You are so dam good at this
I considered all of that (well, not on that level of detail, but in general I did).
1) Gravity being communicated at lightspeed should actually require only slightly more calculations, but I'm aware that it would have to be updated quite frequently to retain accuracy. Maybe it would be an idea to only apply that on sims with distances greater than a lightyear, since most people will likely run "smaller" sims at timesteps that wouldn't make a big difference.
2) As long as it is optional I am all for realism. However, to really incorporate relativity, the newtonian physics would probably have to be abandoned and we would face the start of US3. A simple switch like "hyperlightspeed on/off" might just be enough for now.
3) Capping the maximum velocity at lightspeed would just be a crutch but it could work as an error correction in newtonian physics. Since this is a computer simulation based on newtonian physics rather than on relativistic terms, energy doesn't have to be conserved. It may not be correct to simply drop exceeding energy but neither is newtonian gravity. Newtonian gravity theory is missing some things, so why not have said energy "go missing" as well? You could see it as some kind of "Newton's Cosmological Constant".
As much as I would love a relativistic simulation, I am aware that it would be anything but easy to handle for the average user like me. I am pretty content with Newton because that is already something I have wanted for decades but never found in sufficient quality (on my very subjective scale). Also A relativistic simulation would make people call for superstrings and M-theory to be incorporated. We would soon have people want for 10 dimensional branes and such, which would have nothing to do with a simulation of the observable universe anymore.
BTW: I didn't have the chance to visit the “Sonderausstellung Albert Einstein” in Munich back in 2005. But I live in Stuttgart, so I'm kinda familiar with the city of Tübingen but never rode a bike that fast there. However, I had a similar view two or three times after a long evening with friends although I'm pretty sure it had nothing to do with speed
I really appreciate your reply, since it provides a picture of how much work and considerations go into US2 without users ever noticing. It also shows that US2 is a very dynamic project (no pun intended but if you crack a smile that's fine), and it shows that you appreciate the users' thoughts on it.
Thank you.