Hey.
Can please dev adress issues I've pointed out in this video?
https://www.youtube.com/watch?v=MvkjPxbXCxYMy gripes/Bugs/weird stuff:
WARNING: On screenshots earth was hit with asteroid of 800km in diameter and 920 degrees celsius surface temperature.
1. There is no icon showing you that you have currently planet selected when zoomed out. Irritating, I can't tell which planet I have selected. Screenshot:
http://prntscr.com/88u2m3 (I have selected sun here). It's a bug that happens when you go to the menu on the side.
2. After asteroid impacts earth, hardly any fragments hit earth again. This awesome effect of multiple impacts and it's shock waves is totally gone. Why remove such amazing and spectacular effect? Also the craters look much worse than alpha 15.2... In 15.2 I could had multiple craters but here it just doesn't happen...
Crater:
http://prntscr.com/88u3mzInstead fragments flew off in weird directions with this... smoke as if they were falling down:
http://prntscr.com/88tylkAnother screenshot:
http://prntscr.com/88u9g73. While I like the fact that rock vapor appears, it's still far from realistic. It happens too fast. Rock vapor is still only on half of the planet instead of entire.
4. Sometimes when colliding earth, asteroid doesn't even touch the surface.
http://prntscr.com/88u8ww5. Sometimes the planet etuiquette is on the far right:
http://prntscr.com/88u03c6. I had weird bug where green areas on earth were still green after impact with 800km asteroid that had temperature of 920 degrees celsius.
http://prntscr.com/88ua317. Why when using "launch" option we have now this crosshair instead of actual generated object? It wasn't as confusing...!
Suggestions:
1. After rock vapor dissapears, there should be super-heated bedrock on the surface with lava all over the globe and around continents (suggested in other thread).
2. Can we disable please automatic physics breakout time adjustment? In Alpha 15.2 it worked well and accuracy didn't suffer. It was laggy for a moment but then it was all fine and looked spectacular. It's my main problem with current version of the game... I can't have accurate simulations with breakout time being all over the place.
My PC: Core i3 3.3GHz, 8GB RAM, Radeon HD7850 2GB, Windows 10 x64.
I've posted this on Steam forums but never heard from developer. Can Dan Dixon or anyone from Giant Army adress to my points and maybe explain why they are the way they are now?