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Author Topic: Wargame (Game 3)  (Read 19531 times)

vh

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Re: Wargame (Game 2)
« Reply #60 on: September 23, 2015, 05:42:06 PM »
ok:

lowered base cost
fixed pricing bugs
AYYYY LMAO

ok go.

also stuff is slightly scaled down this round in terms of stats -- stats of 1 are decently large -- excepting health

blotz

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Re: Wargame (Game 2)
« Reply #61 on: September 23, 2015, 05:52:27 PM »
3fdedd10d55e3d775b755519fd50afaa2fcc98e00e3ee456c7e5fb53a3714f4b

vh

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Re: Wargame (Game 2)
« Reply #62 on: September 23, 2015, 07:09:42 PM »
edit:

i'm going to change the random target selection mechanism. before, it was equally weighed between all objects. i mentioned before that i selected the random team then a random object from that team, but that didn't actually get implemented.

but now, instead, it'll select a random enemy object, weighed by a function of it's value. so an object which is 4 times more valuable might be 2 times more likely to be targeted or something. i haven't completely though this though

hope no one minds.

Darvince

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Re: Wargame (Game 2)
« Reply #63 on: September 23, 2015, 07:15:52 PM »
ALLAHU AKBAR

Code: [Select]
Wargame 2:
type hunter
2,4,0.1,0.1,0.05,0.05
strat: attack units with health less than or equal to 1, hide if i have less than 1 health
12 of these

type boulder
10,1,0.1,0.1,1,1
strat: attack then switch
10 of these

type needle
1,0.5,0.1,0.1,0.01,0.01
strat: attack always
2200 of these

tuto99

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Re: Wargame (Game 2)
« Reply #64 on: September 23, 2015, 07:31:57 PM »
24293e5b74adf6fcbd9708598ab16d909f084ee1cf44696e854b90f95a0b5a82

FiahOwl

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Re: Wargame (Game 2)
« Reply #65 on: September 23, 2015, 07:38:43 PM »

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« Last Edit: March 22, 2021, 01:16:52 AM by FiahOwl »

Bla

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Re: Wargame (Game 2)
« Reply #66 on: September 24, 2015, 03:35:32 PM »
Theban Army Division 69
15eb922657953caa843aee1ed858118b195283eefac0b08663870869a6c8111a

vh

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Re: Wargame (Game 2)
« Reply #67 on: September 24, 2015, 05:42:40 PM »
35cd1fecf28f15a3eef2045b13447d34f1385f00bc746bef2a3760ce7d9bce46

vh

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Re: Wargame (Game 2)
« Reply #68 on: September 24, 2015, 05:42:48 PM »
ok guys post your objects

vh

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Re: Wargame (Game 2)
« Reply #69 on: September 24, 2015, 05:42:56 PM »
Code: [Select]
Coy*
3.0, 1.15, 0.3, 0.3, 0.3, 0.0
x125

Coy~
3.0, 1.15, 0.3, 0.3, 0.0, 0.3
x125

Coy-strat:
Hide if > 1.5 damage rec
Switch if < 0.5 damage sent
Otherwise, attack

Robe*
5.0, 1.5, 0.3, 0.3, 4.0, 0.0
x9

Robe~
5.0, 1.5, 0.3, 0.3, 0.0, 4.0
x9

Robe-strat:
Hide if > 1.0 damage rec
Switch if target value < 10
Switch if damage send < 0.5
Otherwise, attack

blotz

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Re: Wargame (Game 2)
« Reply #70 on: September 24, 2015, 05:43:52 PM »
Quote
test hp bdmg, dmg1, dmg2, def1, def2
80.4
1.6
1.6
1.6
0.1
8.2
called "best"
make 1
cost 999.9496
test

also i forgot the strategy if i can add it now make it do random things. if i can't change it then w/e

FiahOwl

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Re: Wargame (Game 2)
« Reply #71 on: September 24, 2015, 05:45:35 PM »

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« Last Edit: March 22, 2021, 01:16:46 AM by FiahOwl »

vh

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Re: Wargame (Game 2)
« Reply #72 on: September 24, 2015, 05:45:41 PM »
add the strat now

vh

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Re: Wargame (Game 2)
« Reply #73 on: September 24, 2015, 05:46:09 PM »
@fiah i assume you mean as make as many as possible?

