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Author Topic: Release  (Read 18253 times)

SuperNova

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Release
« on: January 10, 2009, 08:34:27 AM »
hi dan dixon a question when will the newest version wil be released????

o and this is my yourney to jupiter with the garf IIII (my spaceship)

« Last Edit: January 10, 2009, 09:14:24 AM by SuperBova »

atomic7732

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Re: Release
« Reply #1 on: January 10, 2009, 10:12:57 AM »
hi dan dixon a question when will the newest version wil be released????

o and this is my yourney to jupiter with the garf IIII (my spaceship)



This weekend, probably SUNDAY! (i.e. tomarrow) haha! Nice but did you actually try launching that from earth, or did you create that there?

Dan Dixon

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Re: Release
« Reply #2 on: January 19, 2009, 07:19:31 PM »
Yeah. I had expected to have a new release by now. At the moment I'm only comfortable claiming that it will be soon.

And eventually I hope to make spaceships look like something other than a cube or sphere. :)

SuperNova

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Re: Release
« Reply #3 on: January 21, 2009, 07:38:21 AM »
Realy?  ;D cool (about the spaceship)

and when will be the next release and what are the updates?

atomic7732

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Re: Release
« Reply #4 on: January 21, 2009, 03:57:17 PM »
At the moment I'm only comfortable claiming that it will be soon.

...

SuperNova

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Re: Release
« Reply #5 on: January 22, 2009, 03:47:00 AM »
sorry but i can't wait ;D

Arrol

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Re: Release
« Reply #6 on: January 22, 2009, 12:05:57 PM »
We're having spaceships?

Dan Dixon

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Re: Release
« Reply #7 on: January 22, 2009, 07:07:30 PM »
There are already 'spaceships' in Universe Sandbox, but they just look like cubes.

In a future release (although not in the next release) I expect to make them actually look like spaceships (and perhaps provide some kind of simple thruster controls for them).


FGFG

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Re: Release
« Reply #8 on: January 23, 2009, 12:52:43 AM »
In a future release (although not in the next release) I expect to make them actually look like spaceships (and perhaps provide some kind of simple thruster controls for them).

Huston, we have a problem....

We reached Jupiter instead of the Moon... It is a serious problem? :-\

SuperNova

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Re: Release
« Reply #9 on: January 23, 2009, 08:38:42 AM »
new idea: make satellitets  ;D



Arrol

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Re: Release
« Reply #10 on: January 23, 2009, 11:19:53 AM »
There are already 'spaceships' in Universe Sandbox, but they just look like cubes.

In a future release (although not in the next release) I expect to make them actually look like spaceships (and perhaps provide some kind of simple thruster controls for them).



Whoa. I've been gone longer than I thougt.

atomic7732

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Re: Release
« Reply #11 on: January 23, 2009, 01:35:33 PM »
There are already 'spaceships' in Universe Sandbox, but they just look like cubes.

In a future release (although not in the next release) I expect to make them actually look like spaceships (and perhaps provide some kind of simple thruster controls for them).



Whoa. I've been gone longer than I thougt.
If I recall the last time you posted, it was the same release 1. 400. 0 . 0 or whatever. Or do you mean finally a "new release" is coming out?

SuperNova

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Re: Release
« Reply #12 on: January 29, 2009, 06:26:34 AM »
i waited long anauph when will be the next release! the last release is still 25 october!!! >:( >:(

atomic7732

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Re: Release
« Reply #13 on: January 29, 2009, 07:40:55 AM »
calm down. it will be soon,. I hope...

Arrol

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Re: Release
« Reply #14 on: January 30, 2009, 11:48:40 AM »
There are already 'spaceships' in Universe Sandbox, but they just look like cubes.

In a future release (although not in the next release) I expect to make them actually look like spaceships (and perhaps provide some kind of simple thruster controls for them).



Whoa. I've been gone longer than I thougt.
If I recall the last time you posted, it was the same release 1. 400. 0 . 0 or whatever. Or do you mean finally a "new release" is coming out?

I mean it's been a while since I used Universe Sandbox.

atomic7732

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Re: Release
« Reply #15 on: January 30, 2009, 07:52:43 PM »
oh, ok. ;)

FGFG

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Re: Release
« Reply #16 on: February 01, 2009, 08:47:26 AM »
Excuse me, Dan. Where is the relese? We have been waiting for weeks and we didn't get any explanation for the delay :-\. We can understand family reasons or lack of time, but we would like to have some news.

