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Author Topic: Blacraft  (Read 2721744 times)

Naru523

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Re: Blacraft
« Reply #2700 on: February 20, 2012, 11:39:46 PM »
Dungeon XP Farm Tutorial

This'll be my new design for the EXP farms once I come back to Chazabethia/Yukiland to change it. I might as well do the same with the zombie dungeon between Yukitown and Spawntown.

smjjames

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Re: Blacraft
« Reply #2701 on: February 20, 2012, 11:55:34 PM »
Is there much of a point to exp right now though?

Naru523

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Re: Blacraft
« Reply #2702 on: February 21, 2012, 12:32:33 AM »
Enchanting.

vh

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Re: Blacraft
« Reply #2703 on: February 21, 2012, 03:50:28 AM »
Can't you try and re-upload the isometric map?

Bla could, but it takes much time and effort to download the map, make an isometric rendering, and then upload the huge file. It's best to do it just once a month or so

smjjames

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Re: Blacraft
« Reply #2704 on: February 21, 2012, 08:00:34 AM »
Can't you try and re-upload the isometric map?

Bla could, but it takes much time and effort to download the map, make an isometric rendering, and then upload the huge file. It's best to do it just once a month or so

I mean the file that he had tried to upload but it didn't take somehow.

Bla

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Re: Blacraft
« Reply #2705 on: February 21, 2012, 11:34:37 AM »
I found out that I uploaded the wrong map, because I had misspelled the date in the file name which confused me about which one was the newest version.

Here's the real one.

http://zoom.it/HGwH

smjjames

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Re: Blacraft
« Reply #2706 on: February 21, 2012, 11:52:09 AM »
Cool, thanks.

*Is curious abut that island with the crater in it next to the desert island....*
« Last Edit: February 21, 2012, 12:05:39 PM by smjjames »

Bla

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Re: Blacraft
« Reply #2707 on: February 21, 2012, 12:26:03 PM »
This'll be my new design for the EXP farms once I come back to Chazabethia/Yukiland to change it. I might as well do the same with the zombie dungeon between Yukitown and Spawntown.
Looks kool.

However the mob farm between Spawntown and Yukitown is meant for fighting mobs, as it is a part of the Stronghold. So it will stay as it is.
And please don't grow trees in the mob spawning room. :P

vh

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Re: Blacraft
« Reply #2708 on: February 21, 2012, 01:57:54 PM »
http://universesandbox.com/forum/index.php/topic,5963.new.html#new

in new topic to prevent image spam loading lag

FiahOwl

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Re: Blacraft
« Reply #2709 on: February 21, 2012, 02:21:28 PM »

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« Last Edit: March 22, 2021, 02:21:36 AM by FiahOwl »

FiahOwl

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Re: Blacraft
« Reply #2710 on: February 21, 2012, 02:22:15 PM »

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« Last Edit: March 22, 2021, 02:21:33 AM by FiahOwl »

smjjames

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Re: Blacraft
« Reply #2711 on: February 21, 2012, 02:48:25 PM »
Maybe we can expand the spawntown rail line eventually?

Through the ocean? We'd have to dig deeper for that route or go with a bridge over the surface of the ocean.

I had also thought of a loop going from Revoluta, west to whatever I name my lands, and then north, although a line going south, then west to the desert island, another stop in Kaeshar (Which I might call it if I don't just call it Smjjamesia or something). So, it would be a Revoluta-Kaeshar-Auspikstan loop.

If you want to connect all of your territory, it'll have to be your own local route.

FiahOwl

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Re: Blacraft
« Reply #2712 on: February 21, 2012, 02:50:13 PM »

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« Last Edit: March 22, 2021, 02:21:27 AM by FiahOwl »

smjjames

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Re: Blacraft
« Reply #2713 on: February 21, 2012, 02:52:52 PM »
Maybe we can expand the spawntown rail line eventually?

Through the ocean? We'd have to dig deeper for that route or go with a bridge over the surface of the ocean.

I had also thought of a loop going from Revoluta, west to whatever I name my lands, and then north, although a line going south, then west to the desert island, another stop in Kaeshar (Which I might call it if I don't just call it Smjjamesia or something). So, it would be a Revoluta-Kaeshar-Auspikstan loop.

If you want to connect all of your territory, it'll have to be your own local route.

Yes, we can dig through the ocean. Just look at the underwater tunnel through Revolt City.

I know, but out of glass? I read previously in the thread that it would take a desert to make that one. We'd have to mine the ocean floor for the sand (we'd need dive lights though) for something that extensive.

I'm curious how you accomplished that glass tunnel though.

The bridge over the water is just an option.
« Last Edit: February 21, 2012, 03:25:07 PM by smjjames »

Naru523

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Re: Blacraft
« Reply #2714 on: February 21, 2012, 04:25:13 PM »
However the mob farm between Spawntown and Yukitown is meant for fighting mobs, as it is a part of the Stronghold. So it will stay as it is.