blotz

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Re: Wargame (Game 2)
« Reply #74 on: September 24, 2015, 05:47:43 PM »
Code: [Select]
test hp bdmg, dmg1, dmg2, def1, def2
80.4
1.6
1.6
1.6
0.1
8.2
called "best"
make 1
cost 999.9496
strat: do things rAnDoMlY
test

tuto99

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Re: Wargame (Game 2)
« Reply #75 on: September 24, 2015, 07:55:26 PM »
Code: [Select]
Mr. Boner
7, 6, 3, 1, 2, 2
hide if health < 3, otherwise attack
3

Mr. Tuto
15, 7, 0, 4, 1, 1
hide if health < 5, otherwise attack
1

FiahOwl

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Re: Wargame (Game 2)
« Reply #76 on: September 24, 2015, 09:15:45 PM »

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« Last Edit: March 22, 2021, 01:16:44 AM by FiahOwl »

Bla

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Re: Wargame (Game 2)
« Reply #77 on: September 25, 2015, 03:19:20 AM »
Code: [Select]
Pain Enthusiast
3.03,0,0,0,0,0
Never hide

Swordfighter
5.02,1.02,0,0,0,0
Hide if receiving >2.5 damage

Sebtastic Warrior
30.2,5.1,1,1,2,2
Hide if receiving >4.89 damage

Army: 2 Sebtastic Warrior, 150 Swordfighter, 434 Pain Enthusiast

vh

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Re: Wargame (Game 2)
« Reply #78 on: September 25, 2015, 05:30:03 AM »
no one has enough attack, but we've all stacked defense

this is going to be fun.

vh

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Re: Wargame (Game 2)
« Reply #79 on: September 25, 2015, 03:04:55 PM »
CONTESTANTS!!!

Code: [Select]
def makestrat(mindo = 0, maxtake = float('inf'), minval = 0):
    def strat(send, recv, minval):
        if recv > maxtake:
            return 2
        elif mindo > send:
            return 1
        elif minval > val:
            return 1
        else:
            return 0
    return strat

def lincom(objlst):
    results = []
    for o, n in objlst:
        results.extend([copy.deepcopy(o) for x in xrange(n)])
    return results
   
fixstrat = lambda s: (lambda x, y, z: s)

hunter = Obj([.1,.1],[.05,.05],4.0,2.0, makestrat(maxtake = 1.0), 'D', 'hunter')
boulder = Obj([0.1,0.1],[1.0,1.0],1.0,10.0, fixstrat(1), 'D', 'boulder')
needle = Obj([.1,.1],[0.01,0.01],0.5,1.0, fixstrat(0), 'D', 'needle')
DAR = lincom([(hunter,12),(boulder,10),(needle,2200)])

Coy0 = Obj([0.3,0.3],[0.3,0.0], 1.15, 3.0, makestrat(0.5, 1.5), 'K', 'Coy*')
Coy1 = Obj([0.3,0.3],[0.0,0.3], 1.15, 3.0, makestrat(0.5, 1.5), 'K', 'Coy~')
Robe0 = Obj([0.3,0.3],[4.0,0.0], 1.5, 5.0, makestrat(0.5, 1.0, 10.), 'K', 'Robe*')
Robe1 = Obj([0.3,0.3],[0.0,4.0], 1.5, 5.0, makestrat(0.5, 1.0, 10.), 'K', 'Robe~')
KOM = lincom([(Coy0,115),(Coy1,115),(Robe0,8),(Robe1,8)])

best = Obj([1.6, 1.6],[0.1,8.2],1.6, 80.2, lambda x, y, z: random.randint(0,2), 'Z', 'best')
BLO = lincom([(best,1)])

lawn = Obj([1.11,1.11],[5.89,6.11], 2.11, 50.11, fixstrat(0), 'F', 'lawn')
FIA = lincom([(lawn,1)])

boner = Obj([3.,1.],[2.,2.],6.,7.,fixstrat(0), 'T', 'boner')
tuto = Obj([0.,4.],[1.,1.],7.,15.,fixstrat(0), 'T', 'tuto')
TUO = lincom([(boner,3),(tuto,1)])

