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Author Topic: Blacraft  (Read 2726817 times)

smjjames

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Re: Blacraft
« Reply #4530 on: August 07, 2012, 08:28:50 AM »
Okay then....
« Last Edit: August 07, 2012, 08:36:52 AM by smjjames »

smjjames

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Re: Blacraft
« Reply #4531 on: August 07, 2012, 10:34:43 AM »
I looked around at the plugins and while it looks like the only ones we'll have to wait for are BorderGuard and SafeCreeper, whose authors were waiting for a RB I guess, and Essentials, which I last read needs to have the IDs updated, I have no idea if Dropchest will be compatible or get updates.

Unfortunately for us, it looks like the rolling minecarts plugin has become inactive, so I don't know if that one will update or not. So, we could be back to square one with the cargo system unless we find some replacement.

Edit: Maybe with this: http://forums.bukkit.org/threads/admin-enderchestcontrol-give-players-permissions-to-access-enderchests-multiworld-1-3-1-r0-1.90626/ we can use them in place of cargo lines?

This Dynamap stuff sounds awesome: http://forums.bukkit.org/threads/misc-dynmap-v0-60-real-time-minecraft-maps-1-2-5-r4-0-1-3-1.489/
« Last Edit: August 07, 2012, 11:12:09 AM by smjjames »

blotz

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Re: Blacraft
« Reply #4532 on: August 07, 2012, 11:13:25 AM »
i want to

1.build blaze trap. +netherwart farm in overworld
2.farm wheat+sugar cane
3.build public storage.

but, the order will probbably be 3,2,1. D:

Bla

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Re: Blacraft
« Reply #4533 on: August 07, 2012, 05:50:25 PM »
Progress so far:

Fix (revert) two corrupted chunks in Bongatar and Desertopia.
Replace all snow layers with air and all ice with water.
Drawing most of Kaktoland's, Epicland's, Novascotchara's and Yukiland's biomes.
Smoothing chunky borders at Jungelot, Ampluterra, Kaktoquake Cliff, Earthquake Forest, Epicland, Yukiland, Zuntriio, Revolutea, Awesomeland, Rossjungles, Novascotchara, The Battleground, Rift Auspikitan, Hondarah.

Still to be done:
Paint all the other biomes (essential)
Fix other chunky borders (optional)

People can tell me which chunky borders they think are most important to get fixed and which one I can leave for later, depending on when you want Blacraft back. If I fix all of them I can imagine it taking weeks. My current idea is to spend tomorrow on fixing chunky borders and the day afterwards on drawing biomes, and then put the world back online.

Current progress is visibla here:
http://dl.dropbox.com/u/31772508/Blacraft%20s18.png

vh

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Re: Blacraft
« Reply #4534 on: August 07, 2012, 05:51:36 PM »
kol bla. sounds like you work 9 to 5 all day erryday on the blacraft map

Darvince

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Re: Blacraft
« Reply #4535 on: August 07, 2012, 05:59:35 PM »
hmm, are new darland's chunkyborders fixed?

Bla

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Re: Blacraft
« Reply #4536 on: August 07, 2012, 06:00:29 PM »
hmm, are new darland's chunkyborders fixed?
Yes.

Darvince

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Re: Blacraft
« Reply #4537 on: August 07, 2012, 06:00:49 PM »
kolkute

smjjames

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Re: Blacraft
« Reply #4538 on: August 07, 2012, 09:20:11 PM »
Was wondering what those two blank squares were.

Anyways, I don't have any chunkyborders that are absolutely neccesary to fix, but when you have the time, could you smooth out that corner of a coastline just southeast of Oasis City and give that chunky edge of western Kaeshar a bit of a beach just so it looks a little better ascethically?

Edit: http://forums.bukkit.org/threads/mech-admin-minecartmania-reborn-1-5-making-minecarts-fun-again-1-3-1-r1-0.74140/ Minecart mania looks like it would be a good replacement for rolling minecarts which seems to have gone inactive and I don't know if that will update.

As said here: http://dev.bukkit.org/server-mods/minecartmania-reborn/pages/configuration/ it has a function to load chunks for minecarts, among other features.
« Last Edit: August 08, 2012, 12:44:55 PM by smjjames »

smjjames

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Re: Blacraft
« Reply #4539 on: August 08, 2012, 05:17:48 PM »
Bla, I'm just letting you know that for the corner of a chunky border just southeast of Oasis City, you can modify the local terrain and the pools of water there as necessary

Bla

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Re: Blacraft
« Reply #4540 on: August 08, 2012, 05:19:22 PM »
I've smoothed out the areas you mentioned, I think.
I smoothed out a lot of areas but got lazy, so I haven't smoothed out the sea floor in all of the places, and in some of the places I also just made land but didn't smooth out the chunky cliffs themselves. But most of these places are somewhat remote. I'm painting biomes now.

