I'm trying to recreate the system from the movie Interstellar in game. So far it's been going pretty well, but there's a big glaring issue; all the planets near Gargantua (a super massive black hole at the center of the system) are dark, as it doesn't emit light.
I tried to create a super heated accretion disk to light things up, which is how it works in the movie, but apparently only stars can light up other planets in game. I tried making the accretion disk out of stars, but once they broke up past the point that the game would consider them stars, all the planets would instantly dim, even though that realistically doesn't make sense, since the super heated matter is still there.
My other plan was to simply place some stars in orbit so they could take the place of the accretion disk, but I don't want them to disturb the orbit of planet Miller, which orbits very close to the black hole, as close as I could reasonably put it. Putting the stars close enough inside the orbit of Miller causes them to get destroyed by tidal forces.
I'm aware that the game normally has a generic light source in place for when no stars are in a simulation. Problem is, there is a star; Pantagruel, a neutron star, is in a very far away orbit from the black hole and its' nearby planets, so there is technically a light source, but it's far away, and really shouldn't be producing any light for the currently dark planets.
Is there a solution for this? This is the one thing holding me back from being proud of this recreation.