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Author Topic: Blacraft  (Read 2727720 times)

Naru523

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Re: Blacraft
« Reply #780 on: July 14, 2011, 05:33:06 PM »
What is this I don't even

atomic7732

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Re: Blacraft
« Reply #781 on: July 14, 2011, 05:33:34 PM »
wtf lol

Naru523

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Re: Blacraft
« Reply #782 on: July 14, 2011, 05:37:50 PM »
The pond... in my point of view.

Naru523

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Re: Blacraft
« Reply #783 on: July 14, 2011, 05:44:27 PM »
In another point of view...

vh

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Re: Blacraft
« Reply #784 on: July 14, 2011, 06:56:10 PM »
oshit it broke...

Darvince

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Re: Blacraft
« Reply #785 on: July 14, 2011, 09:59:25 PM »
crap

Quontex

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Re: Blacraft
« Reply #786 on: July 15, 2011, 02:14:03 AM »
I might declare war on quontex.

I will declare war on Quontex for destroying my villa.
Oh wait was that yours?, nothing said so.

vh

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Re: Blacraft
« Reply #787 on: July 15, 2011, 05:05:01 AM »
hey bla,
i fell when i logged in and lost 60 cacti 3 shovels, a sword, and an axe. 2 stacks of sndstone and 50 wood and 5 torches.
when you're not busy, you can give me? thx

Darvince

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Re: Blacraft
« Reply #788 on: July 15, 2011, 11:11:10 AM »
I might declare war on quontex.

I will declare war on Quontex for destroying my villa.
Oh wait was that yours?, nothing said so.

And now im at war with you.

atomic7732

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Re: Blacraft
« Reply #789 on: July 15, 2011, 11:44:39 AM »
Disaster strikes. FUUUU

vh

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Re: Blacraft
« Reply #790 on: July 15, 2011, 12:18:41 PM »
it broke

Naru523

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Re: Blacraft
« Reply #791 on: July 15, 2011, 08:45:36 PM »
Hmm.

Darvince

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Re: Blacraft
« Reply #792 on: July 15, 2011, 11:30:54 PM »
Bla, can you relock the tax chests for only you to see? I was fooling around and managed to unlock them.

vh

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Re: Blacraft
« Reply #793 on: July 16, 2011, 02:41:46 AM »
maybe its just me, but sometimes it seems like the world is stuck in a state of non-day. Yes, render didtance is on far!

Bla

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Re: Blacraft
« Reply #794 on: July 16, 2011, 03:01:41 AM »
Bla, can you relock the tax chests for only you to see? I was fooling around and managed to unlock them.
I relocked them, and now the doors are also locked.
Please don't attempt the trick anymore. Can you also send me a PM with how you did?
maybe its just me, but sometimes it seems like the world is stuck in a state of non-day. Yes, render didtance is on far!
The chunks have to be updated after you sleep, so it takes some time before all of it appears to be day.

Bla

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Re: Blacraft
« Reply #795 on: July 16, 2011, 03:17:02 PM »
World map uptodated...
Partiya Lenina Partinia Lanis looks interesting... I should visit that soon.

And as you can see, we have a new road from Spheron Tliami to Mudkipz's new desert east of it... Where he has built a gigantic cactus farm, just so he can call Kaktolake Farm puny. :'( :'( :'(
We don't even need that much cactus. :'( But it's always nice knowing we will never have a cactus shortage. :P

Darvince

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Re: Blacraft
« Reply #796 on: July 16, 2011, 04:02:01 PM »
These are the very rough drafts for two provinces in Vinelandar, Sur Mont Forres and Minas Mont.

What is the easiest way to remove lots of ice?
« Last Edit: July 17, 2011, 09:39:21 AM by Darvince »

Bla

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Re: Blacraft
« Reply #797 on: July 17, 2011, 08:12:28 AM »
These are the very rough drafts for two provinces in Vinelandar, Sur Mont Forres and Minas.
Which one is the northern one and which one is the southern one?

What is the easiest way to remove lots of ice?
If nobody has really used the area yet, I could simply remove it in MCEdit and let the land be generated again.
If I find explored epic caves or other significant things I might remove the ice unlegitly in MCEdit (since it came there sort of unlegitly/by a bug).

Darvince

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Re: Blacraft
« Reply #798 on: July 17, 2011, 09:37:26 AM »
The entire north side of Vinelandar and to the east by the islands, which I don't think anyone has used, since I've only used that island to the far east and Plaidania. :P However I do spy a single torch, but that probably isn't anything.

Btw, Sur Mont Forres is the southern one and Minas is the northern one.

Sur Mont Forres - South Mountain Forest
Minas Mont - Mountain Mines

deoxy99

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Re: Blacraft
« Reply #799 on: July 17, 2011, 09:59:37 AM »
Bla, those two completely wooden buildings are too low, can you raise them and put a layer of dirt under them? It's too much work.

Darvince

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Re: Blacraft
« Reply #800 on: July 17, 2011, 10:41:03 AM »
Bla, I am so lazy that I am going to kill myself in the real world because I'm going to wait here for you to do crap for me for 10^10^10^10^10^10^10^10^10^10^10^10^10^10^10^10 years.

Bla

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Re: Blacraft
« Reply #801 on: July 17, 2011, 10:42:59 AM »
Bla, those two completely wooden buildings are too low, can you raise them and put a layer of dirt under them? It's too much work.
Sorry, I can't, because it's not legit.

I'll update the map in about 3-4 hours, I guess.

Darvince

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Re: Blacraft
« Reply #802 on: July 17, 2011, 01:01:50 PM »
Bla, those two completely wooden buildings are too low, can you raise them and put a layer of dirt under them? It's too much work.

If you remove the dirt part, he might do it.

deoxy99

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Re: Blacraft
« Reply #803 on: July 17, 2011, 03:01:05 PM »
Ok, then don't add dirt under it. I'll do that part... I actually was going to do that, but I thought you could do that too...

Bla

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Re: Blacraft
« Reply #804 on: July 17, 2011, 03:15:32 PM »
I'm not going to edit the wooden building or anything around it in MCEdit.

Deoxy99:

We really need rails to Mudkipz's new place, and it'd be really nice to have a rail station close to your hotel too. It's fair that you don't want rails interfering with your caves, but could we work around that somehow, like by if I hit any of them, change them to look like they naturall go around the rails, with the cobblestone hidden?
I checked the area in MCEdit, and I shouldn't hit the cave system we explored together. There's a cave system further north east of your hotel which the rails might hit, though. Is that ok?

Could we potentially pay you some resources to be allowed to make the rails go through the caves, if we hit them?

deoxy99

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Re: Blacraft
« Reply #805 on: July 17, 2011, 04:05:20 PM »
I said no! I'm not going to have a rail. And that's final. Stop asking me.

Naru523

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Re: Blacraft
« Reply #806 on: July 17, 2011, 04:07:16 PM »
/facepalm x2

Darvince

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Re: Blacraft
« Reply #807 on: July 17, 2011, 09:59:30 PM »
Accurate Vinelandar municipalities proposal. Ashept? :P You can make it more squiggly roundish if you want, though. :P

atomic7732

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Re: Blacraft
« Reply #808 on: July 17, 2011, 11:17:23 PM »
It's very tectonic... Not very Blaist borders.

Darvince

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Re: Blacraft
« Reply #809 on: July 17, 2011, 11:42:09 PM »
I'm not big squiggly, I'm little squiggly.