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How would you like future videos to be? (Please don't put more than one vote at each number)

1 - Much longer (> 30 min).
5 (16.1%)
1- Longer (15 - 30 min).
4 (12.9%)
1 - Shorter (< 10 min).
0 (0%)
2 - More quotes.
4 (12.9%)
2 - Less quotes.
3 (9.7%)
3 - Slower quotes.
4 (12.9%)
3 - Faster quotes.
0 (0%)
4 - More statistics/strategic overviews.
8 (25.8%)
5 - They need more varied music.
2 (6.5%)
OR - They're completely fine the way the last one was.
1 (3.2%)

Total Members Voted: 12

Author Topic: Map War 2 - G7  (Read 1463691 times)

Bla

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Re: Map War 2 - G3R2T2 (NeutronStar)
« Reply #720 on: December 15, 2010, 10:27:39 AM »
I still think "kind of salmon" p0wnz0rz. :)

Btw, do you want to trade?????

deoxy99

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Re: Map War 2 - G3R2T2 (NeutronStar)
« Reply #721 on: December 15, 2010, 10:42:43 AM »
I still think "kind of salmon" p0wnz0rz. :)

Btw, do you want to trade?????
It sounds stupid.

Bla

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Re: Map War 2 - G3R2T2 (NeutronStar)
« Reply #722 on: December 15, 2010, 10:43:44 AM »
To trade? It will give both of us extra resources, how can that be anything else than beneficial?

Okay, I'm not sure which part you meant was stupid, I guess the first one. But please answer, do you want to trade or not? We will both benefit from it. :)

deoxy99

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Re: Map War 2 - G3R2T2 (NeutronStar)
« Reply #723 on: December 15, 2010, 10:59:59 AM »
To trade? It will give both of us extra resources, how can that be anything else than beneficial?

Okay, I'm not sure which part you meant was stupid, I guess the first one. But please answer, do you want to trade or not? We will both benefit from it. :)
I will trade as long as you ally me.

Bla

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Re: Map War 2 - G3R2T2 (NeutronStar)
« Reply #724 on: December 15, 2010, 11:00:59 AM »
Okay, we can ally then.

atomic7732

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Re: Map War 2 - G3R2T2 (NeutronStar)
« Reply #725 on: December 15, 2010, 04:13:45 PM »
go

deoxy99

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Re: Map War 2 - G3R2T2 (NeutronStar)
« Reply #726 on: December 15, 2010, 04:55:47 PM »
Done.

Naru523

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Re: Map War 2 - G3R2T2 (NeutronStar)
« Reply #727 on: December 15, 2010, 05:00:06 PM »
Naniii!

Darvince

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Re: Map War 2 - G3R2T2 (NeutronStar)
« Reply #728 on: December 15, 2010, 05:36:32 PM »
trolololololo

Bla

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Re: Map War 2 - G3R2T2 (NeutronStar)
« Reply #729 on: December 15, 2010, 11:03:49 PM »
Good, Uh_Mari_Ollis can spend 6 resources.

Btw, Darvince and Naru523 never responded to NeutronStar's trading request?

And I'd also like to know whether Uh_Mari_Ollis wants to trade with me (and Deoxy99). :)

Uh_Mari_Ollis

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Re: Map War 2 - G3R2T6 (Uh_Mari_Ollis)
« Reply #730 on: December 16, 2010, 04:21:16 AM »
I'll trade, whatever that does.

Darvince

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Re: Map War 2 - G3R2T6 (Uh_Mari_Ollis)
« Reply #731 on: December 16, 2010, 04:29:34 AM »
I CAN HAZ TRADE WIF NEUTRON PLZ

Bla

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Re: Map War 2 - G3R3T1 (Bla)
« Reply #732 on: December 16, 2010, 07:55:57 AM »
Darvince-NeutronStar trade link added. :)

I can spend 5 + 2 + 2 + 4 / 5 = 9,8 = 10 reshaurzes. I spend AWL OF DEM! >:] On two zones...

