Welcome, Guest

Author Topic: Audio effects.  (Read 6275 times)

MixedHerbs

  • *
  • Posts: 6
Audio effects.
« on: January 31, 2011, 02:35:12 AM »
There are a few old posts on the subject of audio, mostly requesting Hollywood sound effects associated with explosions and colliding planets.  Audio was deemed a low priority, which I understand.

However, radio telescopes "hear" things and can generate audio.  For example I understand Sputnik is still beeping.  There are also pulsars.

Also, is it worth adding man-made satellites to the palette?

Peter.

Omnigeek6

  • *****
  • Posts: 111
Re: Audio effects.
« Reply #1 on: January 31, 2011, 03:57:00 AM »
Quote
For example I understand Sputnik is still beeping.

I'm pretty sure Sputnik burned up reentering the atmosphere more than 50 years ago.

MixedHerbs

  • *
  • Posts: 6
Re: Audio effects.
« Reply #2 on: January 31, 2011, 05:24:08 AM »
Fair enough.  I was obviously having a senior moment! :)

Peter.

MassiveEffect

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 54
  • We're making a better world. All of them...
    • MassiveEffect Universe Sandbox Videos
Re: Audio effects.
« Reply #3 on: February 01, 2011, 01:53:11 PM »
Adding sound effects to US 2.0 or even 3.0 would be a great idea.
I could help make audio effects and help with that part of Universe Sandbox if needed.

Dan Dixon

  • Creator of Universe Sandbox
  • Developer
  • *****
  • Posts: 3244
    • Personal Site
Re: Audio effects.
« Reply #4 on: February 01, 2011, 02:44:15 PM »
Launched on 4 October 1957,"[Spuntinik's] signals continued for 22 days until the transmitter batteries ran out on 26 October 1957. Sputnik 1 burned up on 4 January 1958"
http://en.wikipedia.org/wiki/Sputnik_1

Good idea, either way.

I do plan to add sound. I suspect the first pass will likely include UI sounds over explosions or collision sounds.

@MassiveEffect - I sent you an email.

Also, is it worth adding man-made satellites to the palette?

It's on the list.

kevin94

  • *****
  • Posts: 93
Re: Audio effects.
« Reply #5 on: February 02, 2011, 09:51:45 AM »
Dan can you show us the list ;D

SuperNova

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 387
  • ROW ROW, FIGHT THE POWAH!
    • Dreadnaught BG
Re: Audio effects.
« Reply #6 on: February 04, 2011, 08:03:54 AM »
Dan can you show us the list ;D
I'd love to see Dan's list

Naru523

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 1295
  • let's walk the true path of life
Re: Audio effects.
« Reply #7 on: February 04, 2011, 01:53:56 PM »
Multiple collisions + collision sound.. Whoa.

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Audio effects.
« Reply #8 on: February 04, 2011, 04:17:30 PM »
I wonder what Dan's list is as well... I think we all want to see his list!

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Audio effects.
« Reply #9 on: February 04, 2011, 05:03:05 PM »
I've asked like 3 times. He's never posted the list...

Flandre Scarlet-chan

  • **
  • Posts: 14
  • Nii-san... ...let's become one.
Re: Audio effects.
« Reply #10 on: February 04, 2011, 05:15:21 PM »
I've asked like 3 times. He's never posted the list...

Top secret. Or that's its wayyy long.

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Audio effects.
« Reply #11 on: February 04, 2011, 05:48:15 PM »
Both... :P

I really would like to see the list. If it's so long he doesn't want to type it. He should buy a 56 Giga pixel camera and then image the whole list.

Naru523

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 1295
  • let's walk the true path of life
Re: Audio effects.
« Reply #12 on: February 04, 2011, 06:23:01 PM »
He could just copy and paste, if you mean its in the computer that is.