Hi, i was trying to "simulate" the roche limit by seperating an object into 13 sections by exploding at 0m/s I set the collision mode to bounce, so that i would have 13 sections that could be pulled apart by Jupiter's gravity. However, when i blow up any object (at 0m/s or not) inside the roche limit, it just immediately freezes. According to the interface, it's still traveling 36 m/s but it is completely still on screen. When i attempt the same with an object outside of Jupiter's gravity, it suddenly flies off. I don't understand, I didn't add or subtract mass. Didn't change speed.