You try and take land on Antarctica because it has warmed to where settlement is possible.
Rules1.
You can use any powerful nation, (i.e. France, Iran, China, Japan, Germany) but don't get too carried away with superpowers.2.
Your turns are 3 days in length. If someone doesn't take their turn, they are considered inactive. a. If you don't take your turn five times in a row, your nation(s) are given to another player.
b. Each turn is one year. If there is a war, then each turn is one battle to the next.
3.
Try to be realistic! This means no WoMD's for small areas. If you are just simply taking over a small nation, don't nuke it. Then it has no use. a. This starts in 1970, so you can use most of the cool things in FPS games.
b. Don't create a new country and then take over the entire continent in one year!
c. If the continent is full, war with someone! Even if you don't have a colony yet.
4.
You can present language maps and population density and neat stuff like that, if you want. You DON'T have to. You can also show the others continents with your stuff.5.
There will be zones, just like Map War 2. a. You can split a zones into two if you have more than ten zones.
b. You can merge zones into one if you have more than sixteen zones.
c. You may only split zones every other turn.
d. You may only merge zones after round 10.
P.S. Let me know if you think the rules are fair or not.
Inactive ListNaru523
Deoxy99