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Author Topic: Sweden Map Game [Game 0 | Round 3 - Naru523, FiahOwl]  (Read 13514 times)

atomic7732

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Sweden Map Game [Game 0 | Round 3 - Naru523, FiahOwl]
« on: July 10, 2012, 06:13:03 PM »
The rules to this map game are pretty simple.

Step 1: Pick any color that occupies only one or two sections of RGB color, so that at least one section of the RGB code is left a 0, it doesn't matter which.

Examples of valid colors:

255, 127, 0
45, 0, 39
0, 255, 235
0, 5, 0
0, 243, 7

Even 0, 0, 20

Get the idea?

Oh yeah, other colors you can't be for obvious reasons: 0, 0, 0; 255, 255, 0; 255, 0, 255; 0, 255, 255.

Step 2: Make sure at least one of your non-zero values are different from another players by 20.

Example:

Player X: 255, 127, 0
Your color could be 235, 127, 0; 255, 147, 0; or 255, 107, 0, but no closer.

Step 3: Much like most other map games, just fill in one zone where you'd like to start with your selected valid color.



Before you start your next turn, your available resources will be calculated (or in this case you'll just get 30). On your turn you will be able to select a zone or attack a zone, the amount you can take is calculated with your excess RGB value.

z = v^1.2

where
v = excess color value (starts at 0)
z = resources from this province

Add up the z (round down all decimals) from all of your provinces to determine how many zones you can take.

zt = zs/25

where
zs = sum of all z from each of your provinces
zt = amount of provinces you can take

You can also upgrade a province's v value by 10 for 50 resources (z).

Attacking a province requires 2x as much z as the province produces. If you only want to partially attack, the cost is 2x as much z as you want the province to no longer produce.

Excess resources are accumulated for your next turn.

There is no limit (except as much z you produce) to how much you can do to one province in the same turn. Feel free to attack a province, take it as yours, and then build on it (add v).

A new zone must border (or if it's across the water, be the closest province) to another one of your zones.

Ask if you need any more clarification on the regulations based on your specific circumstance!

atomic7732 [255, 127, v]
FiahOwl [198, 40, v]
Darvince [v, 241, 186]
Bla [128, 255, v]
Naru523 [72, v, 255]

Basic Action Overview and Player Data



These calculations are probably horrendously unbalanced but lets try it and refine them for the next game.
« Last Edit: July 14, 2012, 02:27:22 PM by atomic7732 »

FiahOwl

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Re: Sweden Map Game [Game 0]
« Reply #1 on: July 10, 2012, 06:21:19 PM »

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« Last Edit: March 22, 2021, 01:22:14 AM by FiahOwl »

Darvince

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Re: Sweden Map Game [Game 0]
« Reply #2 on: July 10, 2012, 06:22:07 PM »
y cannot into awl frii

FiahOwl

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Re: Sweden Map Game [Game 0]
« Reply #3 on: July 10, 2012, 06:23:23 PM »

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« Last Edit: March 22, 2021, 01:22:11 AM by FiahOwl »

Darvince

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Re: Sweden Map Game [Game 0]
« Reply #4 on: July 10, 2012, 06:24:02 PM »
kol

atomic7732

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Re: Sweden Map Game [Game 0]
« Reply #5 on: July 10, 2012, 06:27:11 PM »
y cannot into awl frii
Had you read it all, you would know, but it's because it's used to calculate resources.

Basically, in my case my color is 255, 127, 0. This 0 is considered v (for value if you're curious). This value can be increased by 10 v by spending 50 z (resources) on any one province. That province's color will then be set to [255, 127, 10]. This means that it will basically (you can do the calculations of benefit yourself) make you more z on your next turn.

Darvince

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Re: Sweden Map Game [Game 0 | Acquiring players]
« Reply #6 on: July 10, 2012, 06:31:08 PM »
so if yu have many 0 yu can upgrade moar

kute

atomic7732

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Re: Sweden Map Game [Game 0 | Acquiring players]
« Reply #7 on: July 10, 2012, 06:33:05 PM »
so if yu have many 0 yu can upgrade moar

kute
No you have to choose one as your v. So just like anyone else your limit is only 255. But you might end up with 0, 255, 0, as opposed to someone else's 198, 40, 255.

Darvince

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Re: Sweden Map Game [Game 0 | Acquiring players]
« Reply #8 on: July 10, 2012, 06:37:56 PM »
un-kute

atomic7732

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Re: Sweden Map Game [Game 0 | Acquiring players]
« Reply #9 on: July 10, 2012, 06:38:19 PM »
un-kute
I'm not going make the game that unfair...

As for other aspect of the game everyone runs on the same ones so...

Darvince

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Re: Sweden Map Game [Game 0 | Acquiring players]
« Reply #10 on: July 10, 2012, 06:43:26 PM »
kolok fixed

atomic7732

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Re: Sweden Map Game [Game 0 | Acquiring players]
« Reply #11 on: July 10, 2012, 06:54:46 PM »
gj at changing the transparency to black.

