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Author Topic: kolidea  (Read 1448 times)

vh

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kolidea
« on: January 29, 2014, 07:12:07 PM »
These are the equations that will be used to create semirealistic ships. A ship is made of a hull and defenses. Defenses, which are armor and deflectors, do not have a size. Everything else, like weapons and thrusters, does. The size of everything else must not be greater than the size of the hull. So if anything seems to not make sense just make a note of it so i can fix it.

THE VARIABLES USED ARE LOCAL TO THE FORMULA (because i ran out of letters)
any letters not explained are constants

Time from one location to another
t for time, x for distance, a for acceleration
t = sqrt(x/a)

Acceleration
a for acceleration, T for thrust, m for mass
a = T/m

Mass
m for mass, r for radius, a for armor, d for deflectors
m = kr^3 + (ja+ld)r^2

Damage to armor
a for armor, d for deflectors, p for p-type, P for combined p-type, S for combined s-type
a -= sum(d-p) + P-Cd + S
The second term P-Cd only applies if it is positive

Costs for

Hull
C_h for hull cost, r for radius
C_h = lln(l)r^3+o

Weapon p-type
C_p for cost of p-type, c for power
C_p = nclnc+g

Weapon s-type
C_s for cost of s-type, c for power
C_s = mc+h

Armor
C_a for cost of armor, c for thickness, r for radius
C_a = wcr^2

Deflectors
C_d for cost of deflectors, c for strength, r for radius
C_d = ycr^2

Thrusters
C_t for cost of deflectors, c for thrust
C_t = xc

Drill
C_d for cost of drill, c for mining rate
C_d = zc

Cargo Bay
C_c for cost of cargo bay, c for storage capacity
C_c = vc

Sizes for

Hull
S_h for size of hull
S_h = r^3

Weapon p-type
S_p for size of p-type, c for power
S_p = kcsqrt(c)+h

Weapon s-type
S_s for size of s-type, c for power
S_s = kcsqrt(s)+g

Thrusters
S_t for size of thruster, c for thrust
S_t = tc

Drill
S_D for size of drill, c for mining rate
S_d = uc

Cargo Bay
S_c for size of size of cargo bay, c for capacity
S_c = vc

matty406

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Re: kolidea
« Reply #1 on: January 30, 2014, 08:00:42 AM »
aaand i'm out

vh

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Re: kolidea
« Reply #2 on: January 30, 2014, 10:02:48 AM »
whyy

matty406

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Re: kolidea
« Reply #3 on: January 30, 2014, 12:26:45 PM »
scary math

vh

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Re: kolidea
« Reply #4 on: January 30, 2014, 02:32:37 PM »
don't worry, it'll all be automated

matty406

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Re: kolidea
« Reply #5 on: January 30, 2014, 02:57:21 PM »
oh thank the math gods