pain = Obj([0.,0.],[0.,0.],0.,3.03, fixstrat(0), 'B', 'pain')
sword = Obj([0.,0.],[0.,0.],1.02, 5.02, makestrat(maxtake = 2.5), 'B', 'sword')
sebwar = Obj([1.,1.],[2.,2.],5.1, 30.2, makestrat(maxtake = 4.89), 'B', 'sebwar')
BLA = lincom([(sebwar,2),(sword,150),(pain,434)])

def checkcost(objs):
    return sum((o.getcost() for o in objs))
   
assert checkcost(KOM)  < 1000
assert checkcost(TUO)  < 1000
assert checkcost(DAR)  < 1200
assert checkcost(FIA) < 1000
assert checkcost(BLA)  < 1000
assert checkcost(BLO) < 1000

allobjs = KOM+TUO+DAR+FIA+BLA+BLO
refset = {o.id:copy.deepcopy(o) for o in set(allobjs)}

vh

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Re: Wargame (Game 2)
« Reply #80 on: September 25, 2015, 05:09:45 PM »
ROUND 1

Code: [Select]

ROUND: 1


ACTIVE OBJECTS:

K/Coy* 115
D/hunter 12
Z/best 1
K/Robe* 8
T/tuto 1
B/sebwar 2
B/pain 430
K/Coy~ 114
K/Robe~ 8
D/needle 2037
D/boulder 10
F/lawn 1
T/boner 3
B/sword 149


REMAINING VALUE:

B 854.670931869
D 1044.2615965
F 981.503550495
K 873.954296242
T 842.117533346
Z 991.292770988


DAMAGE DONE FROM TYPE:

K/Coy* 111.665090157
D/hunter 21.4320192308
Z/best 1.16625
K/Robe* 10.0
T/tuto 1.0
B/sebwar 0
B/pain 0.0
K/Coy~ 106.34542349
K/Robe~ 6.07612903226
D/needle 537.991762821
D/boulder 3.88344499586
F/lawn 0.18875
T/boner 3.0
B/sword 48.2505609132


DAMAGE EFFICIENCY/TURN:

K/Coy* 0.486625743042
D/hunter 0.190362954069
Z/best 0.00116951889146
K/Robe* 0.037062845009
T/tuto 0.00514244267495
B/sebwar 0.0
B/pain 0.0
K/Coy~ 0.467508437155
K/Robe~ 0.0225198628577
D/needle 0.608621491222
D/boulder 0.04056566372
F/lawn 0.000191150964234
T/boner 0.00429150971302
B/sword 0.156791012169

any bets on the winner?

vh

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Re: Wargame (Game 2)
« Reply #81 on: September 25, 2015, 05:32:12 PM »
round 2 to 11

Code: [Select]
ROUND: 2


ACTIVE OBJECTS:

K/Coy* 114
D/hunter 9
Z/best 1
K/Robe* 8
T/tuto 1
B/sebwar 2
B/pain 401
K/Coy~ 112
K/Robe~ 8
D/needle 1825
D/boulder 10
F/lawn 1
T/boner 3
B/sword 144


REMAINING VALUE:

B 713.282397127
D 961.315922892
F 972.943811941
K 771.160625458
T 799.478635528
Z 987.411498495


DAMAGE DONE FROM TYPE:

K/Coy* 110.157794154
D/hunter 6.35487179487
Z/best 0
K/Robe* 8.03
T/tuto 1.0
B/sebwar 0
B/pain 0.0
K/Coy~ 109.074654673
K/Robe~ 9.5
D/needle 495.443655914
D/boulder 4.56875
F/lawn 0
T/boner 5.377698
B/sword 10.6533533251


DAMAGE EFFICIENCY/TURN:

K/Coy* 0.48005709176
D/hunter 0.0615764574021
Z/best 0.0
K/Robe* 0.0297614645422
T/tuto 0.00514244267495
B/sebwar 0.0
B/pain 0.0
K/Coy~ 0.475336873885
K/Robe~ 0.0352097027586
D/needle 0.562143294869
D/boulder 0.0477242181409
F/lawn 0.0
T/boner 0.00769281440023
B/sword 0.034387463118



ROUND: 3


ACTIVE OBJECTS:

K/Coy* 98
D/hunter 8
Z/best 1
K/Robe* 8
T/tuto 1
B/sebwar 2
B/pain 306
K/Coy~ 91
K/Robe~ 8
D/needle 1708
D/boulder 10
F/lawn 1
T/boner 3
B/sword 122


