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Do you want to have complex or simple mechanics?

Complex
4 (100%)
Simple
0 (0%)

Total Members Voted: 4

Author Topic: Idea: FPS in Text Format  (Read 7686 times)

deoxy99

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Idea: FPS in Text Format
« on: April 13, 2012, 05:33:50 PM »
I have an idea for an FPS in Text Format, take any FPS you've played, and turn it into a text format:

First, bullets.

When you fire them, make sure you reload every time your bullets go out in your turn, for example:

32/32 bullets - 64 extra bullets

I fire the whole magazine. I reload.

32/32 bullets - 32 extra bullets

I'll get into more depth later, as it's very difficult to explain it right now, I'll add onto it every so often.

ShoeUnited

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Re: Idea: FPS in Text Format
« Reply #1 on: April 13, 2012, 07:42:33 PM »
Text Based FPS is a game. hehe ^_^  I thought that's what the topic was.

deoxy99

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Re: Idea: FPS in Text Format
« Reply #2 on: April 13, 2012, 08:00:40 PM »
Whoo, that game has three weapons and one enemy... Sounds like crap to me.

This game would allow any weapon at all to be added, given that there's enough info about it... so this is a better idea. And what I mean by text format is possibly a forum game...

FiahOwl

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Re: Idea: FPS in Text Format
« Reply #3 on: April 16, 2012, 04:41:03 PM »

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« Last Edit: March 22, 2021, 02:02:58 AM by FiahOwl »

blotz

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Re: Idea: FPS in Text Format
« Reply #4 on: April 16, 2012, 05:08:50 PM »
∞/∞ bullets - ∞ extra
∞/∞ health - +∞ per turn
∞/∞ ∞ inch knife

kill ponies

∞/∞ bullets - ∞ extra
∞/∞ health - +∞ per turn
∞/∞ ∞ inch knife

Darvince

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Re: Idea: FPS in Text Format
« Reply #5 on: April 16, 2012, 05:09:33 PM »
wut

deoxy99

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Re: Idea: FPS in Text Format
« Reply #6 on: April 16, 2012, 05:14:11 PM »
Dude! You're forgetting key parts of gun shots: recoil, bullet drop, wind...

You can't just say you shot something...

I'm sorry, but I don't think this will work out. So, for now, I will not accept anyone's turns. Sorry.

However, if you don't want the advanced version of this, you can vote now!

Darvince

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Re: Idea: FPS in Text Format
« Reply #7 on: April 16, 2012, 05:18:47 PM »
* Darvince clicks End Game

deoxy99

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Re: Idea: FPS in Text Format
« Reply #8 on: April 16, 2012, 05:19:44 PM »
If you do not like how I make my games, simply don't participate. Thank you.

Darvince

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Re: Idea: FPS in Text Format
« Reply #9 on: April 16, 2012, 05:23:07 PM »
orly

FiahOwl

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Re: Idea: FPS in Text Format
« Reply #10 on: April 16, 2012, 09:14:21 PM »

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« Last Edit: March 22, 2021, 02:02:55 AM by FiahOwl »

deoxy99

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Re: Idea: FPS in Text Format
« Reply #11 on: April 17, 2012, 02:13:16 AM »
Yeah, that's because it was quite hard to explain.

vh

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Re: Idea: FPS in Text Format
« Reply #12 on: April 17, 2012, 05:37:21 PM »
i shot a bazooka

they dunt into rekoil.

deoxy99

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Re: Idea: FPS in Text Format
« Reply #13 on: April 17, 2012, 05:51:24 PM »
They fire rockets though, which are projectiles, which means wind and gravity effect them.

vh

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Re: Idea: FPS in Text Format
« Reply #14 on: April 17, 2012, 05:54:32 PM »
well then i fire my V-2 Roket and promptly kill someone important!

vh

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Re: Idea: FPS in Text Format
« Reply #15 on: April 17, 2012, 05:55:32 PM »
kol bong, infinity inch knife? that would weigh infinity.

blotz

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Re: Idea: FPS in Text Format
« Reply #16 on: April 17, 2012, 05:57:00 PM »
infinet strengh,

blotz

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Re: Idea: FPS in Text Format
« Reply #17 on: April 17, 2012, 05:57:48 PM »
i can here U groaning, fiah & deoxy99

vh

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Re: Idea: FPS in Text Format
« Reply #18 on: April 17, 2012, 05:58:28 PM »
i use my infinite range, infinite speed, infinite accuracy super duper pooper missile and win.

blotz

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Re: Idea: FPS in Text Format
« Reply #19 on: April 17, 2012, 05:59:32 PM »
i has ∞  armour, and ∞  defence, and ∞  make kipz not win.:P