #85
« Reply #1465 on: March 12, 2013, 03:05:42 PM »
taken

blotz

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Re: Community USForum Map - Rev #85
« Reply #1466 on: March 12, 2013, 03:06:53 PM »
guide to properly distorting landmasses so they look normal:

first, split your landmass into horizontal slices. if you're north of 40 degrees latitude i suggest 3 or 4 sections. Make more sections nearer the poles

so like this:

-pole
| all section 1
-
| all section 2
|
-
|
| all section 3
|
-equator
etc.

then, you will need to know the y positions of the tops and bottoms of all your new slices/sections.

F=1024/sqrt(1024^2-d^2)

d is the distance from a point to the equator of the map.

you fine F and then

(guide tbc tommorow).

continues this, i demand

blotz

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Re: Community USForum Map - Rev #85
« Reply #1467 on: March 12, 2013, 03:09:36 PM »
can we have a map for just 2d map and a map for our planet?

credit to: hellpotatoe
who first thought of it

Hellpotatoe

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Re: Community USForum Map - Rev #85
« Reply #1468 on: March 12, 2013, 03:11:27 PM »
can we have a map for just 2d map and a map for our planet?

blotz

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Re: Community USForum Map - Rev #85
« Reply #1469 on: March 12, 2013, 03:12:28 PM »
that way one or the other doesn't have to look ulgy