Welcome, Guest

Author Topic: Minecraft 1.16.4  (Read 1511764 times)

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Minecraft 1.1
« Reply #1740 on: February 24, 2012, 07:58:21 PM »
Or splunking.

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Minecraft 1.1
« Reply #1741 on: February 24, 2012, 07:58:44 PM »
spelunking

smjjames

  • *****
  • Posts: 1128
Re: Minecraft 1.1
« Reply #1742 on: February 24, 2012, 08:02:30 PM »
we have lavaforge, buckets aren't stolen

and i think mining will still be the main source of iron.

It'll still be a major supplement, depends on how rare the drop is though.

As for the buckets, I know we have lavaforge (hence the 'normally').

The jungles coming up in 1.2 sound pretty cool, any idea if we'll be able to get them in our server without having to crop the inhabited areas and transplant to a new map (which is pretty much how we got to this map from the last one, I THINK..... thats what it sounded like anyways when I read the whole thread).

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Minecraft 1.1
« Reply #1743 on: February 25, 2012, 03:13:15 AM »
It'll still be a major supplement, depends on how rare the drop is though.
Well whether it becomes a major supplement depends entirely on the drop rate, so we don't know that yet. :P I doubt it'll become a major supllement, considering the zombie pigmen and their gold. But then again, we could make automatic mob farms which could harvest the iron.
The mob farm in Spawntown will very likely be completely outdated and useless with the new mob AI, but that shouldn't be too hard to test.

The jungles coming up in 1.2 sound pretty cool, any idea if we'll be able to get them in our server without having to crop the inhabited areas and transplant to a new map (which is pretty much how we got to this map from the last one, I THINK..... thats what it sounded like anyways when I read the whole thread).
If you update to version 1.2, all new chunks will have the new terrain. The only reason I crop it is to get more of the new terrain closer to our current settlements. There's no reason to transplant the cropped map to another one though, I've never done that.
But yes, we will get jungles after 1.2.

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Minecraft 1.1
« Reply #1744 on: February 26, 2012, 05:18:57 PM »
i maded a dam

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Minecraft 1.1
« Reply #1745 on: February 26, 2012, 05:40:05 PM »
conceptual building....if i were to build it, the frame would take around 3000 blocks while the interior floors, assuming 4 block high spaces and 1 block thick floors, would take 2000 blocks.

smjjames

  • *****
  • Posts: 1128
Re: Minecraft 1.1
« Reply #1746 on: February 26, 2012, 05:41:48 PM »
If only we had turbines....

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Minecraft 1.1
« Reply #1747 on: February 26, 2012, 05:48:04 PM »
turbines?

smjjames

  • *****
  • Posts: 1128
Re: Minecraft 1.1
« Reply #1748 on: February 26, 2012, 05:52:10 PM »
You know, hydroelectric power?

We'd also need to have other mechanics related deviced such as axles and we already have the redstone circuit system, so I doubt we'll be seeing anything like that anytime soon.

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Minecraft 1.1
« Reply #1749 on: February 26, 2012, 05:52:44 PM »
moving on to something smaller and cute :)


blainspired blarchitecture

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Minecraft 1.1
« Reply #1750 on: February 26, 2012, 06:05:37 PM »
You know, hydroelectric power?

We'd also need to have other mechanics related deviced such as axles and we already have the redstone circuit system, so I doubt we'll be seeing anything like that anytime soon.
I believe there is a way to make flowing water generate current on redstone wire... Not sure though.

smjjames

  • *****
  • Posts: 1128
Re: Minecraft 1.1
« Reply #1751 on: February 26, 2012, 06:09:35 PM »
I've read about Block Update Detectors (or BUDs) on the minecraft wiki, the presence or absence of water could do it.

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Minecraft 1.1
« Reply #1752 on: February 26, 2012, 06:09:47 PM »
Cactus farm that generates cactus constantly. Cactus is fed down into a 1x1 pipe. If water, then cactus flow to pressure plate which turns on current. Dropchest near by with ./cmagnet on, if water off, cactus stop flow, no current.

