Welcome, Guest

Author Topic: Idea for Creating Universalis History  (Read 6476 times)

tuto99

  • *****
  • Posts: 533
  • Baba Booey
Idea for Creating Universalis History
« on: December 18, 2015, 05:20:40 PM »
Idk if this would be an interesting idea but i was thinking we could make a pdf/gimp file of universalis but instead of having modern borders and stuff we create these layers representing different eras. maybe this can help spark some inspiration so that people can finally make canon and stuff.
i know not all aspects of history cant be visually represented on a map, but some of it, if not most of it, can be shown on a map.

but maybe before we do that, we should kinda fix up lysteriok...
« Last Edit: January 16, 2016, 11:21:06 AM by tuto99 »

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Idea for Creating Universalis History
« Reply #1 on: December 18, 2015, 05:38:04 PM »
Quote from: fiah
matty isn't going to do it and we have no elevation so universalis is fake give up on life

no but i would support it

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Idea for Creating Universalis History
« Reply #2 on: December 18, 2015, 07:27:01 PM »
saunvare history

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Idea for Creating Universalis History
« Reply #3 on: December 18, 2015, 07:46:53 PM »

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Idea for Creating Universalis History
« Reply #4 on: December 18, 2015, 08:13:16 PM »
github

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Idea for Creating Universalis History
« Reply #5 on: December 18, 2015, 08:23:52 PM »
saunvare history minute 1: everything is hot as hell. i feel like i'm burning alive. send help.
saunvare history minute 2: i've lost all feeling in my feet and hands and i'm drowning in sweat and my world is going black. please, anyone.
saunvare history minute 3: goodbye, cruel world

FiahOwl

  • *****
  • Posts: 1234
  • This is, to give a dog and in recompense desire my dog again.
Re: Idea for Creating Universalis History
« Reply #6 on: December 19, 2015, 12:50:16 AM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '162199'.

« Last Edit: March 22, 2021, 01:03:46 AM by FiahOwl »

tuto99

  • *****
  • Posts: 533
  • Baba Booey
Re: Idea for Creating Universalis History
« Reply #7 on: December 19, 2015, 01:02:07 AM »
Boom!

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Idea for Creating Universalis History
« Reply #8 on: December 19, 2015, 03:16:21 AM »
I like the concept, but if we create a layer for different points in time, it'd be a terrible mess if e.g. terrain is updated on Universalis, meaning we'd have to change all the layers.
Actually it may be possible, if we just don't edit those areas that aren't final yet. For example I could make old borders for Blaist Blaland-region without drawing on other areas on the map that aren't final, and then they could be edited when they are actually final, and there could be just a base map layer that'd be the only one needing to be updated if we change terrain. That should work.

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Idea for Creating Universalis History
« Reply #9 on: December 19, 2015, 03:18:23 AM »
make each layer limited to borders or sth

(i haven't looked at the file yet)

tuto99

  • *****
  • Posts: 533
  • Baba Booey
Re: Idea for Creating Universalis History
« Reply #10 on: December 19, 2015, 11:32:35 AM »
I like the concept, but if we create a layer for different points in time, it'd be a terrible mess if e.g. terrain is updated on Universalis, meaning we'd have to change all the layers.
Actually it may be possible, if we just don't edit those areas that aren't final yet. For example I could make old borders for Blaist Blaland-region without drawing on other areas on the map that aren't final, and then they could be edited when they are actually final, and there could be just a base map layer that'd be the only one needing to be updated if we change terrain. That should work.
yeah, thats what i also thought. Since Lysteriok is a mess right now, it may be changed again, so im thinking   of just not doing to much with this right now. But then again, im willing to update the layers when needed, so w/e.

also taken again

tuto99

  • *****
  • Posts: 533
  • Baba Booey
Re: Idea for Creating Universalis History
« Reply #11 on: December 19, 2015, 12:25:21 PM »
Added modern borders. Feel free to correct any mistakes I may have made.

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Idea for Creating Universalis History
« Reply #12 on: December 20, 2015, 08:38:06 PM »
i have no sense of culture or nation sizes  :)

tuto99

  • *****
  • Posts: 533
  • Baba Booey
Re: Idea for Creating Universalis History
« Reply #13 on: December 21, 2015, 12:12:59 AM »
Najs

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Idea for Creating Universalis History
« Reply #14 on: December 21, 2015, 06:28:57 AM »
Some ideas:
Kol that file size is quickly approaching upload limit. We should probably change to the compressed file type like on Universalis if this continues.

