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Author Topic: Blacraft  (Read 2725401 times)

smjjames

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Re: Blacraft
« Reply #5130 on: October 07, 2012, 05:48:46 PM »
I recognize fiahs skyscrapers, so thats either the rail tunnel to Spawntown or a different one.

Bla

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Re: Blacraft
« Reply #5131 on: October 07, 2012, 10:08:14 PM »
Tunnel near the Fiahlands.

vh

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Re: Blacraft
« Reply #5132 on: October 08, 2012, 02:45:40 AM »
meanwhile i road from desertopia to yqtland has appear.

Bla

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Re: Blacraft
« Reply #5133 on: October 08, 2012, 09:36:24 AM »
Hellpotatoe, can we [I and Yqt] build a road through Kaktoquake to Yqt's regions?

Edit: New poll in the voting center:

http://blacraft.wikia.com/wiki/Blacraft/Kaktoland/Spawntown/Blacraft_Voting_Center/201210081834
« Last Edit: October 08, 2012, 11:38:23 AM by Bla »

vh

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Re: Blacraft
« Reply #5134 on: October 08, 2012, 11:52:21 AM »
KOLOK at poll

Hellpotatoe

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Re: Blacraft
« Reply #5135 on: October 08, 2012, 12:20:43 PM »
Hellpotatoe, can we [I and Yqt] build a road through Kaktoquake to Yqt's regions?
Yes, can you make it pass on Kaktocity? :3

Bla

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Re: Blacraft
« Reply #5136 on: October 08, 2012, 12:27:20 PM »
I thought the most sensical route would be another branch from the top of the hill where the road turns 90 degrees. What that what you thought of? Otherwise you can draw it on the map maybe?

Hellpotatoe

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Re: Blacraft
« Reply #5137 on: October 08, 2012, 12:30:20 PM »
I thought the most sensical route would be another branch from the top of the hill where the road turns 90 degrees. What that what you thought of? Otherwise you can draw it on the map maybe?
I thought the most sensical route would be another branch from the top of the hill where the road turns 90 degrees.
This

vh

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Re: Blacraft
« Reply #5138 on: October 08, 2012, 12:30:40 PM »
3 block falls do damage now this is new.

vh

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Re: Blacraft
« Reply #5139 on: October 08, 2012, 12:43:57 PM »
3 block falls do damage now this is new.

blotz

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Re: Blacraft
« Reply #5140 on: October 08, 2012, 01:52:28 PM »
Can spawners spawn ie. skellies on entities (ie. more skellies)

Sit: A spawner room is full of skeletons. Does the spawning algorithm let spawner spawn skeletons on entities (skeletons).

Bla

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Re: Blacraft
« Reply #5141 on: October 08, 2012, 10:08:49 PM »
Kol McLenin's.

Darvince

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Re: Blacraft
« Reply #5142 on: October 08, 2012, 10:17:03 PM »
McGorbachev, I want you to tear down this wall!

Bla

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Re: Blacraft
« Reply #5143 on: October 09, 2012, 11:48:16 AM »
Found epic cave and set up a base at 1500 , 1000. Today's catch. Idk if I'll go back here but I think there are still cave systems to explore, at least a few hundred meters away the epicave continues with unexplored branches.

There's a desert village next to the epic cave btw, with sandstone buildings.

vh

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Re: Blacraft
« Reply #5144 on: October 09, 2012, 11:49:41 AM »
kolok

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Re: Blacraft
« Reply #5145 on: October 09, 2012, 03:32:36 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '83763'.

« Last Edit: March 22, 2021, 12:52:35 AM by FiahOwl »

Bla

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Re: Blacraft
« Reply #5146 on: October 09, 2012, 10:19:14 PM »
But when we expand rails, we just place the new rails next to the old ones, not seperate lines. :)

Darvince

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Re: Blacraft
« Reply #5147 on: October 09, 2012, 10:28:43 PM »
No, we exsande the rails. Duh.

FiahOwl

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Re: Blacraft
« Reply #5148 on: October 10, 2012, 04:26:17 AM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '83923'.

« Last Edit: March 22, 2021, 12:52:33 AM by FiahOwl »

Bla

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Re: Blacraft
« Reply #5149 on: October 10, 2012, 07:03:57 AM »
Yes, but you know the rails in Spawntown I guess, and to Yukiland and such, instead of seperate tunnels we just expand the width of the old tunnels.

I have considered the idea of having multiple layers of rails, which seems cool, but so far it's not into law. There wouldn't be anything interesting about it if you only had like two lines anyway, there would have to be many for it to look cool I think.

smjjames

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Re: Blacraft
« Reply #5150 on: October 10, 2012, 07:16:45 AM »
There's nothing wrong with planning for the future though....

Bla

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Re: Blacraft
« Reply #5151 on: October 10, 2012, 07:24:40 AM »
Not at all, I'm just saying that in those plans he should remember how we expand existing rail tunnels, so he doesn't plan something and finds out it's against the law later.

vh

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Re: Blacraft
« Reply #5152 on: October 10, 2012, 12:42:02 PM »
kol, finished 75000 block quarry finally

Bla

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Re: Blacraft
« Reply #5153 on: October 12, 2012, 09:38:23 AM »
Kolgratulations.

This has been taken from collective storages to extend line 5 after the poll won with 3 votes against 0.

vh

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Re: Blacraft
« Reply #5154 on: October 12, 2012, 11:49:06 AM »
when for rare materials, like diamond/gold, you should count fractions of a ingot and then take it when it goes up to 1.

also bla can you put my quarry into a municipality 'Meta Point'

Bla

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Re: Blacraft
« Reply #5155 on: October 12, 2012, 11:51:25 AM »
Post on Blacraft forum land division thread otherwise I'll probably forget it.

I don't think it's necessary to count fractions and save those numbers. Diamonds are rare but one single diamond isn't that rare again, plus the numbers probably won't fit if you save numbers from previous polls.

Edit: I put a sugar farm below the ink farm because close to cargo and because kolyes.
Feel free to use, we need lots of sugar cane so we can make lots of paper so we can trade it for lots of emeralds so we can get lots of other stuffs. It's public.

The sugar cane occupies 32 rows, 24 meters long each, = 768 square meters, = 1536 (24 stacks) of sugar cane pr. harvest (if you pick up the sugar cane falling into the water and assuming it's all fully grown).

Silly pads would be useful between the sugar rows, 384 (6 stacks) will be needed.
« Last Edit: October 12, 2012, 01:10:39 PM by Bla »

vh

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Re: Blacraft
« Reply #5156 on: October 12, 2012, 03:20:17 PM »
hey bla if you just put blocks or even halfslabs on top of the water then no lilipoo needed.

Bla

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Re: Blacraft
« Reply #5157 on: October 13, 2012, 01:01:33 AM »
But that would look ugly and walking would become more messy than with sillypads.

vh

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Re: Blacraft
« Reply #5158 on: October 13, 2012, 01:05:00 AM »
kolok.

(i just don't think naval mines should be put in farms)

vh

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Re: Blacraft
« Reply #5159 on: October 13, 2012, 02:16:25 AM »
bla where you goed :(