Alright, Collisions in 15.2 look magnificent, however I have a few issues with Fragments failing to form.
I run simulations with 12,000 maximum non attracting bodies, and 500 Maximum Attracting bodies, and when running my collisions at time-steps of 1 second per second, attracting body fragments will not form until long after the collision, often long after most of the particles have decayed. How can I force the fragments to decay from particles sooner after my initial impact? The debug settings tweakables have settings that seem pertain to this issue but I do not know what number values should be set to.
What setting under tweakables will cause attracting body fragments to form faster from non attracting particles?