Maybe it'd be better not to include the white parts on each historical layer? If the terrain changes, it'll all have to be changed. Better to only have known historical countries on those layers.

Also the colors of current countries don't seem to follow the actual borders perfectly, and with the borders there's also an uncertainty on which country the border pixels belong to. Maybe it'd be better to draw borders for historical countries like we use borders on the actual map?

tuto99

  • *****
  • Posts: 533
  • Baba Booey
Re: Idea for Creating Universalis History
« Reply #15 on: December 21, 2015, 12:43:31 PM »
Quote
Some ideas:
Kol that file size is quickly approaching upload limit. We should probably change to the compressed file type like on Universalis if this continues.
Yeah, we should do that soon.

Quote
Maybe it'd be better not to include the white parts on each historical layer? If the terrain changes, it'll all have to be changed. Better to only have known historical countries on those layers.
I agree. I have just been too lazy to get rid of the white parts, but yeah feel free to do that if you wish.

Quote
Also the colors of current countries don't seem to follow the actual borders perfectly, and with the borders there's also an uncertainty on which country the border pixels belong to. Maybe it'd be better to draw borders for historical countries like we use borders on the actual map?
Yeah i also kinda got lazy with this too. Idk how to make the borders perfect other than meticulously tracing them with the pencil tool, which would be very tedious and I'd rather just use the brush tool (which would yield a pretty accurate result within less time.) Imo I don't see much of a big deal with it, because the scale of the map is too large to be accurate anyway (I believe each pixel is 10km?) so that's why I used a 2px brush tool instead.

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Idea for Creating Universalis History
« Reply #16 on: December 21, 2015, 12:57:42 PM »
i am a proponent of bordering, i really don't like how it looks with just blobs of colors right next to each other

i was thinking of just making a seperate border layer for each colored layer so you could have just borders, colored nation w/ borders, or borderless

tuto99

  • *****
  • Posts: 533
  • Baba Booey
Re: Idea for Creating Universalis History
« Reply #17 on: December 21, 2015, 01:17:58 PM »
i am a proponent of bordering, i really don't like how it looks with just blobs of colors right next to each other

i was thinking of just making a seperate border layer for each colored layer so you could have just borders, colored nation w/ borders, or borderless
eh i didn't make historical borders initially just because I feel colors would help you see smaller nations better and whatnot. But it would be interesting to have borders too.

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Idea for Creating Universalis History
« Reply #18 on: December 23, 2015, 09:29:32 PM »
did the borders

still working on it but if someone wants to take it go ahead



if you know anything about the color scheme i use you can find (the primary tribe for) ipqalik, atwapani, atholani, zolethani, sevákgani, and the matriarchy of tepodi

as usual, colors roughly represent cultural affiliations
« Last Edit: December 23, 2015, 09:45:20 PM by atomic7732 »

tuto99

  • *****
  • Posts: 533
  • Baba Booey
Re: Idea for Creating Universalis History
« Reply #19 on: January 16, 2016, 11:17:56 AM »
bump

tuto99

  • *****
  • Posts: 533
  • Baba Booey
Re: Idea for Creating Universalis History
« Reply #20 on: March 19, 2016, 10:43:27 PM »
bump again this was cool

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Idea for Creating Universalis History
« Reply #21 on: March 19, 2016, 10:45:28 PM »
i have some updates actually so if people could wait to do things until tomorrow night that'd be great, i'll upload the file then

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Idea for Creating Universalis History
« Reply #22 on: March 20, 2016, 09:49:12 PM »
here

tuto99

  • *****
  • Posts: 533
  • Baba Booey
Re: Idea for Creating Universalis History
« Reply #23 on: March 20, 2016, 11:35:53 PM »
Taken

tuto99

  • *****
  • Posts: 533
  • Baba Booey
Re: Idea for Creating Universalis History
« Reply #24 on: September 24, 2017, 07:59:47 PM »
:O BUT NEVER GIVEN *LE GASPE*

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Idea for Creating Universalis History
« Reply #25 on: September 24, 2017, 08:19:25 PM »
rip that beautiful map