SuperNova

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Re: Release
« Reply #17 on: February 02, 2009, 07:19:03 AM »
Excuse me, Dan. Where is the relese? We have been waiting for weeks and we didn't get any explanation for the delay :-\. We can understand family reasons or lack of time, but we would like to have some news.
He is right! i waited long anauph  >:( weeks ago he set ''Yeah. I had expected to have a new release by now. At the moment I'm only comfortable claiming that it will be soon. weeks later still no update! >:(

SuperNova

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Re: Release
« Reply #18 on: February 02, 2009, 07:20:45 AM »
Sorry that i'm a littel upset  ;D

Andreas

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Re: Release
« Reply #19 on: February 02, 2009, 02:00:06 PM »
Sorry that i'm a littel upset  ;D

How old are you? 5?

HallowedError

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Re: Release
« Reply #20 on: February 02, 2009, 11:14:37 PM »
Rushing him will only make him rush features, and rushed features lead to bad quality.

Sorry that i'm a littel upset  ;D

How old are you? 5?

Was that necessary?

« Last Edit: February 02, 2009, 11:16:37 PM by HallowedError »

Dan Dixon

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Re: Release
« Reply #21 on: February 02, 2009, 11:36:10 PM »
Again... I apologize for the delay. Please know that I am working on the update and I am humbled by everyone's enthusiasm.

Tonight I updated the UI library and the standalone updater library to the latest versions (which fixed 2 small issues no one would notice). I also added a toggle for all Hill Spheres.

Left to Do:
I have a few more file loading bugs to address and a bug that I introduced that creates galaxies incorrectly.
I've been working on a couple new minor features, but if they're going to take too long I'll just cut them out and release them in a later release.

Andreas

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Re: Release
« Reply #22 on: February 03, 2009, 02:48:01 AM »
Rushing him will only make him rush features, and rushed features lead to bad quality.

Sorry that i'm a littel upset  ;D

How old are you? 5?

Was that necessary?



yes

atomic7732

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Re: Release
« Reply #23 on: February 03, 2009, 03:23:11 PM »
Left to Do:
I have a few more file loading bugs to address and a bug that I introduced that creates galaxies incorrectly.
I've been working on a couple new minor features, but if they're going to take too long I'll just cut them out and release them in a later release.
What are hte small features?

Digital Storm

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Re: Release
« Reply #24 on: February 04, 2009, 03:45:54 AM »
Dan i would like to know if this next update will allow your software to use all of my core because i have a i7 Quad core and if your software could use all cores it would be great. It would run so much faster. Please let me know.

Dan Dixon

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Re: Release
« Reply #25 on: February 04, 2009, 03:46:36 PM »
The next release will not have multi-core support.
(Although the menu rendering occurs on a different thread, this isn't what you mean.)

Microsoft is working on a multi-core programming library that I've experimented with and will make for a very noticeable performance increase (on multi-core systems) when implemented.
http://en.wikipedia.org/wiki/Parallel_FX_Library

I'm unsure what the timetable will be for adding this, but I'm definitely excited about it. I currently only require .NET 2.0 and adding the parallel support will require everyone to upgrade.

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Re: Release
« Reply #26 on: February 05, 2009, 11:32:55 AM »
My two cents:

I can't understand that continuous begging, some posts are even turning rude!

I downloaded a trial version. Played an hour with it, and liked it. I paid what I considered a fair amount ($25) to download the full version. And I got it. I got what I paid for. WYSIWYG (What Your See Is What You Get)

I hope every transaction I've made would have been so transparent like this one.

I consider new releases and features a goodie I didn't weight into my purchasing decision when I made it. I appreciate them, but I wouldn't feel betrayed should they not exist. Of course, if the system malfunctions, I would expect a patch to solve it, but not with respect to new functionality.

I do find enriching for everyone a discussion on how to improve the software from current's terrific starting point (for example, how to more easily create complex systems, or the "habitable zone", or de "changing point-of-view", or the recording and logging, ...). Some other would prefer the UI to be simplified to lower the "barriers to entry" for non hard-core astro-enthusiasts by shortening the learning curve.

Of course, you always have the trade-off in consolidating what you've got and adding new stuff.

It's Dan to decide. I enjoy providing my humble point of view on which functionalities I feel more desiderable, but I can't put pressure on Dan to work on something I didn't pay for.

Regards and Dan, thanks, and keep it up

Osezno_ (from Spain)

HallowedError

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Re: Release
« Reply #27 on: February 05, 2009, 09:06:50 PM »
Osezno, you are the bomb. I agree with just about everything you said.

SuperNova

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Re: Release
« Reply #28 on: February 06, 2009, 09:25:28 AM »
Comet trial don't works this happens!

FGFG

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Re: Release
« Reply #29 on: February 06, 2009, 11:13:15 AM »
It is normal... They are just very big particles shoot away from the comet towards the opposite direction (i think)