REMAINING VALUE:

B 605.838583066
D 874.861677985
F 965.963539932
K 675.694931411
T 747.272128986
Z 986.07852272


DAMAGE DONE FROM TYPE:

K/Coy* 100.611718569
D/hunter 1.55993589744
Z/best 0
K/Robe* 10.0
T/tuto 1.0
B/sebwar 0
B/pain 0.0
K/Coy~ 97.1350313333
K/Robe~ 8.45375
D/needle 394.171579404
D/boulder 2.98075268817
F/lawn 0
T/boner 2.0
B/sword 28.0324625112


DAMAGE EFFICIENCY/TURN:

K/Coy* 0.442302317898
D/hunter 0.01847416568
Z/best 0.0
K/Robe* 0.037062845009
T/tuto 0.00514244267495
B/sebwar 0.0
B/pain 0.0
K/Coy~ 0.434643672153
K/Robe~ 0.0313320025995
D/needle 0.497720037639
D/boulder 0.03113632646
F/lawn 0.0
T/boner 0.00286100647535
B/sword 0.0942548754071



ROUND: 4


ACTIVE OBJECTS:

K/Coy* 69
D/hunter 6
Z/best 1
K/Robe* 8
T/tuto 1
B/sebwar 2
B/pain 226
K/Coy~ 72
K/Robe~ 8
D/needle 1574
D/boulder 10
F/lawn 1
T/boner 3
B/sword 80


REMAINING VALUE:

B 522.527245669
D 801.042787775
F 958.22536651
K 593.586408527
T 687.740963237
Z 984.56772771


DAMAGE DONE FROM TYPE:

K/Coy* 81.739275641
D/hunter 0.373333333333
Z/best 0
K/Robe* 8.05
T/tuto 1.0
B/sebwar 0.102
B/pain 0.0
K/Coy~ 77.7437440033
K/Robe~ 8.5
D/needle 320.445460091
D/boulder 4.1975
F/lawn 2.11
T/boner 1.18615384615
B/sword 10.6457047692


DAMAGE EFFICIENCY/TURN:

K/Coy* 0.418003779288
D/hunter 0.00497401822623
Z/best 0.0
K/Robe* 0.0298355902323
T/tuto 0.00514244267495
B/sebwar 0.000253574361183
B/pain 0.0
K/Coy~ 0.428153559232
K/Robe~ 0.0315034182577
D/needle 0.432343509232
D/boulder 0.0438462173781
F/lawn 0.00213683991806
T/boner 0.0016967969173
B/sword 0.0422493131567



ROUND: 5


ACTIVE OBJECTS:

K/Coy* 43
D/hunter 5
Z/best 1
K/Robe* 8
T/tuto 1
B/sebwar 2
B/pain 152
K/Coy~ 51
K/Robe~ 8
D/needle 1475
D/boulder 10
F/lawn 1
T/boner 3
B/sword 55


REMAINING VALUE:

B 461.836244868
D 751.988634752
F 950.367444664
K 524.323902336
T 617.236103493
Z 982.74942575


DAMAGE DONE FROM TYPE:

K/Coy* 55.7233912324
D/hunter 0.293333333333
Z/best 0
K/Robe* 8.72375
T/tuto 1.0
B/sebwar 0.102
B/pain 0.0
K/Coy~ 54.2612634409
K/Robe~ 8.05
D/needle 244.001004963
D/boulder 4.3525
F/lawn 2.11
T/boner 1.04615384615
B/sword 9.17416030769


DAMAGE EFFICIENCY/TURN:

K/Coy* 0.40472864923
D/hunter 0.00521087623701
Z/best 0.0
K/Robe* 0.0323326994147
T/tuto 0.00514244267495
B/sebwar 0.000253574361183
B/pain 0.0
K/Coy~ 0.37768775491
K/Robe~ 0.0298355902323
D/needle 0.357231357223
D/boulder 0.0454653153397
F/lawn 0.00213683991806
T/boner 0.00149652646403
B/sword 0.0555240841064



ROUND: 6


ACTIVE OBJECTS:

