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Author Topic: Nintendo DS Concept  (Read 52613 times)

SuperNova

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Nintendo DS Concept
« on: March 13, 2009, 09:39:39 AM »
Hello everybody. i was thinking: if i'm in the bus/train/plain i can't play universe sandbox. so a consolle version of universe sandbox. like ''Universe Sandbox DS''. so i made a consept of ''Universe Sandbox DS''.

   
I have good thoughts about it.
like this

Touch!
-with the stick of your DS you can make the universe.
-like we just left click on the PC to get the commands, just press ''X''.
-and press ''Start'' to open the menu.
-press Y to get a list of objects and touch to laungh the object.
-press the arrow keys to move you in the system.
-press ''B'' to fly in a space ship and (again) press the arrow keys to move.

Wi-Fi
-use Wi-fi to trade sytems.
-use Wi-fi to get update's.

Hot Keys
-R+L orbit all
-R+A restart
-L+A auto system
-L+B focus on system center
-L+X zero all velocities
-L+Y reverse all velocities
-R+X chart mode
-R+Y new empty system


Just an Idea. i got the cover
i hope you will like it
« Last Edit: March 13, 2009, 07:10:57 PM by Dan Dixon »

SuperNova

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Re: Consept
« Reply #1 on: March 13, 2009, 09:48:50 AM »
i made a better cover

FGFG

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Re: Consept
« Reply #2 on: March 13, 2009, 12:21:53 PM »
It's a good idea :) (p.s. i think that the first image was better)

however, the cpu of a ds is much lower than a pc's, so you can have just a few objects (not rings or galaxies) and maybe just on 2D. (p.s. on an airplane or bus you can still use a notebook  ;) ).

In my opinion a better idea could be creating a simplified version of Universe Sandbox for a didactical use (to make childs learn about gravity and the solar system) :)

atomic7732

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Re: Consept
« Reply #3 on: March 13, 2009, 03:55:52 PM »

-press the arrow keys to move you in the system.


[/quote] The second was just smaller. Why not touch and drag?

Naru523

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Re: Nintendo DS Concept
« Reply #4 on: March 13, 2009, 08:03:44 PM »
Cool.

SuperNova

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Re: Consept
« Reply #5 on: March 14, 2009, 03:04:21 AM »

-press the arrow keys to move you in the system.


The second was just smaller. Why not touch and drag?
[/quote]

good one  ;D

(p.s i don't have a note book so...)

look ad this. this is how it would look like if you could play ''Universe Sandbox DS'' ;D ;D

Chaotic Cow

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Re: Nintendo DS Concept
« Reply #6 on: March 14, 2009, 09:27:54 AM »
haha nice photochop!

monmarfori

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Re: Nintendo DS Concept
« Reply #7 on: March 16, 2009, 04:16:16 PM »
this is redirected

Thoreno

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Re: Nintendo DS Concept
« Reply #8 on: March 22, 2009, 04:21:57 AM »
Good idea, but as previously pointed out, the processor just wouldn't be able to handle it, Plus, the amount of effort that the developer would have to go through in order to get Nintendo to approve it would be tremendous.

Plus you'd have to consider that the language that Universe Sandbox is written in may not be compatible with the DS.

However, a simpler option would be the iPhone/iPod Touch, It sports a 533 MHz processor, compared to the DS' 67MHz. Add 128MB of RAM. And, with a Multitouch screen, you could get maximum control over your universe.

And the really nice bit about the iPhone/iPod Touch, The developers license is only $99, and that entitles you to all of the Developers Software, the ability to test it on the actual device, Full Support, and the ability to publish the content to the Appstore.

SuperNova

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Re: Nintendo DS Concept
« Reply #9 on: May 19, 2009, 09:30:19 AM »
I'm realy making a ''Universe Sandbox DS''
its called ''Universe Sandbox v1.0 (alpha) DS''
its still crap.
i will update it soon

Bla

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Re: Nintendo DS Concept
« Reply #10 on: May 19, 2009, 11:23:50 AM »
It sounds like a great idea and looks like you have worked a bit on it, but I don't think the DS will have the power to do it.
Perhaps making it possible only to use bodies like planets, stars and so on, without the particles like in galaxies or rings around planets, plus asteroid belts.
I think the DS would be able to handle a few of these objects. Wonder if it can in 3D...
Hmm, perhaps a 3D mode without particles, and a 2D mode with (a low amount of) particles as an option when you make the simulation. :)

But how could it handle the distances and sizes of the objects aswell? Guess that will be pretty hard too.