NeutronStar can spend 5 + 2 + 1 + 4 / 5 = 8,8 = 9 reshaurzes...

And Deoxy99, I recommend that you accept Uh_Mari_Ollis' trade proposal, and that Naru523 accept NeutronStar's.
« Last Edit: December 16, 2010, 10:47:36 PM by Bla »

Naru523

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Re: NeutronStar - G3R3T2 (NeutronStar)
« Reply #733 on: December 16, 2010, 08:04:07 AM »
Darvince-NeutronStar trade link added. :)

I can spend 5 + 2 + 2 + 4 / 5 = 9,8 = 10 reshaurzes. I spend AWL OF DEM! >:] On two zones...

NeutronStar can spend 5 + 2 + 1 + 4 / 5 = 8,8 = 9 reshaurzes...

And Deoxy99, I recommend that you accept Uh_Mari_Ollis' trade proposal, and that Naru523 accept NeutronStar's.

ok
« Last Edit: December 16, 2010, 11:20:15 PM by Naru523 »

Naru523

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Re: NeutronStar - G3R3T2 (NeutronStar)
« Reply #734 on: December 16, 2010, 08:28:29 AM »
Uhhh... so we are playing NeutronStar? (referring to title)
haha.

Darvince

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Re: Map War 2 - G3R3T2 (NeutronStar)
« Reply #735 on: December 16, 2010, 02:52:02 PM »
NeutronStar.... GO!!!!!  ;D

atomic7732

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Re: Map War 2 - G3R3T2 (NeutronStar)
« Reply #736 on: December 16, 2010, 10:57:33 PM »
Soz... I has to do stuffz. I'll be able to do this now that school is over!  :)

Bla

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Re: Map War 2 - G3R3T3 (Deoxy99)
« Reply #737 on: December 16, 2010, 11:03:01 PM »
NeutronStar, you could had developed a city for 4 resources, then you'd increase your production. But you probably knew that. :P

Deoxy99 may take his/her turn. He/she can spend 5 + 2 + 2 + 4 / 5 = 9,8 = 10 resource(s).

atomic7732

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Re: Map War 2 - G3R3T3 (Deoxy99)
« Reply #738 on: December 16, 2010, 11:27:34 PM »
NeutronStar, you could had developed a city for 4 resources, then you'd increase your production. But you probably knew that. :P
I did know that. I didn't feel like making a city. Currently it's not on my "Strategical List of Epicness" as of yet.

In fact, conquering you three in the upper left corner isn't either. Our alliance has yet to declare war or any acts of agression. Keep that in mind.

I don't see any harm in revealing the basic strategy. Cause a) we could lie, and b) we all know whats gonna happen anyway... it's 3 on 3. One of the "threes" will win, and then they will fight it out against each other "every man for himself", or 2 on 1.

deoxy99

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Re: Map War 2 - G3R3T3 (Deoxy99)
« Reply #739 on: December 17, 2010, 11:25:50 AM »
NeutronStar, you could had developed a city for 4 resources, then you'd increase your production. But you probably knew that. :P

Deoxy99 may take his/her turn. He/she can spend 5 + 2 + 2 + 4 / 5 = 9,8 = 10 resource(s).
Bla, what does an empty city square cost?

Bla

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Re: Map War 2 - G3R3T3 (Deoxy99)
« Reply #740 on: December 17, 2010, 11:31:29 AM »
Bla, what does an empty city square cost?