K/Coy* 24
D/hunter 5
Z/best 1
K/Robe* 8
T/tuto 1
B/sebwar 2
B/pain 102
K/Coy~ 25
K/Robe~ 8
D/needle 1390
D/boulder 10
F/lawn 1
T/boner 3
B/sword 26


REMAINING VALUE:

B 418.803641675
D 708.832460865
F 940.867908359
K 469.592984691
T 535.90837658
Z 980.082137213


DAMAGE DONE FROM TYPE:

K/Coy* 36.0600253366
D/hunter 0.213333333333
Z/best 0
K/Robe* 5.68737903226
T/tuto 1.0
B/sebwar 0.102
B/pain 0.0
K/Coy~ 46.8496155914
K/Robe~ 5.57612903226
D/needle 172.974340778
D/boulder 2.54913461538
F/lawn 0
T/boner 2.04615384615
B/sword 4.11208415385


DAMAGE EFFICIENCY/TURN:

K/Coy* 0.420274530111
D/hunter 0.00454767380684
Z/best 0.0
K/Robe* 0.021079044758
T/tuto 0.00514244267495
B/sebwar 0.000253574361183
B/pain 0.0
K/Coy~ 0.4603746005
K/Robe~ 0.0206667206073
D/needle 0.270241691378
D/boulder 0.026627733287
F/lawn 0.0
T/boner 0.0029270297017
B/sword 0.0361996498867



ROUND: 7


ACTIVE OBJECTS:

K/Coy* 11
D/hunter 5
Z/best 1
K/Robe* 8
T/tuto 1
B/sebwar 2
B/pain 70
K/Coy~ 12
K/Robe~ 8
D/needle 1336
D/boulder 10
F/lawn 1
T/boner 3
B/sword 15


REMAINING VALUE:

B 387.30648344
D 685.330042866
F 929.878337877
K 423.179508311
T 446.877397787
Z 977.8761091


DAMAGE DONE FROM TYPE:

K/Coy* 21.400698
D/hunter 0.133333333333
Z/best 0
K/Robe* 6.45298646154
T/tuto 0.14
B/sebwar 0.102
B/pain 0.0
K/Coy~ 20.8705833333
K/Robe~ 6.99375
D/needle 118.350282051
D/boulder 1.10613730356
F/lawn 0
T/boner 1.16615384615
B/sword 2.39764


DAMAGE EFFICIENCY/TURN:

K/Coy* 0.446881314693
D/hunter 0.00284229612928
Z/best 0.0
K/Robe* 0.0239166037069
T/tuto 0.000719941974493
B/sebwar 0.000253574361183
B/pain 0.0
K/Coy~ 0.418379193505
K/Robe~ 0.0259208272282
D/needle 0.196208213539
D/boulder 0.0115544816347
F/lawn 0.0
T/boner 0.00166818685255
B/sword 0.0446494067793



ROUND: 8


ACTIVE OBJECTS:

K/Coy* 4
D/hunter 5
Z/best 1
K/Robe* 8
T/tuto 1
B/sebwar 2
B/pain 37
K/Coy~ 4
K/Robe~ 8
D/needle 1303
D/boulder 10
F/lawn 1
T/boner 3
B/sword 7


REMAINING VALUE:

B 363.017283011
D 670.903827555
F 919.116137819
K 384.168046797
T 347.47279355
Z 975.335834303


DAMAGE DONE FROM TYPE:

K/Coy* 7.6105
D/hunter 0.133333333333
Z/best 0
K/Robe* 8.4075
T/tuto 0.14
B/sebwar 0.102
B/pain 0.0
K/Coy~ 10.2266666667
K/Robe~ 7.01612903226
D/needle 85.8553225806
D/boulder 2.02666666667
F/lawn 0
T/boner 0.230669975186
B/sword 1.419544


DAMAGE EFFICIENCY/TURN:

K/Coy* 0.346733660452
D/hunter 0.00284229612928
Z/best 0.0
K/Robe* 0.0311605869413
T/tuto 0.000719941974493
B/sebwar 0.000253574361183
B/pain 0.0
K/Coy~ 0.427098802565
K/Robe~ 0.0260037702886
D/needle 0.148089222412
D/boulder 0.0211701410887
F/lawn 0.0
T/boner 0.000329974146338
B/sword 0.0458207997565



ROUND: 9


ACTIVE OBJECTS:

