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Author Topic: Warlight  (Read 107021 times)

Darvince

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Re: Warlight
« Reply #360 on: February 09, 2015, 10:44:22 AM »
where's himalia 6

atomic7732

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Re: Warlight
« Reply #361 on: February 09, 2015, 10:49:24 AM »
east east himalia

i'll set up the game after i get home and do a bit to the map first (update blaland and separate bonuses graphically)

so who wants to join? it'll be multiday

joined: tmc, bong, fiah, bla
« Last Edit: February 09, 2015, 02:09:06 PM by atomic7732 »

Darvince

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Re: Warlight
« Reply #362 on: February 09, 2015, 10:51:49 AM »
himalia 6: maxwmkakki

FiahOwl

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Re: Warlight
« Reply #363 on: February 09, 2015, 10:55:36 AM »

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« Last Edit: March 22, 2021, 01:42:04 AM by FiahOwl »

Bla

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Re: Warlight
« Reply #364 on: February 09, 2015, 11:09:52 AM »
I'll join

blotz

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Re: Warlight
« Reply #365 on: February 09, 2015, 03:02:40 PM »
me too! i'd be delighted to join such a wonderful game created by Kalassak Kalak.

tuto99

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Re: Warlight
« Reply #366 on: February 09, 2015, 03:06:51 PM »
joiuned

atomic7732

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Re: Warlight
« Reply #367 on: February 09, 2015, 04:50:04 PM »
<FihanoLeFocus> i am become conquerer
<prodablyafk> enter universalis

atomic7732

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Re: Warlight
« Reply #368 on: February 09, 2015, 07:26:32 PM »
I did an analysis of my warlight map and Medium Earth (which is a similar concept, with about the same amount of provinces) and determined that - using my formula - most of the bonuses (but not all) need to be buffed by 1 army/turn. None have to be nerfed, and Kolokia needs to be buffed by 3.

The formula takes into account three things: how many provinces are in the bonus, how many provinces border the bonus, and how many provinces you have to defend in the bonus to keep the bonus.

I calibrated it against the existing universalis map itself using a few of the bonuses, and got the numbers to match closely, but not super close otherwise nothing would really change.

Then I tested my formula against Medium Earth and determined that most of the time my formula came out 1 below that map (and also Australia is OP). Funnily enough, my formula actually subtracts 1 after all the other calculations are done. Unfortunately, this means none of the universalis map bonuses will be 1's if I do add this extra bonus to ALL of the universalis bonuses. I find that kind of odd actually, because before any changes, it matches just fine with all of the 0 army/turn bonuses on Medium Earth (Hawaii, Alaska, Japan, Korea). This would make them worth 1 (if a bonus of that type were on the Universalis map)

In the end, it's all relative to within the map itself, so I particularly think we should add the extra 1, it would just inflate the numbers more than needed imo. But I will give all the buffs etc that are required by my formula currently after the game is over. Or should I just delete it and fix it now?

Bla

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Re: Warlight
« Reply #369 on: February 09, 2015, 10:32:40 PM »
I think Kolokia has too many territories, I'd suggest merging some of them, also because it's around the pole so east/west movement is shorter there. I happened to start in Kolokia between 2 players and I don't really have any bonus to  realistically go for

FiahOwl

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Re: Warlight
« Reply #370 on: February 10, 2015, 06:54:01 AM »

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« Last Edit: March 22, 2021, 01:41:54 AM by FiahOwl »

atomic7732

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Re: Warlight
« Reply #371 on: February 10, 2015, 06:55:16 AM »
apparently

i talked about it with dar

FiahOwl

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Re: Warlight
« Reply #372 on: February 10, 2015, 07:33:13 AM »

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« Last Edit: March 22, 2021, 01:41:51 AM by FiahOwl »

Gordon Freeman

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Re: Warlight
« Reply #373 on: February 10, 2015, 07:36:00 AM »
I tried to do a thing xriqxa.
Also, what program did you use to generate those worlds?

Danke!