But yes, if I saw it in the shops one day I would surely buy it. I only have one game for my DS right now.
I think Dan could make much money on such a game... Most of the DS games cost like hmm... More than what the computer program costs? It will be a completely diffrent kind of game than the normal games.

Dan Dixon

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Re: Nintendo DS Concept
« Reply #11 on: May 20, 2009, 04:40:49 PM »
SuperBova:
These screenshot mockups are awesome.

Good idea, but as previously pointed out, the processor just wouldn't be able to handle it...

I suspect that this is true. The DS does support 3D graphics, but the processor is so underpowered that more that 10 objects with mass would probably bring the framerate to a crawl.

And there would be a number of other issues to deal with (like Nintendo certification) and finding a publisher willing to fork up the money for cartridge manufacture. And that's on top of the actual development. :)

Despite these issues... I would love to bring Universe Sandbox to a handheld device. Thanks again SuperBova for the inspiration.
« Last Edit: May 20, 2009, 04:46:01 PM by Dan Dixon »

SuperNova

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Re: Nintendo DS Concept
« Reply #12 on: May 21, 2009, 03:02:12 AM »
Thanks again SuperBova for the inspiration.

no problem.  ;D
Universe Sandbox DS v1.1

Major Update
-Touch planets to move them

Object addition
-Meteor

I hope you like it  :D

P.S: sorry i can't upload it, it has MUCH bugs in it. if those bugs are gone, i will upload it.  ;)
P.S.S: can sombody help me with this project?

basvanorsouw

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Re: Nintendo DS Concept
« Reply #13 on: June 08, 2009, 11:03:46 PM »
superbova (styn ;D)
nice concept it's look's very cool i hope it comes out then i will buy it man!
 ;D
« Last Edit: June 09, 2009, 11:36:26 AM by Dan Dixon »

Bla

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Re: Nintendo DS Concept
« Reply #14 on: June 16, 2009, 10:47:08 AM »
It looks very good, but I think the new cover should show some of the interaction inside the program. :)
Now it just shows two galaxies, I think it would explain the program better if it showed them while they were smashing together, like in the first image. :)

monmarfori

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Re: Nintendo DS Concept
« Reply #15 on: June 16, 2009, 03:04:50 PM »
That is called interacting galaxies. http://en.wikipedia.org/wiki/Interacting_galaxy

SuperNova

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Re: Nintendo DS Concept
« Reply #16 on: June 17, 2009, 03:52:22 AM »
Good idea, but as previously pointed out, the processor just wouldn't be able to handle it, Plus, the amount of effort that the developer would have to go through in order to get Nintendo to approve it would be tremendous.

Plus you'd have to consider that the language that Universe Sandbox is written in may not be compatible with the DS.

However, a simpler option would be the iPhone/iPod Touch, It sports a 533 MHz processor, compared to the DS' 67MHz. Add 128MB of RAM. And, with a Multitouch screen, you could get maximum control over your universe.

And the really nice bit about the iPhone/iPod Touch, The developers license is only $99, and that entitles you to all of the Developers Software, the ability to test it on the actual device, Full Support, and the ability to publish the content to the Appstore.

what?!
look ad this game
http://www.juegos.es/blog/wp-content/uploads/2008/12/kingdom_hearts_358_2_days-539175.jpg
its freaking 3D!

(game: kingdom hearts 358/2 days)

Dan Dixon

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Re: Nintendo DS Concept
« Reply #17 on: June 19, 2009, 08:11:18 PM »
This topic was split:

The math discussion can now be found here:
http://universesandbox.com/forum/index.php/topic,452.0.html

Darvince

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Re: Nintendo DS Concept
« Reply #18 on: February 15, 2011, 07:22:10 PM »
bump for potential epicness.