I've decided to split Novascotchara. A part of it became The Battleground, which is going to be a PvP area where people can fight snowball fights, or fight real battles, build bases etc, and players can claim different area of the land, except the areas bordering the surrounding zones, which will be stronger start bases which can also help defend nearby territory.
I hope it's okay with you, SuperNova. Novascotchara seemed oversized compared to other regions, and that area seemed perfect for PvP.
I've also drawn Ampluterra's borders, I hope matty406 is okay with them (if not, then complain
).
And I've drawn Rift Auspikitan's borders. Are they ok, Nue? I haven't drawn the municipalities yet, because I thought the ones you proposed were too small and I wasn't able to distinguish them enough to decide what areas to put under which ones. I propose you make fewer, larger and more distinguishable municipalities.
I also finished the municipalities in Kaktoland. Also,
SuperNova, don't bother, don't bother cutting out those maps for the wiki, as I only have to use two clicks to mark a whole region perfectly.
And I made Awesomeland, which Quontex is going to develop, if it's fine with everybody else.
Now to the gameplay bitOriginally, I intended regions and municipalities to simply be distinguishable defined areas, so we could refer to places easily, but it seems like we've also thought of it as areas some players own. This conflicts a lot with the Blacraft State. I sort of wanted this world to be a Communist world, and I think there are many servers which have iConomy which people could just go to if they wanted to play on that sort of servers. But maybe this isn't the best option. How do you think of regions? Should there be any limits to how much territory you may claim, and if so, how should that limit be?
I'll make two proposals:To abolish the Blacraft State as a global state and implement states. Players or groups of them can make their own states, which own the different regions. In this case, the players who wanted to be a part of, for example, Bla's State, would be able to vote in the current Blacraft Voting Center, and that center would only have influence of these lands. Also, the Blacraft Tax Center (and what I find) would probably only go to my own state.
Different states could make diplomatic pacts with each other.
- Or -
To have two rival states, the Capitalist State and the Communist State. Each of these would expand in opposite directions, and form a front on the middle, where they could be battle sometimes, to claim some of each other's lands, if they agree to.
This may conflict with how people have settled currently, since Idk who would join which one, and it'd be a problem if for example Quontex owned Quontia, and he wanted to be in the Capitalist State.
I personally think this would be the best idea. I can just imagine The Obsidian Curtain, all sorts of interesting defense systems, in 1.7 probably piston cannons ready to bomb the area around it down to bedrock, long range automatic arrow dispensers etc. In this case, I imagine the Communists expanding northeast, and Capitalists expanding southwest. Our rail systems would be seperate, our economies probably wouldn't mix, taxes in the tax center would only go to the Communist side. There could maybe be some neutral areas along the borders, if those players want to stay out of this.
Spawntown would be on the Communist side, but maybe the spawn point would be moved, and the town renamed. A newly joining player would be able to go to the capitalist side anyway, if it wanted to. But if we host the server, we might want a proper spawn point which is blocked off from the outside world. What would happen if a side conquered the spawn area, though?
And the underground rail would also go to the Communists, be sealed off with obsidian at the entry point to the Capitalist State, maybe with some posts to withstand an underground attack through it.
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So, those are my proposals. I'm deeply biased towards the last one, so if you say "first", please come up with some reasons, so that I can destroy them.
Or be convinced, if that is actually the best choise. I fear it'll lead to everyone making their own states, and the states will consist of island regions within each other, and that we'll stop cooperating. Some of what I think the regions destroyed after people began owning them was also that you couldn't just build or harvest anything if you wanted to, except if there were a special plan for the region.
How I saw the ideal Blacraft server was as a world where we all settled, expanded, extracted resources, shared what we didn't need with each other, where everything we built was connected with underground rails and roads, and where we didn't waste gold or glowstone on making currencies. Trading in this way is incompatible with how I thought it should be. Maybe I could accept trading one resource for another resource.
Sorry about the long test, I guess no one actually read it all, but I'm hoping you find it interesting how we should make the server in the future. If you don't care, really, I might just use the last proposal.