Bong's first revolution was valid, the second one took too many zones (72 / 5 = 14,4, however, bong hasn't had any of the zones he took earlier in the game, so each zone counts as two, meaning he can only take 7 zones).
So consider bong's first turn the right one.
NeutronStar, should I just copypaste your changes onto that map, or do you want to redo your turn?
And Darvince... I had nothing to do with these blans. But I think you should let bong's country stay, but you shouldn't fight each other.
I ask bong to end the war, in which case he can join the RGB-alliance. Darvince must accept the peace treaty as well.
In any case, if you leave the game, your country can become Barbaria or stay yours, but it can't be magically protected. Other players will be allowed to interact with it just as before you left.