Not the mob farm, the zombie dungeon. You should find it near the path between Yukitown and Spawntown, it has a cobble pillar near the entrance to the dungeon.

smjjames

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Re: Blacraft
« Reply #2715 on: February 21, 2012, 07:40:43 PM »
Hey Mudkipz, you need a sign showing the direction to the railway in desertopia, I couldn't even find it.

Edit: Nm, found it by accidentially falling into the cactus farm chute, lol. Also, you've got a zombie somewhere near the station....
« Last Edit: February 21, 2012, 07:45:36 PM by smjjames »

vh

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Re: Blacraft
« Reply #2716 on: February 21, 2012, 08:01:48 PM »
smjjames, from where? There is a sign pointing to my station from spawntown.

anyway i do have a wall of fire around my place and it's all lit up, but i can't completely prevent mob spawns. It should be a lot safer than most other areas at night though :)

smjjames

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Re: Blacraft
« Reply #2717 on: February 21, 2012, 08:05:53 PM »
I'm talking about in deserttopia, and the zombie groan I heard was in the passageway between the end of the cactus chute and the deserttopia railway station trackpoint itself.

I just mean that the deserttopia end station needs to be easier to find, although the cactus chute is a legit route, even if unorthodox....

vh

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Re: Blacraft
« Reply #2718 on: February 21, 2012, 08:11:36 PM »
Ah, the cactus chute leads to the cargo rail :D
the main rail is up the left corridor from the cargo rails.

The station is covered by a cactus farm, but i'll build a pillar or something to make it easier to find.
Strange with the zombie spawning. If you see any dark places (that aren't intentionally dark), feel free to light them up.

smjjames

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Re: Blacraft
« Reply #2719 on: February 21, 2012, 08:13:44 PM »
Oh, I didn't realize it was covered by the cactus farm.

vh

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Re: Blacraft
« Reply #2720 on: February 21, 2012, 08:15:50 PM »
Well not covered, but pretty much behind it so it's kind of out of sight. I probably will rework the station to conform with regulations when i get back from the epicravine

smjjames

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Re: Blacraft
« Reply #2721 on: February 21, 2012, 08:33:08 PM »
Speaking of ravives, I think I found the smallest possible ravine. You know that island just west of the desert island? Well, it has a hole in it that was visible in the isometric map, so I took a look at it. Its basically a hole in the ground, but its structured like a ravine. Theres nothing special about it though, some coal deposits and a water spring.

vh

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Re: Blacraft
« Reply #2722 on: February 21, 2012, 08:36:41 PM »
yeah i've found many 5-15 block deep minravines, very kute :)

smjjames

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Re: Blacraft
« Reply #2723 on: February 21, 2012, 09:01:30 PM »
Oh yea, I finished up the path between the base camp and the epicravine entrance earlier.

Bla

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Re: Blacraft
« Reply #2724 on: February 21, 2012, 11:15:04 PM »
The rail plans up there look... Well, the glass is no problem, underwater rail tunnels are cute. Getting sand for it is very easy if you just have the correct method for mining sand without ruining the landscape - place a cobblestone or dirt block below the top sand block and mine everything below it.

But the route would take a lot of iron and gold to make, and there aren't that big settlements or things which are worth connecting there imo atm.

smjjames

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Re: Blacraft
« Reply #2725 on: February 22, 2012, 11:24:42 AM »
Hey guys, I'm just letting you know that as I was digging out that pit, I accidentially destroyed one of the glowstone blocks that I had put in earlier, I'll put the glowstone dust in the same chest as the rest of the glowstone back in Spawntown.

Who owns Solea and Rift Auspikstan? I'm just asking for permission to build a road from there down to my territory.

My other option is to make one westward from Revoluta, but thats a longer route (I do want to establish a bridge from my territory to Revoluta eventually).
« Last Edit: February 22, 2012, 02:16:05 PM by smjjames »

FiahOwl

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Re: Blacraft
« Reply #2726 on: February 22, 2012, 02:28:50 PM »

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« Last Edit: March 22, 2021, 02:21:06 AM by FiahOwl »

smjjames

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Re: Blacraft
« Reply #2727 on: February 22, 2012, 02:32:01 PM »
I thought it was Deoxy who had that one, but okay.

vh

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Re: Blacraft
« Reply #2728 on: February 22, 2012, 02:46:28 PM »
Deoxy owns Spheron Rilmu
Atomic owns Rift Auspikitan
Fiahowl owns Revolutea
Bla owns Spawntown
Bong owns Lotservania
Darvince owns plaindea
Naru523 owns Yukitown
matty406 owns Ampluterra
Quontex owns Awesomeland?
Bla owns Epicland?
I own Vatallus, Mudkipzanis, and Desertopia
And Red Front pwns Battleground

deoxy99

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Re: Blacraft
« Reply #2729 on: February 22, 2012, 02:54:50 PM »
Deoxy owns Spheron Rilmu
Atomic owns Rift Auspikitan
Owns? I think the better word would be leads.