K/Coy* 3
D/hunter 5
Z/best 1
K/Robe* 8
T/tuto 1
B/sebwar 2
B/pain 15
K/Coy~ 3
K/Robe~ 8
D/needle 1281
D/boulder 10
F/lawn 1
T/boner 3
B/sword 2


REMAINING VALUE:

B 346.447084745
D 661.466932463
F 906.231813806
K 345.578287449
T 237.083658707
Z 973.062956853


DAMAGE DONE FROM TYPE:

K/Coy* 2.03833333333
D/hunter 0.133333333333
Z/best 0
K/Robe* 7.05
T/tuto 0.14
B/sebwar 0.102
B/pain 0.0
K/Coy~ 4.0
K/Robe~ 5.09612903226
D/needle 45.0544406534
D/boulder 0.582834987593
F/lawn 0.0422
T/boner 1.16615384615
B/sword 0.0408


DAMAGE EFFICIENCY/TURN:

K/Coy* 0.255382253359
D/hunter 0.00284229612928
Z/best 0.0
K/Robe* 0.0261293057314
T/tuto 0.000719941974493
B/sebwar 0.000253574361183
B/pain 0.0
K/Coy~ 0.501158959985
K/Robe~ 0.0188877040469
D/needle 0.0796812013269
D/boulder 0.00608817380859
F/lawn 4.27367983611e-05
T/boner 0.00166818685255
B/sword 0.00282206614549



ROUND: 10


ACTIVE OBJECTS:

K/Coy* 1
D/hunter 5
Z/best 1
K/Robe* 8
T/tuto 1
B/sebwar 2
B/pain 12
K/Robe~ 8
D/needle 1263
D/boulder 10
F/lawn 1
T/boner 3
B/sword 2


REMAINING VALUE:

B 332.266560503
D 653.813694021
F 892.316743871
K 305.464781114
T 119.904372607
Z 972.060216802


DAMAGE DONE FROM TYPE:

K/Coy* 1.00884615385
D/hunter 0.133333333333
Z/best 0
K/Robe* 8.0
T/tuto 0.14
B/sebwar 0.102
B/pain 0.0
K/Coy~ 1.04717948718
K/Robe~ 5.521448
D/needle 18.8778411911
D/boulder 0.218444995864
F/lawn 0.0422
T/boner 1.16615384615
B/sword 0


DAMAGE EFFICIENCY/TURN:

K/Coy* 0.168530763082
D/hunter 0.00284229612928
Z/best 0.0
K/Robe* 0.0296502760072
T/tuto 0.000719941974493
B/sebwar 0.000253574361183
B/pain 0.0
K/Coy~ 0.174934460904
K/Robe~ 0.0204640571449
D/needle 0.0339598595237
D/boulder 0.00228183127429
F/lawn 4.27367983611e-05
T/boner 0.00166818685255
B/sword 0.0



ROUND: 11


ACTIVE OBJECTS:

K/Coy* 1
D/hunter 5
Z/best 1
K/Robe* 8
T/tuto 1
B/sebwar 2
B/pain 10
K/Robe~ 8
D/needle 1245
D/boulder 10
F/lawn 1
T/boner 1
B/sword 2


REMAINING VALUE:

B 319.221451539
D 638.966072329
F 877.76503675
K 267.09685388
T 52.8966258403
Z 971.592271444


DAMAGE DONE FROM TYPE:

K/Coy* 1.0
D/hunter 0.133333333333
Z/best 0
K/Robe* 8.5
T/tuto 0.14
B/sebwar 0.102
B/pain 0.0
K/Robe~ 7.01153846154
D/needle 12.4583240281
D/boulder 0.113829611249
F/lawn 0.0422
T/boner 1.16615384615
B/sword 0


DAMAGE EFFICIENCY/TURN:

K/Coy* 0.501158959985
D/hunter 0.00284229612928
Z/best 0.0
K/Robe* 0.0315034182577
T/tuto 0.000719941974493
B/sebwar 0.000253574361183
B/pain 0.0
K/Robe~ 0.0259867563275
D/needle 0.0227310217874
D/boulder 0.00118904059056
F/lawn 4.27367983611e-05
T/boner 0.00166818685255
B/sword 0.0

vh

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Re: Wargame (Game 2)
« Reply #82 on: September 25, 2015, 05:32:26 PM »
ROUND 12

