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Author Topic: Rings  (Read 3189 times)

codefantastic

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Rings
« on: October 01, 2015, 06:14:04 AM »
I would very much enjoy it if I didn't have to delete my rings every time I made a mistake with them
Because I can't adjust the rings after you've placed them unlike in US1

Gordon Freeman

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Re: Rings
« Reply #1 on: October 01, 2015, 11:48:50 PM »
I second this!

I actually did make a post a while ago about "ghost rings" that would appear according to whatever configurations you've set and then become real after you click "Add Ring".

codefantastic

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Re: Rings
« Reply #2 on: October 02, 2015, 05:43:47 AM »
I second this!

I actually did make a post a while ago about "ghost rings" that would appear according to whatever configurations you've set and then become real after you click "Add Ring".
Ghost Rings...
I LIKE IT!

Electrodynamix

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Re: Rings
« Reply #3 on: October 08, 2015, 08:32:31 PM »
CONTROL Z
...

...


YEP just tested it on US2 with rings and it deletes the last action.  You can also press it multiple times.

codefantastic

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Re: Rings
« Reply #4 on: October 09, 2015, 05:31:21 AM »
CONTROL Z
...

...


YEP just tested it on US2 with rings and it deletes the last action.  You can also press it multiple times.
Yeah but I don't want to have to do that every time =, I would like to see the ring before I place it.

Gordon Freeman

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Re: Rings
« Reply #5 on: October 09, 2015, 07:47:09 AM »
CONTROL Z

This solution has flaws.

Sniper rifles have laser pointers for the same reason US2 should have Ghost Rings.

Electrodynamix

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Re: Rings
« Reply #6 on: October 12, 2015, 02:02:00 AM »
True that.  I find the 'radius' tuning a pain.

codefantastic

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Re: Rings
« Reply #7 on: October 12, 2015, 05:29:59 AM »
I'm not even sure how much 1 radius is, I'd rather it just be measured in km (mi for 'Mericans)

Arian

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Re: Rings
« Reply #8 on: October 15, 2015, 11:23:39 PM »
1 radius is pretty much one time the radius of the object you try to place the rings around. It's simply a relative unit to ease the process of getting proportions right.