Naru523

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 1295
  • let's walk the true path of life
Re: Minecraft 1.1
« Reply #1753 on: February 26, 2012, 11:11:35 PM »
♫ Mine-Mine-Mine-Mine-CRAAAFT! ♫

I had this playing for awhile

smjjames

  • *****
  • Posts: 1128
Re: Minecraft 1.1
« Reply #1754 on: February 27, 2012, 03:39:18 PM »
Cactus farm that generates cactus constantly. Cactus is fed down into a 1x1 pipe. If water, then cactus flow to pressure plate which turns on current. Dropchest near by with ./cmagnet on, if water off, cactus stop flow, no current.

Do you need to be an op to use a command like that? I'm just wondering where a list of commands like that and what's used to lock chests and doors with a 'magic spell', I can't find any such command on the wiki and google search isn't much help.

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Minecraft 1.1
« Reply #1755 on: February 27, 2012, 03:42:41 PM »
we use the plugin lwc, which has commands to lock like /cmagnet on

/cprivate

etc
just type
/help for a full list of commands

Naru523

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 1295
  • let's walk the true path of life
Re: Minecraft 1.1
« Reply #1756 on: February 28, 2012, 06:12:58 PM »
Bukkit has officially joined the Mojang team!


News from the Mojang Team
News from the Bukkit Forums

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Minecraft 1.1
« Reply #1757 on: March 05, 2012, 02:18:59 PM »

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Minecraft 1.1
« Reply #1758 on: March 05, 2012, 02:22:04 PM »
Kool!! (even though its fake)
« Last Edit: March 05, 2012, 02:36:21 PM by bong »

smjjames

  • *****
  • Posts: 1128
Re: Minecraft 1.1
« Reply #1759 on: March 05, 2012, 02:28:25 PM »
Minecraft 2 Trailer

Any idea when that will be out for pc?

Having a volcano in the pc version of minecraft would be awesome. Hell, just having one in blacraft would be awesome too.

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Minecraft 1.1
« Reply #1760 on: March 05, 2012, 02:32:41 PM »
it's fake :D

matty406

  • *****
  • Posts: 82
Re: Minecraft 1.1
« Reply #1761 on: March 05, 2012, 02:36:23 PM »
As aesome as that would be, I'm not sure even consoles could support such fluid physics like smoke. Lava, and other fluids, possibly.

FiahOwl

  • *****
  • Posts: 1234
  • This is, to give a dog and in recompense desire my dog again.
Re: Minecraft 1.1
« Reply #1762 on: March 05, 2012, 02:38:00 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '61571'.

« Last Edit: March 22, 2021, 02:16:51 AM by FiahOwl »

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Minecraft 1.1
« Reply #1763 on: March 05, 2012, 02:42:47 PM »
it's fake :D


i like crumbling blocks :)

smjjames

  • *****
  • Posts: 1128
Re: Minecraft 1.1
« Reply #1764 on: March 05, 2012, 02:56:40 PM »
Realistic fake volcano then.

@matty: the graphics alone would be pushing the envelope.

Naru523

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 1295
  • let's walk the true path of life
Re: Minecraft 1.1
« Reply #1765 on: March 05, 2012, 07:28:20 PM »
iKol'd


vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Minecraft 1.1
« Reply #1766 on: March 05, 2012, 07:31:42 PM »
was that editing out all ore/stone/gravl/dirt and leave mineshaft am i doing it right

smjjames

  • *****
  • Posts: 1128
Re: Minecraft 1.1
« Reply #1767 on: March 05, 2012, 07:32:32 PM »
Thats some wierded out terrain generation there.

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Minecraft 1.1
« Reply #1768 on: March 05, 2012, 07:35:13 PM »
it isn't. naru manually edited out the ore and stone to reveal the wooden minshafts underground

mcedit.

deoxy99

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 872
  • ✨ the name's verb ✨
Re: Minecraft 1.1
« Reply #1769 on: March 05, 2012, 07:36:08 PM »
Maybe it's the mod Wedge (which allows you to edit terrain generation)?