I think the name was DonJon Fantasy World Generator


Darvince

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Re: Warlight
« Reply #374 on: February 10, 2015, 08:14:44 AM »
when we restart we should arrange a time when we are all available for playing warlight for an hour ot wo and we can do plenty of turns

atomic7732

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Re: Warlight
« Reply #375 on: February 10, 2015, 08:39:14 AM »
the problem is not everyone can be on until like the weekend, because some people might not get home before bla leaves for bed (the biggest conflict is probably dar & bla)

but yeah we should probably restart, i'll update the bonuses rn so that we can start a game asap when i get home if we want

so yeah the game is gone atm but it'll be back up after i edit kolokia

arguably at such a disadvantage that they cannot win
that's not how it played out though afaik, i mean the players aren't AI
« Last Edit: February 10, 2015, 08:47:36 AM by atomic7732 »

Darvince

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Re: Warlight
« Reply #376 on: February 10, 2015, 09:51:34 AM »
i could play during school if i got the warlight app

blotz

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Re: Warlight
« Reply #377 on: February 10, 2015, 03:18:45 PM »
bump tuto dar fiah naru

atomic7732

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Re: Warlight
« Reply #378 on: February 10, 2015, 08:53:17 PM »
everyone's complaining about starting next to people do we want to start over again

gosh guys lrn2play

alternatively we could just agree to not attack anyone until all territories are taken

FiahOwl

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Re: Warlight
« Reply #379 on: February 10, 2015, 09:50:05 PM »

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« Last Edit: March 22, 2021, 01:41:46 AM by FiahOwl »

Bla

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Re: Warlight
« Reply #380 on: February 11, 2015, 05:40:48 AM »
everyone's complaining about starting next to people do we want to start over again

gosh guys lrn2play

alternatively we could just agree to not attack anyone until all territories are taken

I think their complaints are understandable, some players have huge advantages over others with the starts we've had. If we want a fair game the start distribution mode needs to be changed. Either give players ~3 territories and/or some distribution mode ensuring they don't form clusters. Truces won't really help either because some in crowded places will easily just get surrounded completely and then they'll sit inactive for several turns.

I didn't/don't actually care much if the game is restarted as it's just a test game though.

tuto99

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Re: Warlight
« Reply #381 on: February 11, 2015, 06:12:06 AM »
plz restart fiah is going to prison rape me

atomic7732

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Re: Warlight
« Reply #382 on: February 11, 2015, 06:57:39 AM »
i updated it so that everyone got 3 territories and they're all in separate bonuses

lame

FiahOwl

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Re: Warlight
« Reply #383 on: February 11, 2015, 08:54:39 AM »

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« Last Edit: March 22, 2021, 01:41:43 AM by FiahOwl »

Darvince

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Re: Warlight
« Reply #384 on: February 11, 2015, 08:59:50 AM »
you guys could have cooperated and done a thing

Lord DC

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Re: Warlight
« Reply #385 on: February 11, 2015, 09:24:24 AM »
I'll jut sit in my space station kol...

winner gets a trip to Omnipotencia's home/HQ planet

Bla

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Re: Warlight
« Reply #386 on: February 11, 2015, 01:51:52 PM »
Are people interested in a second Road to Utopia game btw?
This time without diplomacy cards and slight changes to the map after we finished the test game
Post if interested, best with 8 participants

https://www.warlight.net/Map/7670-Road-Utopia
« Last Edit: February 12, 2015, 01:52:15 PM by Bla »

Darvince

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Re: Warlight
« Reply #387 on: February 11, 2015, 02:00:50 PM »
interest

FiahOwl

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Re: Warlight
« Reply #388 on: February 11, 2015, 02:23:34 PM »

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« Last Edit: March 22, 2021, 01:41:41 AM by FiahOwl »

blotz

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Re: Warlight
« Reply #389 on: February 11, 2015, 02:30:13 PM »
interest. also kal that would not really work because bla would just stick 1 territory inside a giant bonus and you would have 5 armies per turn forever