Bla

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Re: Sweden Map Game [Game 0 | Acquiring players]
« Reply #12 on: July 11, 2012, 01:42:23 AM »
Kolkolkol.

I think we should make it white or some other color instead of transparency. Paint isn't amused of transparency, and neither is Leninkat.

Kolor: 128 255 000.

Wait, I broke some borders.

Fix'd.

vh

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Re: Sweden Map Game [Game 0 | Acquiring players]
« Reply #13 on: July 11, 2012, 03:51:51 AM »
you should change 'resonable close' to 'as close as possible' or 'x pixels away'

atomic7732

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Re: Sweden Map Game [Game 0 | Acquiring players]
« Reply #14 on: July 11, 2012, 12:04:18 PM »
you should change 'resonable close' to 'as close as possible' or 'x pixels away'
I didn't measure the distance between every province and every other province that is seperated by water. As close as possible is subjective as well.

Bla

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Re: Sweden Map Game [Game 0 | Acquiring players]
« Reply #15 on: July 11, 2012, 12:37:13 PM »
How about, you can attack max 50 pixels over water? From the long island to the other island in southeast Sweden, they're about 46 pixels apart. So with a distance of 50 pixels you can reach all the locations on the map.

Otherwise, we could draw some lines between territories which you can attack over water.

vh

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Re: Sweden Map Game [Game 0 | Acquiring players]
« Reply #16 on: July 11, 2012, 01:08:06 PM »
you should change 'resonable close' to 'as close as possible' or 'x pixels away'
I didn't measure the distance between every province and every other province that is seperated by water. As close as possible is subjective as well.

as close as possible is objective? distance can be measured in pixels, so you must be as close as possible province is objective?

atomic7732

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Re: Sweden Map Game [Game 0 | Acquiring players]
« Reply #17 on: July 11, 2012, 01:33:19 PM »
as close as possible is objective? distance can be measured in pixels, so you must be as close as possible province is objective?
My definition was clearly different from yours, that's for sure.

I would have said "closest province" in that case.

Naru523

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Re: Sweden Map Game [Game 0 | Acquiring players]
« Reply #18 on: July 11, 2012, 07:07:34 PM »
insert comment

atomic7732

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Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
« Reply #19 on: July 11, 2012, 07:17:04 PM »
Anyone (because no one can possibly attack anyone in any way) can claim a new province, because none of us make enough z! (We don't make any at all)

And I just realized this game is going to start off really slowly. The first 20 turns is going to be mostly getting new provinces, but after that the game is going to ramp up quite quickly.

With a 100% consensus we can make our original province have 10 v which would shorten that 20 turns considerably.

I vote yes. If everyone else agrees, then we'll do that.
« Last Edit: July 11, 2012, 08:08:56 PM by atomic7732 »

Darvince

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Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
« Reply #20 on: July 11, 2012, 07:27:12 PM »
.

Bla

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Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
« Reply #21 on: July 12, 2012, 05:20:15 AM »
I vote yes.

Also please decide a color for the background or require people to preserve the transparency.

FiahOwl

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Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
« Reply #22 on: July 12, 2012, 07:15:13 AM »

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« Last Edit: March 22, 2021, 01:21:36 AM by FiahOwl »

Bla

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Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
« Reply #23 on: July 12, 2012, 07:39:40 AM »
The rules already say that resources you don't spend are saved.
Excess resources are accumulated for your next turn.

FiahOwl

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Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
« Reply #24 on: July 12, 2012, 07:59:25 AM »

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« Last Edit: March 22, 2021, 01:21:31 AM by FiahOwl »

atomic7732

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Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
« Reply #25 on: July 12, 2012, 11:31:23 AM »
require people to preserve the transparency.
I was trying to do this (by talking to Darv but he said he's not opening GIMP just to fill in one province). Do I need to put it in the rules or something to make it magically official?

FiahOwl

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Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
« Reply #26 on: July 12, 2012, 11:36:28 AM »

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« Last Edit: March 22, 2021, 01:21:18 AM by FiahOwl »

Darvince

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Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
« Reply #27 on: July 12, 2012, 05:02:30 PM »
i'll open gimp when it's more provinces

Darvince

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Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
« Reply #28 on: July 12, 2012, 07:38:19 PM »
Anyone (because no one can possibly attack anyone in any way) can claim a new province, because none of us make enough z! (We don't make any at all)

And I just realized this game is going to start off really slowly. The first 20 turns is going to be mostly getting new provinces, but after that the game is going to ramp up quite quickly.

With a 100% consensus we can make our original province have 10 v which would shorten that 20 turns considerably.

I vote yes. If everyone else agrees, then we'll do that.
i vote no
trolololololol

Naru523

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Re: Sweden Map Game [Game 0 | Acquiring players]
« Reply #29 on: July 12, 2012, 07:41:05 PM »