Welcome, Guest

Author Topic: Quick Map Game - Accepting entries  (Read 4735 times)

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Quick Map Game - Accepting entries
« on: June 28, 2013, 01:21:28 AM »
Map games, yay! :)

This game is, in general, played like Map War 2.

Teams
In an attempt to mix up map games a little... the type of game this is depends on how many people join. If the amount of people planning to play (let's call them entrants) is odd or less than 6, each player plays on their own, and can forge alliances and rivalries as they wish. There will be no joint victories in this mode. If there is an even number greater than six entrants, each player will be randomly paired (via online dice server or something) with one other player. They will not be able to attack their partner throughout the course of the game, and they will both win a joint victory, given they are not eliminated. Public alliances are not allowed between pairs.

Buildings
Buildings in Quick Map Game will be slightly different from those seen in MW2. Each province has the same amount of available spaces to upgrade upon. In any province, two types of upgrades are possible. Production upgrades will be marked in green, and will stack up above the blue line. Defense upgrades, marked in red, will sink below the blue line, increasingly downward as upgraded. At any one time, there may be only one type of building in existence on a single province, with the exception that an extra amount of resources are used per turn to support both types at once. The costs for each combination will be described below.

Calcs and stuff
Provinces produce a base of 3 resources per turn.
Attacking an enemy province costs twice the price of the province's production, unless defenses have been upgraded.
Defense multiplier for level 1 upgrade - 1.5x
defense multiplier for level 2 upgrade - 2x
defense multiplier for level 3 upgrade - 3x

production multiplier for level 1 upgrade - 2x
production multiplier for level 2 upgrade - 4x
production multiplier for level 3 upgrade - 8x

cost for level 1 upgrades - 10 res
cost for level 2 upgrades - 50 res
cost for level 3 upgrades - 100 res

For building both types of upgrades on a single province, refer to the cost chart below:

  0   1   2   3
0 5   10  50  100
1 10  50  100 250
2 50  100 250 500
3 100 250 500 1000


Sea Provinces
Sea provinces are marked differently than in MW2, they are filled in, rather than a small box located in the province. To distinguish sea more easily, a player's color is used in 50% brightness to fill the space (simply divide individual RG. values by 2). The blue boxes in sea provinces can be filled with either green for a single level production bonus, or alternatively marked with red for a single level defense bonus. Normal costs and benefits apply.

Entering
To apply for entry, simply post your intent to play and choose a color (optionally note your sea province color if you would like). Remember, the number of entrants decides the game, so once entries are closed teams will be decided, if applicable, and you can then place yourself on the map wherever you like.

Players
Darvince   [001, 241, 186] [000, 123, 093]
bong_      [255, 255, 000] [128, 128, 000]
  atomic7732  [255, 127, 000] [128, 064, 000]
« Last Edit: June 28, 2013, 10:30:04 PM by atomic7732 »

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Quick Map Game - atomic is still rulewriting
« Reply #1 on: June 28, 2013, 01:22:50 AM »
transgender map games

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Quick Map Game - atomic is still rulewriting
« Reply #2 on: June 28, 2013, 03:10:47 AM »
you know, if we could plug in the coordinates of one point of each territory into python, and make a scantron-like section for trading, calculations could be automated pretty easily

also this sounds more and more like warlight

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Quick Map Game - atomic is still rulewriting
« Reply #3 on: June 28, 2013, 03:19:04 AM »
interguild's europe map game is the closest thing we've made to warlight yet

FiahOwl

  • *****
  • Posts: 1234
  • This is, to give a dog and in recompense desire my dog again.
Re: Quick Map Game - atomic is still rulewriting
« Reply #4 on: June 28, 2013, 05:27:32 AM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '107306'.

« Last Edit: March 22, 2021, 01:47:07 AM by FiahOwl »

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Quick Map Game - atomic is still rulewriting
« Reply #5 on: June 28, 2013, 06:09:10 AM »
give me tl;dr version

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Quick Map Game - atomic is still rulewriting
« Reply #6 on: June 28, 2013, 07:16:34 AM »
bong no you are not playing if you can't read the damn rules

tl;dr: you aren't playing

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Quick Map Game - atomic is still rulewriting
« Reply #7 on: June 28, 2013, 07:36:55 AM »
holyshit you woke up early

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Quick Map Game - atomic is still rulewriting
« Reply #8 on: June 28, 2013, 04:11:42 PM »
bong did you learn how to read from usforum or something

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Quick Map Game - atomic is still rulewriting
« Reply #9 on: June 28, 2013, 06:38:32 PM »
i learned from like first grade or whatever

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Quick Map Game - atomic is still rulewriting
« Reply #10 on: June 28, 2013, 07:05:02 PM »
yes but i feel as if your vocabulary was the 1000 words allowed on simple english wikipedia until you joined usforum

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Quick Map Game - atomic is still rulewriting
« Reply #11 on: June 28, 2013, 07:11:51 PM »
like real words or abbreviations?
and yes i'm still learning

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Quick Map Game - Accepting entries
« Reply #12 on: June 28, 2013, 07:13:24 PM »
taken

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Quick Map Game - Accepting entries
« Reply #13 on: June 28, 2013, 07:14:27 PM »
color: my regular yellow

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Quick Map Game - Accepting entries
« Reply #14 on: June 28, 2013, 07:17:41 PM »
takemn

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Quick Map Game - Accepting entries
« Reply #15 on: June 28, 2013, 07:17:50 PM »
taken

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Quick Map Game - Accepting entries
« Reply #16 on: June 28, 2013, 07:18:20 PM »
colro: darvincyan

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Quick Map Game - Accepting entries
« Reply #17 on: June 28, 2013, 07:18:29 PM »
color: 001 241 186

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Quick Map Game - Accepting entries
« Reply #18 on: June 28, 2013, 07:24:04 PM »
color: my regular yellow
have you read the rules

and darv what's up with the 4 posts

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Quick Map Game - Accepting entries
« Reply #19 on: June 28, 2013, 07:32:37 PM »
okay i will tomorrow


darv was pissed at me i thnk that's why 4 pages