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Author Topic: Blacraft  (Read 2721702 times)

vh

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Re: Blacraft
« Reply #2130 on: January 18, 2012, 02:38:47 PM »
yeah, bla has wiped the nether, although we haven't found netherfort yet?

blotz

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Re: Blacraft
« Reply #2131 on: January 18, 2012, 02:43:01 PM »
Bla found one right? How else would we have neatherbrick?

Bla

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Re: Blacraft
« Reply #2132 on: January 18, 2012, 11:13:13 PM »
Yes, I found one. I don't have any idea in which direction though. :P

But, who took around 300 iron bars this time? :P

vh

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Re: Blacraft
« Reply #2133 on: January 18, 2012, 11:16:47 PM »
not me. i took about 10 iron for some minecarts. Also shipped 18 stacks of bread and twice that much cactus to spawntown.

strongholds are concentrated in the NS direction, i'll try looking later

FiahOwl

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Re: Blacraft
« Reply #2134 on: January 18, 2012, 11:20:09 PM »

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vh

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Re: Blacraft
« Reply #2135 on: January 18, 2012, 11:26:19 PM »
There are no chest logger plugins on bukkit, maybe it's not possible/very hard. You should have to ask before taking large amounts of materials (1000+); ores (30+); or other rare items like enderpearls or blaze rods (2+). If that fails, maybe consider taking ores and valubles out of the public storage and into another vault where you have to ask permission to take? I'd be pretty dissapointed if someone waltzed in and out of my place with 300 iron and didn't tell me.

Bla

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Re: Blacraft
« Reply #2136 on: January 19, 2012, 06:58:56 AM »
There are no chest logger plugins on bukkit, maybe it's not possible/very hard.

I like honest people. :)

Comrades. We have a problem.
This tunnel will look awesome with glass walls.
« Last Edit: January 19, 2012, 09:57:09 AM by Bla »

FiahOwl

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Re: Blacraft
« Reply #2137 on: January 19, 2012, 09:58:47 AM »

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Bla

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Re: Blacraft
« Reply #2138 on: January 19, 2012, 10:01:01 AM »
I know. I predicted it would happen. I want to make a public rail tunnel with underwater view. :P

You can take sand from any desert, as long as it's outside any claimed area, or you have permission from the one who manages the region.
Also, when mining sand, I suggest placing cobble below the top layer, so that the desert keeps its natural look. Like Spawntown Undermine.

FiahOwl

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Re: Blacraft
« Reply #2139 on: January 19, 2012, 10:01:50 AM »

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Bla

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Re: Blacraft
« Reply #2140 on: January 19, 2012, 10:03:16 AM »
That's one option, but my suggestion gives you more sand, plus you get all the sandstone.

Also, Spawntown has almost a double chest of sand. I don't think we'll need more for glass, even though, the more, the better, as always. Our sandstone stockpiles are low, though.

FiahOwl

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Re: Blacraft
« Reply #2141 on: January 19, 2012, 10:04:00 AM »

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Bla

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Re: Blacraft
« Reply #2142 on: January 19, 2012, 10:49:34 AM »
It looks like we can save some iron on the rails... :)
(The rail tunnel ran into this cave)

FiahOwl

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Re: Blacraft
« Reply #2143 on: January 19, 2012, 11:05:50 AM »

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Bla

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Re: Blacraft
« Reply #2144 on: January 19, 2012, 11:38:50 AM »
But, who took around 300 iron bars this time? :P
Seeing as I've the only one who has accessed the chest for the past 8 days,... I just have no idea about what I spent them on or put them? This is really strange. But nvm.

Btw, I think the economy should be changed so that there is some amount of freely available rare public property (like iron), while the rest is locked up and managed by the regional government. Maybe. Hmm.
This was the original intention with regional property, but just "always having 64 of [rare item]" in your backyard doesn't mean that whatever was taken couldn't be spent better.

FiahOwl

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Re: Blacraft
« Reply #2145 on: January 19, 2012, 11:43:04 AM »

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Bla

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Re: Blacraft
« Reply #2146 on: January 19, 2012, 11:53:16 AM »
But isn't the definition of socialism is that the leftover money goes to the government to divert to the most needed place?

Does National Stockpile count?
This roughly explains socialism:
http://www.worldsocialism.org/articles/what_is_socialism.php

In the stage of late socialism/communism, money would lose their purpose.
"Leftover money" is a very loose concept. The leftover of what exactly? The economic planners should divert all of the resources to where they are needed in my opinion. In our Minecraftian society, the economic planners are the regional "governments".
So our roles would be to fill the stockpiles when people take from them, to a certain level where people can take without crashing the economy. If they need large amounts of resources for a big project, we should plan it collectively and decide whether all of our member regions should contribute to it.
That is my model for a Minecraftian communist economy where we can all cooperate and have a well-working economy. :)

Makes sense?

FiahOwl

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Re: Blacraft
« Reply #2147 on: January 19, 2012, 11:57:56 AM »

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vh

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Re: Blacraft
« Reply #2148 on: January 19, 2012, 12:47:27 PM »
i like that. a set amount of free items and the rest "managed by the local gov"

kol

i did access the chest about 3 days ago for 10 iron for chest carts though.

FiahOwl

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Re: Blacraft
« Reply #2149 on: January 19, 2012, 12:49:55 PM »

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FiahOwl

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Re: Blacraft
« Reply #2150 on: January 19, 2012, 12:51:01 PM »

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Bla

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Re: Blacraft
« Reply #2151 on: January 19, 2012, 12:51:09 PM »
I want to make Revolt City the largest city in Blacraft.
*Wishes you good luck, while drawing my blan for the future outskirt of Spawntown near the Ampluterra border.* :)

I will also put a red star on the voting center, and make something for socialism. And a hammer in Spawntown coupled with a siclke in Epicland, to show how they have contributed to each other.

FiahOwl

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Re: Blacraft
« Reply #2152 on: January 19, 2012, 12:52:45 PM »

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Bla

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Re: Blacraft
« Reply #2153 on: January 19, 2012, 12:53:46 PM »
I won't start a race. I will develop Spawntown whenever I have anything useful to build. I have tried making those gigantic, empty cobblestone cities in SSP. Leninkat doesh nawt find zem amusing.

vh

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Re: Blacraft
« Reply #2154 on: January 19, 2012, 12:55:14 PM »
lol i used to like cobblestone until i figured out how to smelt

>.>
<.<
>.>

FiahOwl

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Re: Blacraft
« Reply #2155 on: January 19, 2012, 12:56:20 PM »

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FiahOwl

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Re: Blacraft
« Reply #2156 on: January 19, 2012, 12:57:58 PM »

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vh

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Re: Blacraft
« Reply #2157 on: January 19, 2012, 01:22:25 PM »
stone and smoothstone are incompatible. trust me. i tried in the 1.0 prebukkit blacraft map and i ended up relayering my structures in bricks.

Bla

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Re: Blacraft
« Reply #2158 on: January 19, 2012, 01:22:43 PM »
Smooth roads and brick buildings.

I do think it'll get boring if everything is all stoney though. Maybe.

vh

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Re: Blacraft
« Reply #2159 on: January 19, 2012, 01:25:00 PM »
stone roads are nice but get boring. cobblestone has an okay texture for roads. i'd make them out of sandstone (but that's incompatible with brick).

stone slabs
problem solvd