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Author Topic: Blacraft  (Read 2724384 times)

vh

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Re: Blacraft (New IP)
« Reply #8370 on: August 02, 2015, 08:26:06 PM »
yes i know but still

Bla

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Re: Blacraft (New IP)
« Reply #8371 on: August 03, 2015, 10:07:51 AM »
I can't give everyone their own world, but if people come up with distinct worlds that seem interesting which are possible to make I could make a few.

The first battle area on Trenchland is now complete with the new redstone countdown installations.
I also began to make a second battle area which is slightly larger and will have a small valley. But I'm not sure how to make that area's terrain/features interesting yet.


DiamondMiner10

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Re: Blacraft (New IP)
« Reply #8372 on: August 03, 2015, 02:34:32 PM »
Why is there a desert temple sticking out of a forest?

Bla

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Re: Blacraft (New IP)
« Reply #8373 on: August 03, 2015, 02:37:23 PM »
There was a version of Bukkit that generated structures without regard for biomes, so there were jungle temples in oceans etc., the version came out shortly after a version that changed the terrain code so a lot of exploration happened in that version, so we have a big amont of terrain with random structures like that. Idk when if it was fixed (not even entirely sure that it was ever fixed, must be after 1.7 if it were)

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Re: Blacraft (New IP)
« Reply #8374 on: August 03, 2015, 03:07:44 PM »
Oh thanks for the info. Also, what version of MC is Blacraft in?

Bla

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Re: Blacraft (New IP)
« Reply #8375 on: August 03, 2015, 03:08:41 PM »
It's running 1.8.

blotz

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Re: Blacraft (New IP)
« Reply #8376 on: August 15, 2015, 04:10:11 PM »
i might host a blacraft party in desertopia sometime

https://twitter.com/Dinnerbone/status/632552267128905728

(check the image)

vh

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Re: Blacraft (New IP)
« Reply #8377 on: August 30, 2015, 04:58:20 PM »
i wonder what this map is of!?!?!?

Darvince

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Re: Blacraft (New IP)
« Reply #8378 on: August 30, 2015, 05:02:27 PM »
i bet it's player locations with afk excluded again

vh

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Re: Blacraft (New IP)
« Reply #8379 on: August 30, 2015, 05:03:51 PM »
oplusplus karma to you. except i didn't exclude afk because that would've taken too much time. instead i put everything on a log scale to cover afk brightness up.

vh

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Re: Blacraft (New IP)
« Reply #8380 on: August 30, 2015, 05:14:36 PM »
but wait what's this mystery map

vh

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Re: Blacraft (New IP)
« Reply #8381 on: August 30, 2015, 05:22:40 PM »
BUT WAIT WHAT'S THIS PLOT?!??!?!?

FiahOwl

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Re: Blacraft (New IP)
« Reply #8382 on: August 30, 2015, 05:46:57 PM »

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« Last Edit: March 22, 2021, 01:20:54 AM by FiahOwl »

Bla

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Re: Blacraft (New IP)
« Reply #8383 on: August 31, 2015, 11:11:42 AM »
Those are some really interesting maps

matty406

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Re: Blacraft (New IP)
« Reply #8384 on: August 31, 2015, 01:28:21 PM »
activity heat maps?

vh

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Re: Blacraft (New IP)
« Reply #8385 on: August 31, 2015, 01:42:08 PM »
ye

vh

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Re: Blacraft
« Reply #8386 on: August 31, 2015, 04:37:46 PM »
ok two more mysteries and if you get the last one i will be rather impressed

FiahOwl

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Re: Blacraft
« Reply #8387 on: August 31, 2015, 05:02:26 PM »

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« Last Edit: March 22, 2021, 01:20:41 AM by FiahOwl »

vh

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Re: Blacraft
« Reply #8388 on: August 31, 2015, 05:12:30 PM »
hehe

close to both but you don't have it just yet

it's a lot more elegant than what you've described.

FiahOwl

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Re: Blacraft
« Reply #8389 on: August 31, 2015, 05:15:05 PM »

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« Last Edit: March 22, 2021, 01:20:36 AM by FiahOwl »

vh

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Re: Blacraft
« Reply #8390 on: August 31, 2015, 05:18:04 PM »
think math

FiahOwl

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Re: Blacraft
« Reply #8391 on: August 31, 2015, 05:21:10 PM »

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« Last Edit: March 22, 2021, 01:20:34 AM by FiahOwl »

vh

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Re: Blacraft
« Reply #8392 on: August 31, 2015, 05:21:49 PM »
no...

i'm just saying, it's not some strange fov perspective projection because the math for that is too complicated for me to bother doing

it's something that's easy

matty406

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Re: Blacraft
« Reply #8393 on: August 31, 2015, 05:35:40 PM »
is it just taking vertical slices along a horizontal axis like a brain scan

vh

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Re: Blacraft
« Reply #8394 on: August 31, 2015, 05:39:34 PM »
the axes are not quite horizontal but you're sooooo close

Darvince

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Re: Blacraft
« Reply #8395 on: August 31, 2015, 06:07:39 PM »
is it like looking backwards 100 blocks or something

vh

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Re: Blacraft
« Reply #8396 on: August 31, 2015, 06:14:23 PM »
no.
hint: the origin (0,0) is important.
think polar

FiahOwl

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Re: Blacraft
« Reply #8397 on: August 31, 2015, 06:19:43 PM »

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« Last Edit: March 22, 2021, 01:20:32 AM by FiahOwl »

vh

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Re: Blacraft
« Reply #8398 on: August 31, 2015, 07:18:59 PM »
no jesus christ i give up on you

mystery4 has distance from the origin on the horizontal axis

mystery5 has theta on the horizontal axis -- starting from west, going ccw all the way back to west.

atomic7732

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Re: Blacraft
« Reply #8399 on: August 31, 2015, 07:48:28 PM »
oh that's p cute