I don't recommend letting the biome painter crash when it's saving chunks. -_- ...........................
(Yes, it will be fixed)

Naru523

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Re: Blacraft
« Reply #4541 on: August 08, 2012, 05:22:24 PM »
goodbye forever sphero

smjjames

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Re: Blacraft
« Reply #4542 on: August 08, 2012, 05:26:15 PM »
Yeah, for some of the chunky cliffs you can just add a beach.

Edit: Also, I went and made a cobblestone pillar at the 1000, -1000 mark up to the build limit for the heck of it.
« Last Edit: August 08, 2012, 06:45:57 PM by smjjames »

Bla

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Re: Blacraft
« Reply #4543 on: August 09, 2012, 05:05:47 PM »
The biomes are fixed now, so I'll most likely put normal Blacraft back on in about 12 hours.

FiahOwl

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Re: Blacraft
« Reply #4544 on: August 09, 2012, 05:21:48 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '78517'.

« Last Edit: March 22, 2021, 01:09:17 AM by FiahOwl »

smjjames

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Re: Blacraft
« Reply #4545 on: August 09, 2012, 05:58:53 PM »
The first thing I'll probably do is explore a little, starting from around Quontex's mushroom island (does he still have that fee thing going? Not planning on landing there anyway) and down southwest, to see whats new.

Darvince

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Re: Blacraft
« Reply #4546 on: August 09, 2012, 06:00:17 PM »
ofcourse this is after darapocalypse 2012

so sorry bla i won't blay much :(

vh

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Re: Blacraft
« Reply #4547 on: August 09, 2012, 06:25:42 PM »
kol i'm satisfied

smjjames

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Re: Blacraft
« Reply #4548 on: August 09, 2012, 07:45:31 PM »
I'm going to find an extreme hills biome (newly generated ones) and mine the hell out of it for the emeralds.

Probably also set up a wheat farm. How did you get so many emeralds? Trading wheat?

Bla

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Re: Blacraft
« Reply #4549 on: August 10, 2012, 04:24:52 AM »
Holykolkipz. Those emeralds are shiiinyyyyy.

Quontex hasn't told me anything about changing the fee so I assume it's still there.

Saddar. :(

Edit: Here's the anarchy world map.
http://zoom.it/IV1e

I'm working on getting the old world uploaded, but there keeps being some "problems" with the uploads, so....
« Last Edit: August 10, 2012, 06:18:03 AM by Bla »

smjjames

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Re: Blacraft
« Reply #4550 on: August 10, 2012, 06:26:54 AM »
Hey Bla, check the whitelists because I can't get on (and neither can Fiah).

Bla

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Re: Blacraft
« Reply #4551 on: August 10, 2012, 06:28:47 AM »
I'm working on getting the old world uploaded, but there keeps being some "problems" with the uploads, so....

The server is down, I think, otherwise I'll fix the whitelist, but I'll make the world work first. I'll need to fix the mods as well.
Just wait until this is fixed.

smjjames

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Re: Blacraft
« Reply #4552 on: August 10, 2012, 06:35:17 AM »
Okay then.

Bla

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Re: Blacraft
« Reply #4553 on: August 10, 2012, 10:00:37 AM »
Blacraft is back.

smjjames

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Re: Blacraft
« Reply #4554 on: August 10, 2012, 10:34:31 AM »
Strange wall of water.....

Bla

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Re: Blacraft
« Reply #4555 on: August 10, 2012, 10:40:27 AM »
I see in MCEdit that the large area with some of the mushrooms somehow got lifted one block on the y-axis, so... That's why. Sigh.
You should be able to sail over it though if you sail at full speed.

smjjames

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Re: Blacraft
« Reply #4556 on: August 10, 2012, 10:42:25 AM »
Yeah, its easy to sail over it. Could you fix it though?

Bla

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Re: Blacraft
« Reply #4557 on: August 10, 2012, 10:43:26 AM »
That'd require me to upload another world, which takes an hour. If people want to wait an hour to have it fixed rather than waiting for the next time I edit the world, ok.

smjjames

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Re: Blacraft
« Reply #4558 on: August 10, 2012, 10:44:14 AM »
I can wait an hour.

vh

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Re: Blacraft
« Reply #4559 on: August 10, 2012, 10:44:35 AM »
just say an earthquake caused it.
kol.