i want to know why supernovas cause my game to fun at 1 FPS
here is the log file
Universe Sandbox ²
Alpha 16.2a | 2015-10-12 | 6355 | WindowsPlayer x64
redennis | 3 | 76561198056608639 | Online
Performance Index: 14
Processor: Intel Core i3-2120 CPU @ 3.30GHz (6057 MB)
Graphics: Intel(R) HD Graphics
Operating System: Windows 10 (10.0.0) 64bit
System Language: English
Language: EN
Since Start: 7.18 seconds
Run Count: 3 | RunCountCumulative: 327
Run Time: 3.68 days | RunTimeCumulative 16.5 hours
***********************************************
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Applying Custom Quality Settings
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Run Count: 3 | RunCountCumulative: 327
Run Time: 3.68 days | RunTimeCumulative 16.5 hours | 5536
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
10/13/2015 19:26:17:load mainscene ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Started Simulation constructor
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Creating N-Body system
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Setting simulation defaults
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Finished simulation constructor
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Initializing Simulation (0.930 seconds)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Starting Initialize : setting physics engine
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Assigning default integration mode and integratorID
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Setting tolerances.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Estimated tolerance 3387298137.54558
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Complete Initialization of Simulation Solar System Using VelocityVerlet mode GlobalAdaptive
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Simulation loaded: Solar System (1.15 seconds)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
10/13/2015 19:26:18:preload ended
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 3169.
Total: 55.216835 ms (FindLiveObjects: 0.162656 ms CreateObjectMapping: 0.074952 ms MarkObjects: 54.864777 ms DeleteObjects: 0.111962 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3188.
Total: 85.728188 ms (FindLiveObjects: 0.143374 ms CreateObjectMapping: 0.066555 ms MarkObjects: 85.460724 ms DeleteObjects: 0.056603 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3213.
Total: 58.986553 ms (FindLiveObjects: 0.213350 ms CreateObjectMapping: 0.100455 ms MarkObjects: 58.648487 ms DeleteObjects: 0.023014 ms)
Correcting bad FingerPhase transition (FingerPhase.Began skipped)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
body ID counter reset to 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Started Simulation constructor
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Creating N-Body system
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Setting simulation defaults
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Finished simulation constructor
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Initializing Simulation (0.444 seconds)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Starting Initialize : setting physics engine
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Assigning default integration mode and integratorID
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Setting tolerances.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Estimated tolerance 3724999.91404096
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Complete Initialization of Simulation Using VelocityVerlet mode GlobalAdaptive
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Simulation loaded: (0.539 seconds)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Unloading 508 unused Assets to reduce memory usage. Loaded Objects now: 3642.
Total: 67.719940 ms (FindLiveObjects: 0.197489 ms CreateObjectMapping: 0.084904 ms MarkObjects: 66.930298 ms DeleteObjects: 0.506630 ms)
body ID counter reset to 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Started Simulation constructor
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Creating N-Body system
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Setting simulation defaults
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Finished simulation constructor
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Initializing Simulation (0.329 seconds)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Starting Initialize : setting physics engine
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Assigning default integration mode and integratorID
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Setting tolerances.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Estimated tolerance 8.98846567431158E+306
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Complete Initialization of Simulation SupernovaFast Using VelocityVerlet mode GlobalAdaptive
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Simulation loaded: SupernovaFast (0.335 seconds)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
doesnt qualify
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Sun Nova Remnant devolved
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Supernova event created at 0 seconds with prog lum 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 2641.
Total: 106.584648 ms (FindLiveObjects: 0.171364 ms CreateObjectMapping: 0.119426 ms MarkObjects: 106.227921 ms DeleteObjects: 0.065000 ms)
body ID counter reset to 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Started Simulation constructor
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Creating N-Body system
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Setting simulation defaults
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Finished simulation constructor
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Initializing Simulation (0.276 seconds)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Starting Initialize : setting physics engine
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Assigning default integration mode and integratorID
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Setting tolerances.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Estimated tolerance 8.98846567431158E+306
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Complete Initialization of Simulation SupernovaFast Using VelocityVerlet mode GlobalAdaptive
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Simulation loaded: SupernovaFast (0.282 seconds)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
doesnt qualify
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Sun Nova Remnant devolved
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Supernova event created at 0 seconds with prog lum 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 2627.
Total: 108.689224 ms (FindLiveObjects: 0.208685 ms CreateObjectMapping: 0.095168 ms MarkObjects: 108.329704 ms DeleteObjects: 0.054737 ms)
Correcting bad FingerPhase transition (FingerPhase.Ended skipped)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Correcting bad FingerPhase transition (FingerPhase.Ended skipped)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Correcting bad FingerPhase transition (FingerPhase.Ended skipped)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Correcting bad FingerPhase transition (FingerPhase.Ended skipped)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Correcting bad FingerPhase transition (FingerPhase.Ended skipped)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Correcting bad FingerPhase transition (FingerPhase.Ended skipped)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Correcting bad FingerPhase transition (FingerPhase.Ended skipped)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
body ID counter reset to 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Started Simulation constructor
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Creating N-Body system
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Setting simulation defaults
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Finished simulation constructor
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Initializing Simulation (0.574 seconds)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Starting Initialize : setting physics engine
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Assigning default integration mode and integratorID
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Setting tolerances.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Estimated tolerance 8.98846567431158E+306
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Complete Initialization of Simulation SupernovaFast Using VelocityVerlet mode GlobalAdaptive
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Simulation loaded: SupernovaFast (0.580 seconds)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
doesnt qualify
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Sun Nova Remnant devolved
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Supernova event created at 0 seconds with prog lum 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 2634.
Total: 109.810715 ms (FindLiveObjects: 0.226724 ms CreateObjectMapping: 0.200288 ms MarkObjects: 109.312180 ms DeleteObjects: 0.068732 ms)
body ID counter reset to 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Started Simulation constructor
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Creating N-Body system
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Setting simulation defaults
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Finished simulation constructor
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Initializing Simulation (0.293 seconds)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Starting Initialize : setting physics engine
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Assigning default integration mode and integratorID
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Setting tolerances.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Estimated tolerance 8.98846567431158E+306
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Complete Initialization of Simulation SupernovaFast Using VelocityVerlet mode GlobalAdaptive
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Simulation loaded: SupernovaFast (0.303 seconds)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
doesnt qualify
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Sun Nova Remnant devolved
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Supernova event created at 0 seconds with prog lum 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 2634.
Total: 118.699928 ms (FindLiveObjects: 0.155503 ms CreateObjectMapping: 0.084593 ms MarkObjects: 118.423134 ms DeleteObjects: 0.035765 ms)