Cities can be developed to different levels (each level's cost and bonus is seperate):
No city - all square levels are white, the zone behaves as any other land zone with no square symbol.
Hamlet - The lowest level of the city is developed (filled with your national color). Developing this costs 4 resources and increases your production by 1.
Village - The two lowest levels of the city are developed. This second level costs 7 resources, increases your production by 2 and makes the zone holding it cost 12 resources to conquer.
Town - The three lowest levels of the city are developed. This level costs 13 resources, increases your production by 4 and makes the zone holding it cost 15 resources to conquer.
City - The fourth lowest levels of the city are developed. This level costs 25 resources, increases your production by 8 and makes the zone holding it cost 20 resources to conquer.
Metropolis - The five lowest levels of the city are developed. This level costs 50 resources, increases your production by 20 and makes the zone holding it cost 40 resources to conquer.
If a zone holding a city is conquered, the highest level is destroyed (turned white), but the levels below can be kept by the conqueror.

Bottom square - 4
Second square - 7
Third square - 13
Fourth square - 25
Fifth square - 50.

deoxy99

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Re: Map War 2 - G3R3T3 (Deoxy99)
« Reply #741 on: December 17, 2010, 11:43:16 AM »
Bla, what does an empty city square cost?

Cities can be developed to different levels (each level's cost and bonus is seperate):
No city - all square levels are white, the zone behaves as any other land zone with no square symbol.
Hamlet - The lowest level of the city is developed (filled with your national color). Developing this costs 4 resources and increases your production by 1.
Village - The two lowest levels of the city are developed. This second level costs 7 resources, increases your production by 2 and makes the zone holding it cost 12 resources to conquer.
Town - The three lowest levels of the city are developed. This level costs 13 resources, increases your production by 4 and makes the zone holding it cost 15 resources to conquer.
City - The fourth lowest levels of the city are developed. This level costs 25 resources, increases your production by 8 and makes the zone holding it cost 20 resources to conquer.
Metropolis - The five lowest levels of the city are developed. This level costs 50 resources, increases your production by 20 and makes the zone holding it cost 40 resources to conquer.
If a zone holding a city is conquered, the highest level is destroyed (turned white), but the levels below can be kept by the conqueror.

Bottom square - 4
Second square - 7
Third square - 13
Fourth square - 25
Fifth square - 50.
No. What does an EMPTY CITY cost?

Bla

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Re: Map War 2 - G3R3T3 (Deoxy99)
« Reply #742 on: December 17, 2010, 11:46:04 AM »
No. What does an EMPTY CITY cost?
I'm not sure I understand what you mean. Do you want to take a zone with no city or an undeveloped city? Then it costs 5 resources (plain unclaimed zones always cost 5 zones).
An empty city doesn't cost anything unless you develop it, then the prices are the ones I wrote.

deoxy99

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Re: Map War 2 - G3R3T3 (Deoxy99)
« Reply #743 on: December 17, 2010, 11:50:44 AM »
Done.

Bla

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Re: Map War 2 - G3R3T3 (Deoxy99)
« Reply #744 on: December 17, 2010, 11:54:45 AM »
Good, Naru523 may take his/her turn. He/she can spend 5 + 2 + 1 + 3 / 5 = 8,6 = 9 resource(s).

Darvince

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Re: Map War 2 - G3R3T4 (Naru523)
« Reply #745 on: December 17, 2010, 01:12:19 PM »
I propose traed wiff Naru!

Naru523

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Re: Map War 2 - G3R3T4 (Naru523)
« Reply #746 on: December 17, 2010, 04:00:47 PM »
ok.

Darvince

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Re: Map War 2 - G3R3T4 (Naru523)
« Reply #747 on: December 17, 2010, 04:17:44 PM »
I realised that I could take a zone and a hamlet.  :D

Bla

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Re: Map War 2 - G3R3T4 (Naru523)
« Reply #748 on: December 18, 2010, 02:23:24 AM »
Uh_Mari_Ollis may take his/her turn. He/she can spend 5 + 2 + 1 + 4 / 5 = 8,8 = 9 resource(s).

Naru523

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Re: Map War 2 - G3R3T6 (Uh_Mari_Ollis)
« Reply #749 on: December 18, 2010, 09:21:50 AM »
I realized I could take a hamlet and a zone...

Oh well.