Yeah, the link that Dan posted helped me alot, you should check it out.
Providing you give enough of a starting speed (not too high), you should be able to get a decent orbit, although it may be elliptical. Try pausing and manually setting the coordinates and velocities if you haven't already, means you can easily play around and see what sort of velocities you would need.
I suppose you could work out the velocities you would need to get circular orbits by yourself if you wanted to. You'd have to balance the equation for gravitational force with the centripetal (might be the wrong one...) ficticious force and get v from there. Thats how you do it for a planet orbiting a Sun, but i suppose two suns in a binary orbit will make the calculations abit more complex? I'm not entirely sure.
I'm also doing a physics degree (2nd year), but i only did astronomy in my first year, so i'm not 100% sure how you could calculate the speeds needed. Where are you studying?
Josh
EDIT: Also, i think Dan said in another post that using the euler method can result in unrealistic orbits in some situations, so it may be worth switching to RK4 in the options (if you haven't already / if your PC can handle it).