Aiyoti QualifyingCorners - 2
Technical - 9
Straights - 10
Length - 84.03 s
The Aiyoti Grand Prix will be run tomorrow around the same time. You have until then to
move one skill point on your car setup, or you may choose not to. Since this will be the fourth race, you may also
add two skill points to either
your car setup and/or any of your drivers.
A note: Your car setup will be reset at the beginning of next season to 3/4 of its skill, rounded down after race 15. If this yields a skill of less than 12 you will be allowed 12 skill points. Points allocated to drivers are permanent.
I have also changed the way the simulation works, as I stated I might. The basics of what changed was this:
- Driver stats are taken into account more by changing the "Tire Wear" stat to "Finesse", and this was used in the calculation of a new coefficient in the same way braking and acceleration are calculated
- The powers were all changed by a factor of 1.1 to balance out the above change
- Drivers who are better at the track than required do not get as significant of a bonus, while drivers who are not good enough still have a significant disadvantage (for example: a 1 Technical driver on a 5 Technical track is much worse at driving than a 10 Tech driver is better on the same track. basically diminishing marginal utility)
This is because a track that is not very technical does not give as many opportunities for a driver who has a high technical skill to be better at the track than someone who doesn't have that skill. The old formulae gave an equal bonus to the more skilled driver, while the new formulae only make them marginally better. This applies to
all of the skills