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Author Topic: Lagrange points  (Read 7228 times)

Crazyfist

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Lagrange points
« on: May 22, 2011, 09:08:34 AM »
Is there any way to move/place objects into the lagrange points? I can't seem to find one, and if there isn't; it would be really cool if there was a possibility into placing stuff in lagrange points. (so that they would stay there as well as possible).


karakris

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Re: Lagrange points
« Reply #1 on: May 24, 2011, 05:54:52 AM »
Agreed entirely - would be good.

That and being able to create a Klepper Rosette.

Would be nice if we could do Alderson Discs and Ringworlds as well
But - Ho Hum - NVM.

liber desideri

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Re: Lagrange points
« Reply #2 on: May 31, 2011, 07:19:42 PM »
Supposedly you can highlight the points:

http://universesandbox.com/help/controls/

by hitting "control" while hovering over the body in question.  There's also supposed to be a manual option to highlight them in the "mathematical" section of the "physical properties" tab.  There's not in my version, for whatever reason.

atomic7732

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Re: Lagrange points
« Reply #3 on: June 01, 2011, 11:11:07 AM »
Agreed entirely - would be good.

That and being able to create a Klepper Rosette.

Would be nice if we could do Alderson Discs and Ringworlds as well
But - Ho Hum - NVM.

Kemplerer Rosette you mean? You can do this and the lagrange points by modifying the xml file inside the ubox file in which you want to do this. I believe there is a page that explains some of the XML file tags, but I think Dan is redoing them, so I don't know. You'd simply put them in the same SMA, and then a different mean anomaly...

Darvince

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Re: Lagrange points
« Reply #4 on: June 01, 2011, 10:53:33 PM »
I thought you could turn on Lagrange points and put the desired object at the point.

Dan Dixon

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Re: Lagrange points
« Reply #5 on: June 13, 2011, 12:23:45 PM »
Is there any way to move/place objects into the lagrange points?

Not yet. You can turn them on and manually line up an object with the point, but I agree there should be a way to snap an object to any Lagrange point.