Awesome. Well done APODman.
A few comments:
1 -
Your changes may be lost when you update Universe Sandbox.Changes that you make to the files 'Appearance.xml' and 'LocalObjects.xml' will be overwritten (without warning) when you update Universe Sandbox to a new version.
Files that you add to the Media folder may also be lost.
Be sure and keep a copy of your work outside of the installation folder.
2 - You don't have to save the textures as dds files.
You can use bmp, jpg, gif, or png. You can open the dds files and resave them with Xnview (a free graphical viewer that I really like).
http://www.xnview.com/3 - You can set the body's properties in the 'EarthObjects.xml' file instead of 'LocalObjects.xml'. 'EarthObjects.xml' is smaller and easier to work with. Both of these files (along with Galaxies.xml and Stars.xml) are interpreted by the same code in Universe Sandbox so it doesn't matter where the info is added.
4 - The ID tag (<ID>3768</ID>)isn't used by Universe Sandbox.
There's no need to change (or even use it). I use it to as a way to sort the list in Excel.
can you create the look of a planet
Yes. By editing the texture and/or model you can make a planet look like anything you want.
Here's how to make a planet texture that correctly maps onto a sphere:
http://www.vgd.co.uk/pages/notebook/mapsphere.htmlNeat, but I was suggesting something more user friendly. Personally I hate editing text files, too easy to mess up.
Otherwise thanks for the step-by-step. I might mess with that sometime.
Exactly... The grand plan is to allow one to make these changes without editing files and to store them all in your My Documents\Universe Sandbox folder so that it's not deleted if you uninstall or overwritten when you update.
If anyone comes up with any cool textures and/or settings send them my way for possible inclusion in an upcoming release.