Code: [Select]
ROUND: 12


ACTIVE OBJECTS:

D/hunter 5
Z/best 1
K/Robe* 8
T/tuto 1
B/sebwar 2
B/pain 8
K/Robe~ 8
D/needle 1230
D/boulder 10
F/lawn 1


REMAINING VALUE:

B 303.769061584
D 632.40899183
F 860.924467363
K 223.560819413
T 26.6107865647
Z 969.921038025


DAMAGE DONE FROM TYPE:

K/Coy* 1.0
D/hunter 0.08
Z/best 0
K/Robe* 6.08
T/tuto 0.14
B/sebwar 0.141230769231
B/pain 0.0
K/Robe~ 7.01153846154
D/needle 15.3429197684
D/boulder 0.115334987593
F/lawn 0.0422
T/boner 1.0
B/sword 0


DAMAGE EFFICIENCY/TURN:

K/Coy* 0.501158959985
D/hunter 0.00170537767757
Z/best 0.0
K/Robe* 0.0225342097655
T/tuto 0.000719941974493
B/sebwar 0.000351102961638
B/pain 0.0
K/Robe~ 0.0259867563275
D/needle 0.0283988889287
D/boulder 0.00120476544069
F/lawn 4.27367983611e-05
T/boner 0.00429150971302
B/sword 0.0

FiahOwl

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Re: Wargame (Game 2)
« Reply #83 on: September 25, 2015, 05:34:17 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '157351'.

« Last Edit: March 22, 2021, 01:16:41 AM by FiahOwl »

vh

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Re: Wargame (Game 2)
« Reply #84 on: September 25, 2015, 05:36:39 PM »
node size: total value of objects  of each type(at start)
edge width: damage done by object



node size: total value of objects of each type
edge width: damage done by object in terms of value


vh

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Re: Wargame (Game 2)
« Reply #85 on: September 25, 2015, 07:39:32 PM »
Quote
Second, this game will have multiple rounds. In each round, the Objects will only fight until the total remaining value is down to 50%. Then more objects will be added and the fighting continues until the value drops to 50% (of 2000). Then at some point, we'll have a concluding round and everyone will bash each other to death.

TURN 2!!!

---

some slight changes/notes:

Code: [Select]
targets are selected proportional to their visibility, which is proportional to the square root of an object's original cost.

damage equation slightly adjusted:
return self.p*max(Obj.z*(sum(self.x)+1)/(sum(other.y)+1),min(1.,max(0,self.x[0]-other.y[0]+Obj.e)*max(0,self.x[1]-other.y[1]+Obj.e)))

this adjust the numerator on the lower bound of the multiplier from

Obj.z*(sum(self.x)+1)/(sum(other.y)+1)

to

Obj.z*/(sum(other.y)+1)

therefore, if your attacks add up to 5, even if you don't have enough attack to penetrate an object's armor, you will still  do 5 times more damage (on the order of 0.1)

---

now clearly needles is wrecking everyone. needles may do only 0.05 per turn or something ridiculously low, but there are thousands of them, so they can take down even the most heavily armored targets, who can only take down one needle per turn.

needles hasn't taken down fiah and bong's superobjects yet, because they're focused on other targets, but as soon as change their focus, they'll be dealing ~10 damage per round.

in AE terms, needle swarm is wiping everyone's cap fleets and no one has any/enough heavy cruisers

---

also it looks like no one saw this but your strategy now has knowledge of your target's cost!

---

go!
« Last Edit: September 25, 2015, 08:33:33 PM by vh »

Darvince

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Re: Wargame (Game 2)
« Reply #86 on: September 25, 2015, 07:41:27 PM »
gogogo needles

FiahOwl

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Re: Wargame (Game 2)
« Reply #87 on: September 26, 2015, 07:39:41 AM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '157390'.

« Last Edit: March 22, 2021, 01:16:38 AM by FiahOwl »

atomic7732

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Re: Wargame (Game 2)
« Reply #88 on: September 26, 2015, 03:02:14 PM »
someone should make some needle-needlers

Bla

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Re: Wargame (Game 2)
« Reply #89 on: September 26, 2015, 03:07:25 PM »
I don't think I'll participate this round, but gg